Difference between revisions of "Mare Incognitum"

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|duration=10 hours
 
|duration=10 hours
 
|website=http://iäiä.se
 
|website=http://iäiä.se
|full_credits=Designed by [[Olle Nyman]], [[Sara Pertmann]], [[Sebastian Utbult]] and [[Andreas Sjöberg]].
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|organisers=[[Berättelsefrämjandet]]
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|designers=[[Olle Nyman]], [[Sara Pertmann]], [[Sebastian Utbult]] and [[Andreas Sjöberg]].
 
|budget=~€5800
 
|budget=~€5800
 
|participation_fee={{Currency|30|EUR}}-{{Currency|90|EUR}} (depending on income)
 
|participation_fee={{Currency|30|EUR}}-{{Currency|90|EUR}} (depending on income)

Revision as of 19:36, 1 January 2019

Mare Incognitum
Mare.png
Organised byBerättelsefrämjandet
TechniquesDiegetic Game Mastering, Honor System, Slow take-off, Slow Landing, Soundtrack, Pre-written characters,Shadows, Narrative Voice-Over, Playing to lose,Brems, Kutt, Pre-larp Workshop
Websitehttp://iäiä.se
Information
Date2014-11-28
Duration10 hours
LocationHMS Småland, Göteborg
Participants78 total (26 per run, 3 runs)
Budget~€5800
Participation fee30-90 (depending on income)
Credits
Designed byOlle Nyman, Sara Pertmann, Sebastian Utbult and Andreas Sjöberg.
Photo by Jonas Aronsson

Mare Incognitum was a lovecraftian mythos horror larp set in Norway in 1951, and played on board the destroyer HMS Småland. The larp had 26 pre-written characters from different groups. Three games were run over the course of a weekend, and had participants from Sweden, Finland, Norway, Denmark, Estonia, Spain, the US and the UK. The game was organized by Berättelsefrämjandet, and had some ten NPCs and crew.

Setting and Themes

Horror and mystery in a Lovecraft Mythos setting, in 1951.

Summary

The different groups of players had all boarded the freighter M/S Lyckan to sail to Narvik, in order to get home after spending time in Kirkenes. An anthropological expedition to Kirkenes had brought along a strange statuette found in a burial mound, which slowly corrupted the crew on board. As the ship got stuck in the ice and a severe storm blew in, the passengers found themselves trapped aboard a dark ship as horror crept out of the shadows.

Techniques

During the game, the diegetic radio room also doubled as a Meta room, in which organizers played out meta scenes over the radio and generally "spooked" the players when they were alone.

Documentation

Photo Documentation

External links