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Larp Design: Creating Role-play Experiences

Revision as of 11:51, 21 March 2019 by Johannes Axner (talk | contribs) (Fixed capitalization of headlines.)

Contents

Part I. The Foundations of Larp Design

Part 2. Designing What Happens Before Runtime

2.1 The Pre-larp Process
2.2 On Site Before the Runtime

Part 3. Designing the Runtime

3.1 How to Make Larps Where Stories Happen
3.2 How to Design a Playable Fiction
3.3 How to Design Playable Characters
3.4 How to Design Mechanics and Rules
3.5 How to Design a Playable Environment
3.6 How to Runtime Gamemaster

Part 4. After Runtime

Part 5. How to Export Nordic Larp

Other

  • Glossary
  • Author Biographies