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Larp Design: Creating Role-play Experiences

Revision as of 17:14, 13 February 2019 by Suus (talk | contribs)

Contents

Part I. THE FOUNDATIONS OF LARP DESIGN

Part 2. DESIGNING WHAT HAPPENS BEFORE RUNTIME

2.1 THE PRE-LARP PROCESS
2.2 ON SITE BEFORE THE RUNTIME

Part 3. DESIGNING THE RUNTIME

3.1 HOW TO MAKE LARPS WHERE STORIES HAPPEN
3.2 HOW TO DESIGN A PLAYABLE FICTION
3.3 HOW TO DESIGN PLAYABLE CHARACTERS
3.4 HOW TO DESIGN MECHANICS AND RULES
3.5 HOW TO DESIGN A PLAYABLE ENVIRONMENT
3.6 HOW TO RUNTIME GAMEMASTER

Part 4. AFTER RUNTIME

Part 5. HOW TO EXPORT NORDIC LARP

Other

  • Glossary
  • Author Biographies