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The larp was set in Babylon a couple of years after the death of King Hammurabi, during the rule of his son King Samsu-Iluna (1750–1712 BCE). It strived for historical accuracy, but since many details of that historical period are not known, the designers had had to fill in some gaps. The society, including its norms and gender roles, was portrayed as it historically was, but players were allowed to play a gender different from their own. Moreover, the designers had taken a close look at history to find the kind of positions where women could have been relatively emancipated. There was, for example, a female scribe, some powerful priestesses, and a female fortuneteller with some political power, and the manager of the temple was a woman. At points where historical facts are not available or there is no scholarly consensus on the issue, the designers had often made choices that allowed greater leverage for women and gender or sexual minorities. For example, some members of the clergy had non-binary gender identities and could take either a male or female role depending on the situation.
The judges interpreted actual laws from the Hammurabi code, but instead of the whole code (which is very lengthy), the designers had given them a shortened version that contained all the laws that were relevant to the larp, together with some additional ones so they could not guess in advance what kind of cases would be brought up to them. The law text existed also in-game, and it was propped with clay tablets that had the beginning of the text written on them in cuneiform. On the backside, the organisers had attached a paper where printout of the same text had been written in Finnish. In the ancient Mesopotamian culture, writing verdicts and contracts on clay tablets was important, and many people were illiterate, so scribes had a big role in the larp. The temple had an archive of clay tablets of various contracts that had been written in Kaprum, and the judges could study them (or sent their scribes to study them) if they needed to find out what had happened in the town in the past while trying to settle the cases.
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