Difference between revisions of "Hanne Grasmo"

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'''Hanne Grasmo''' (1966) is a larp designer and organizer from Norway. Her focus as a designer has been in experimental and avant-garde work, although she is probably best known as one of the creators of Just A Little Lovin' and other work relating to larp, sexuality and gender. As one of the organisers of the first Knutepunkt conference in 1997, she has been a founding presence in the entirety of Nordic larp discourse as we know it today.
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'''Hanne Grasmo''' (1966) is a larp designer and organizer from Norway. Her focus as a designer has been in experimental and avant-garde work, although she is probably best known as one of the creators of [[Just A Little Lovin']] and other work relating to larp, sexuality and gender. As one of the organisers of the first Knutepunkt conference in 1997, she has been a founding presence in the entirety of Nordic larp discourse as we know it today.
  
 
She has a background as teacher and theatre instructor and holds a master in Sociology. Currently she is working on a PhD in Game Culture Studies (Tampere University, Finland) about Role-play and Sexual Arousal.
 
She has a background as teacher and theatre instructor and holds a master in Sociology. Currently she is working on a PhD in Game Culture Studies (Tampere University, Finland) about Role-play and Sexual Arousal.

Revision as of 20:01, 25 August 2020

Hanne Grasmo
NationalityNorway

Hanne Grasmo (1966) is a larp designer and organizer from Norway. Her focus as a designer has been in experimental and avant-garde work, although she is probably best known as one of the creators of Just A Little Lovin' and other work relating to larp, sexuality and gender. As one of the organisers of the first Knutepunkt conference in 1997, she has been a founding presence in the entirety of Nordic larp discourse as we know it today.

She has a background as teacher and theatre instructor and holds a master in Sociology. Currently she is working on a PhD in Game Culture Studies (Tampere University, Finland) about Role-play and Sexual Arousal.


Larps[edit | edit source]

Larpwright (designer/co-designer)[edit | edit source]

  • Nådestøt
  • Blackout
  • Sosialfemokratiet
  • AmerikA, 2000. Part of the 1000 year anniversary for Oslo City.
  • Just a little lovin', 2011
  • Kink & Coffee , 2012, Part of Larp Factory, Oslo, published in Larps from the Factory 2013
  • ArtLarpArt
  • 2028 - who have you become?

Additional Design[edit | edit source]

  • Europa - pre-larp
  • Playing the Cards, Skam-edition
  • Just a little lovin', 2012, 2013, 2014

Character Writing[edit | edit source]

Lectures[edit | edit source]

  • Safety and Calibration in Larp, Larpwriter Summerschool, July 2016

Short Talks[edit | edit source]

  • Loyalty to World – Fader Talk, Larpwriter Summer School, July 2016
  • Pressure on Player – Fader Talk, Larpwriter Summer School, July 2016

Editor[edit | edit source]

  • Assistant editor, What Do We Do When We Play?, 2020.
  • Larp Design: Creating Role-Play Experiences, Bifrost 2019, with Jaakko Stenros, Anne Serup Grove, Aina Skjønsfjell, and Elin Nielsen.
  • Founder, with Jaakko Stenros, and editor in chief of the panclou role-playing game fanzine (1997-), which had a formative effect on the early developments of the live role-playing theory movement in the Nordic Countries.

Author[edit | edit source]

  • 'Carolus Rex. The Flagship of Enclosed Space Opera.' in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010.
  • 'En Stilla Middag Med Familjen. First Person Bourgeois Drama.' in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010.
  • 'Dragonbane. Tangible Fantasy, Plausible Magic.' (with Tiinaliisa Multamäki) in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010.
  • Introduction to the catalogue for Game Continent at the Aros Modern Museum in Aarhus. Game Continent was a 2010 work by Anders Bojen and Kristoffer Ørum.
  • ’The Dragon Was the Least of It: Dragonbane and LARP as Ephemera and Ruin’, Montola & Stenros (eds): Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games. Ropecon ry, 2008.
  • ‘Eye-Witness to the Illusion. On the Impossibility of 360° Role-Playing’, Donnis, Gade, & Thorup (eds): Lifelike. Knudepunkt 2007, 2007.
  • ‘I could a tale unfold whose lightest word would harrow up thy soul. Lessons from Hamlet’, Montola & Stenros (eds): Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination. Ropecon ry 2004.
  • ‘Why do bad LARPS happen to good people?’, Gade, Thorup & Sander (eds): As Larp Grows Up. Theory and Methods in Larp, Projektgruppen KP03, 2003.