Fight Like A Girl
F.L.A.G was a larp about Life and Fight in the Suffragette war of the 22nd century. It was set In a dystopic vision of the future with a patriarchy in its strongest and most violent form and a Sisterhood that resisted and rebelled against it.
Like almost all larps, F.L.A.G. was about identity, group dynamics and relationships, about difficult situations and impossible decisions. These elements tell people's history of all times, in this case, in a setting of war against oppression.
Three main themes built the larp Fight Like A Girl:
War and Sisterhood - This was a game about fighting an infinitely strong and powerful oppressive norm: the patriarchy. To use whatever methods are needed to win, and to refuse to ever give up. To die rather than bend your knee for a government that will never let you be free. Strong ties between the warriors are welded in the battle. A sisterhood baptized in blood and pain that lasts forever. Despite conflicts and grievances, there is no stronger love than that between the Sisters in the resistance, both living and dead.
Sorrow and hope - Life in the resistance is surrounded by death and the mourning for fallen Sisters. The larp was about managing the pain, grief and doubt. About keeping hope alive, despite heavy losses and small prospect of winning against such a great darkness. All Sisters hesitate and lose courage at some point, and all sisters have to come back to the fight and learn to believe again that they live and die for a better future.
Attitude - This was also a larp that embodied powerful people. Larger than life attitude was itself a part of the style of the larp; Big weapons, crazy outfits and awesome war paintings were part of telling an epic story. We appealed to the extraordinary and exaggerated to express the feel of the powerful and magnificent people who carry the revolution on their shoulders. Gritty realism had to stand back a bit for the hard, grandiose Sisters that chew bubblegum and kick ass.