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Tried to outline core concept using bold type
== Description ==
There are several different interpretations of the fateplay idea, but they usually involve '''an instruction that the player should be able to achieve easily''', with the challenge being more about achieving it in an interesting an meaningful way. For example a character might be given the fate that "Before the second night of the larp, you shall challenge the king to a duel on the third morning. You will lose this duel." The duel is unavoidable, but the details of the challenge and the fighting leave plenty of space for dramatic improvisation.
Fates may be inter-connected into a "fateweb" where individual fates reveal their meaning as they are carried out. For example, the King in the above example might be fated to reveal his complicty in the murder of the previous King before the second day, thereby providing a motivation for the character fated to challenge him to a duel.
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