Difference between revisions of "Europa"

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While set to an alternative present, the system that refugee characters were subjected to was closely and critically modeled on Norwegian practices of the time. The larp had a strong emphasis on realism in role-playing and scenography (building a [[360º]] illusion), as well as claiming real-world relevance for its themes - nationalism and national identity, the treatment of refugees, and the dehumanizing nature of bureaucracy.  
 
While set to an alternative present, the system that refugee characters were subjected to was closely and critically modeled on Norwegian practices of the time. The larp had a strong emphasis on realism in role-playing and scenography (building a [[360º]] illusion), as well as claiming real-world relevance for its themes - nationalism and national identity, the treatment of refugees, and the dehumanizing nature of bureaucracy.  
  
Through two smaller prologue larps (one in Norway, one in Sweden), as well as meditative and dramatic exercises pre-larp, players were made to identify with, and experience an impression of, the emotional traumas of war refugees. For this reason, despite the larp depicting the bored and subdued life of an asylum reception ccentre, Europa is often seen as a larp about war.
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Through two smaller prologue larps (one in Norway, one in Sweden), as well as meditative and dramatic exercises pre-larp, players were made to identify with, and experience an impression of, the emotional traumas of war refugees. For this reason, despite the larp depicting the bored and subdued life of an asylum reception centre, Europa is often seen as a larp about war.
  
 
== Impact ==
 
== Impact ==

Revision as of 14:11, 3 May 2012

Template:Larp

Europa was the name of a reception centre for asylum seekers in the fictive Central European country of Orsinia, and the name of a larp about that reception centre.

Summary

Five players portrayed reception centre personell, while the remainder were refugees from a series of Nordic wars that mirrored the break-up of former Yugoslavia. Players of refugee characters came from Norway, Sweden and Finland and played characters of the same nationalities as themselves. The role-playing experience was marked by subdued but powerfull tensions between the ethnic groups and between the refugees and the representatives of the Orsinian system.

Themes

While set to an alternative present, the system that refugee characters were subjected to was closely and critically modeled on Norwegian practices of the time. The larp had a strong emphasis on realism in role-playing and scenography (building a 360º illusion), as well as claiming real-world relevance for its themes - nationalism and national identity, the treatment of refugees, and the dehumanizing nature of bureaucracy.

Through two smaller prologue larps (one in Norway, one in Sweden), as well as meditative and dramatic exercises pre-larp, players were made to identify with, and experience an impression of, the emotional traumas of war refugees. For this reason, despite the larp depicting the bored and subdued life of an asylum reception centre, Europa is often seen as a larp about war.

Impact

Europa was held right before Knutepunkt 2001. While preceeded by both Kybergenesis and AmerikA, Europa's international player-base marks it as the break-through of politically themed larping in the Nordic countries.

Techniques