Difference between revisions of "2027"

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'''2027 - Livet efter kapitalismen''' (2027 - Life after capitalism)) was an attempt at a utopian larp from 2012. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society. <br>
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'''2027 - Livet efter kapitalismen''' (2027 - Life after capitalism) was an attempt at a utopian larp from 2012. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society. <br>
  
 
==Setting and Themes==
 
==Setting and Themes==
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* http://interactingarts.org/widing/2011/enjoy-it-while-it-lasts - Gabriel Widing on some of the motivations for making 2027.
 
* http://interactingarts.org/widing/2011/enjoy-it-while-it-lasts - Gabriel Widing on some of the motivations for making 2027.
  
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[[Category:Larps]]
 
[[Category:Larp runs]]
 
[[Category:Larp runs]]
 
[[Category:Larp runs in Sweden]]
 
[[Category:Larp runs in Sweden]]
 
[[Category:2012 larp runs]]
 
[[Category:2012 larp runs]]

Latest revision as of 02:11, 19 October 2021

2027 - Livet efter kapitalismen
2027-logo.png
English name2027 - Life after Capitalism
Organized byTeater K with Morgan Jarl as the project coordinator.
Website2027.se
Information
DateOctober 3–7, 2012 (2012-10-03 – 2012-10-07)
Duration97 hours (4 days)
LocationNyköping, Katrineholm and Flen; Sweden
Participants52
Budgetkr 170,000
Participation fee
  • kr 900 full price
  • kr 600 concessions
  • kr 300 volunteers
Credits
Designed by

2027 - Livet efter kapitalismen (2027 - Life after capitalism) was an attempt at a utopian larp from 2012. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society.

Setting and Themes

Utopian themes and positive drama.

Summary

The game uses an Epic Dramaturgy with a heavy use of black boxing combined with a 360º runtime game.

Techniques

External links