https://nordiclarp.org/w/api.php?action=feedcontributions&user=Penguin&feedformat=atomNordic Larp Wiki - User contributions [en]2024-03-29T01:06:53ZUser contributionsMediaWiki 1.34.2https://nordiclarp.org/w/index.php?title=Edu-larp_conference_Living_Games_Conference_2016&diff=23812Edu-larp conference Living Games Conference 20162023-10-23T11:54:29Z<p>Penguin: /* top */Typo fixing, typos fixed: youtube → YouTube</p>
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<div>The '''Edu-larp conference Living Games Conference 2016''' took place in association with [[Living Games Conference]], in Austin, Texas, [[USA]]. It was an academic conference.<br />Organized by ''Anne Standiford'', Texas State University & ''Sarah Lynne Bowman'', Austin Community College<br />
<br />
All presentations available on YouTube: <br />
<br />
https://www.youtube.com/playlist?list=PLwDHcUKEbiXiUy9PilJM5MI50SlBqV1A8<br />
<br />
=='''Program hosts'''==<br />
''J. Tuomas Harviainen'', Laurea University of Applied Sciences (FIN) - Physical Presence in Simulations<br />
<br />
''Barbara Covington'', Texas State University (USA) - Investigating Clinical Judgment in Nursing Students over the Senior Year: A Longitudinal Study<br />
<br />
''Jason Morningstar'' (USA) - Iterative, Low-Cost Analog Simulation for Medical Education<br />
<br />
''Pamela Willson'' (USA) & ''Dinorah Martinez-Anderson'' (USA), Texas State University - Preparing Advanced Practice Nurses for the World of Telehealth<br />
<br />
''Anne Standiford'' (USA) & ''Sarah Lynne Bowman'' (USA) - Enhancing Healthcare Simulations and Beyond: Immersion Theory and Practice<br />
<br />
''Jason Cox'' (USA), University of Toledo - Arts-Based Inquiry with Art Educators through American freeform<br />
<br />
''Evan Torner'' (USA), University of Cincinnati - Teaching German Literature Through Larp: A Proposition<br />
<br />
''Josh T. Jordan'' (USA) - Simulation and Character Ownership in Secondary Dramatic Literature Education<br />
<br />
''David Simkins'' (USA), Rochester Institute of Technology - RP in Practice: Rethinking Curricula From World History to Software Development<br />
<br />
''Mikael Hellström'' (CAN) - Playing Political Science: Leveraging Game Design in the Post-Secondary Classroom<br />
<br />
''Susan Weiner'' (USA), Roosevelt University - Using Role-playing Simulations to Teach Natural Selection<br />
<br />
''Samara Hayley Steele'' (USA) - Teaching Political Economy Through Larp<br />
<br />
''Darrin Coe'' (USA), Peru State College - Developing an Individual Voice in College Through Analog Fantasy Role-playing: An Emergent Grounded Theory Based on the Work of Erik Erikson<br />
<br />
''Hawke Robinson'' (USA), RPG Research Project - Therapeutic & Educational Uses of Role-Playing Games as Intervention Modalities for Individuals & Groups from the Therapeutic Recreation Perspective<br />
<br />
''Stephen Balzac'' (USA) - 7 Steps Ahead, Larp and Reality: How do Larp Participants View Real-world Social Interactions Such as Leadership, Decision Making, and Working with a Group?<br />
<br />
''Graham MacLean'' (CAN), Ryerson University - One Way to Create Educational Games<br />
<br />
''Brodie Atwater'' (USA) - We Need to Talk: A Literature Review of Debrief<br />
<br />
''Gabriel de los Angeles'' (USA), University of Washington - Scaffolding Role Playing: An Analysis of Role-playing Interactions with Non-role players of All Ages<br />
<br />
''Anna V. Konovalenko'' (RUS), European University at St. Petersburg - The Noon Project: Socialization of Orphans via Larps in Russia<br />
<br />
''Jamie Wilkinson'' (USA), Walden University - Using Role-playing Games to Drive Social Skill Development<br />
<br />
''Amanda Siepiola'' (USA), Horace Mann Elementary - Edu-Larp in a Public Elementary School<br />
<br />
''Claus Raasted'' (DEN) - Teaching orchs democracy<br />
<br />
''Chris McClanahan'' (USA) - Panel moderator<br />
<br />
''Alex Roberts'' (CAN) - Panel moderator<br />
<br />
''Ben “Books” Schwartz'' (USA) - Panel moderator<br />
<br />
=='''Program'''==<br />
<br />
===Youth and outreach panel Q&A===<br />
<br />
*Ben “Books” Schwartz (moderator)<br />
*Gabriel de los Angeles<br />
*Anna V. Konovalenko<br />
*Amanda Siepiola<br />
*Claus Raasted<br />
<br />
===Sociology, psychology, and therapy panel Q&A===<br />
<br />
*Gabriel de los Angeles (moderator)<br />
*Darrin Coe<br />
*Jamie Wilkinson<br />
<br />
===Business and other professional applications panel Q&A===<br />
<br />
*J. Tuomas Harviainen (moderator)<br />
*Stephen Balzac<br />
*Graham MacLean<br />
*Brodie Atwater<br />
<br />
===Natural and political science panel Q&A===<br />
<br />
*Jason Morningstar (moderator)<br />
*- Samara Hayley Steele (14)<br />
*Susan Weiner<br />
*Mikael Hellström<br />
<br />
===Simulation and healthcare panel Q&A===<br />
<br />
*-Chris McClanahan (moderator)<br />
*Pamela Willson<br />
*Dinorah Martinez-Anderson<br />
*Barbara Covington<br />
*Anne Standiford<br />
*Sarah Lynne Bowman<br />
*Jason Morningstar<br />
<br />
===Humanities panel Q&A===<br />
<br />
*Alex Roberts (moderator)<br />
*Jason Cox<br />
*Evan Torner<br />
*Josh T. Jordan<br />
*David Simkins<br />
<br />
Physical Presence in Simulations (J. Tuomas Harviainen, Laurea University of Applied Sciences)<br />
<br />
Investigating Clinical Judgment in Nursing Students over the Senior Year: A Longitudinal Study (Barbara Covington, Texas State University)<br />
<br />
Iterative, Low-Cost Analog Simulation for Medical Education (Jason Morningstar)<br />
<br />
Preparing Advanced Practice Nurses for the World of Telehealth (Pamela Willson & Dinorah Martinez-Anderson, Texas State University )<br />
<br />
Enhancing Healthcare Simulations and Beyond: Immersion Theory and Practice (Anne Standiford & Sarah Lynne Bowman)<br />
<br />
Arts-Based Inquiry with Art Educators through American freeform - (Jason Cox, University of Toledo)<br />
<br />
Teaching German Literature Through Larp: A Proposition (Evan Torner, University of Cincinnati)<br />
<br />
Simulation and Character Ownership in Secondary Dramatic Literature Education (Josh T. Jordan)<br />
<br />
RP in Practice: Rethinking Curricula From World History to Software Development (David Simkins, Rochester Institute of Technology)<br />
<br />
Playing Political Science: Leveraging Game Design in the Post-Secondary Classroom (Mikael Hellström)<br />
<br />
Using Role-playing Simulations to Teach Natural Selection - Susan Weiner, Roosevelt University)<br />
<br />
Teaching Political Economy Through Larp (Samara Hayley Steele)<br />
<br />
Developing an Individual Voice in College Through Analog Fantasy Role-playing: An Emergent Grounded Theory Based on the Work of Erik Erikson (Darrin Coe, Peru State College) <br />
<br />
RPG Research Project - Therapeutic & Educational Uses of Role-Playing Games as Intervention Modalities for Individuals & Groups from the Therapeutic Recreation Perspective (Hawke Robinson)<br />
<br />
7 Steps Ahead, Larp and Reality: How do Larp Participants View Real-world Social Interactions Such as Leadership, Decision Making, and Working with a Group? (Stephen Balzac)<br />
<br />
One Way to Create Educational Games (Graham MacLean, Ryerson University)<br />
<br />
We Need to Talk: A Literature Review of Debrief (Brodie Atwater)<br />
<br />
Scaffolding Role Playing: An Analysis of Role-playing Interactions with Non-role players of All Ages (Gabriel de los Angeles, University of Washington)<br />
<br />
The Noon Project: Socialization of Orphans via Larps in Russia (Anna V. Konovalenko, European University at St. Petersburg)<br />
<br />
Using Role-playing Games to Drive Social Skill Development - Jamie Wilkinson, Walden University)<br />
<br />
Edu-Larp in a Public Elementary School (Amanda Siepiola, Horace Mann Elementary)<br />
<br />
Teaching orchs democracy (Claus Raasted)<br />
<br />
[[Category:Edu-larp conferences]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Edu-larp_conference_2022&diff=23811Edu-larp conference 20222023-10-23T11:54:26Z<p>Penguin: /* Program */Typo fixing, typos fixed: three year → three-year, full fledged → full-fledged, 2022-2024 → 2022–2024</p>
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<div>'''Edu-larp conference 2022''' was held before [[Knutpunkt 2022]], in [[Sweden]].<br />
<br />
Organized by [[LajvVerkstaden]] [[Emma Lundqvist]] & [[Lukas Renklint]]<br />
<br />
https://www.facebook.com/events/3247408912164313/?active_tab=discussion<br />
<br />
== Program hosts ==<br />
Zbyszek Janczukowicz as Nausika (POL) - Review of Erasmus+ and ESC opportunities for larps with educational goals<br />
<br />
Erik Strömberg & Helena Hagegård as LajvVerkstaden (SWE) - Project Presentation: ASD students creating Larps<br />
<br />
Nicolas Proctor & Michaele Ferguson as Reacting to the Past (USA) - Reacting to the Past<br />
<br />
Alvin Lindø (NOR) - Learning from non-educational larps<br />
<br />
Katrin Geneuss (GER) - Let's larp in schools<br />
<br />
Josefin Westborg (SWE) - Role-playing Game Design Matrix <br />
<br />
== Program ==<br />
Edularp conference 2022<br />
<br />
10:00 Hello and welcome<br />
<br />
10:10-10:30 Review of Erasmus+ and ESC opportunities for larps with educational goals (20 min) Zbyszek Janczukowicz (Nausika)<br />
<br />
Review of Erasmus+ and ESC opportunities for larps with educational goals<br />
<br />
1. What types of projects are available and to which types of larps they fit?<br />
<br />
2. Where to look for partners and how to deal with them?<br />
<br />
3. Statistics, links, sources, examples, case studies<br />
<br />
4. Questions and networking<br />
<br />
10:30-10:50 Project Presentation: ASD students creating Larps (20 min) Erik Strömberg and Helena Hagegård<br />
<br />
During a three-year period, 2022–2024, we at LajvVerkstaden have received funding from Allmänna Arvsfonden to work with edu-larp together with students with Autism spectrum disorder. The project is in cooperation with two schools that have students with Autism spectrum disorder. We want to listen to their ideas and start using edu-larp as a means of special education in school. We will both strengthen them as larp creators, and also create larp that comes from their ideas and needs. They are students who have mostly no earlier experience with larp. We are also cooperating with the teachers to create material for other teachers to work with larp, and specifically special needs. We want to present this project to get connections with other people and to show some of the progress and larp-ideas from the students.<br />
<br />
10:50-11:20 Reacting to the Past (20 min) Nicolas Proctor and Michaele Ferguson <br />
<br />
Reacting to the Past is a published series of immersive historical LARPS intended for use in university classrooms. They are grounded in historical documents ranging from Plato's Republic to the Analects of Confucius to the Treaty of Waitangi. Most have 2-3 sessions of setup, 5-6 sessions of gameplay, and 1-2 sessions for debriefing. They are not widely used outside of North America, so this is a brief introduction to the series. We will leave plenty of time for questions.<br />
<br />
11:10-11:30 Paus (20 min)<br />
<br />
11:30-12:15 Learning from non-educational larps (45 min) Alvin Lindø<br />
<br />
We all know the concept of edularps, but how about making a "non-educational" larp into a learning experience! We will look into the difference between edularps and "other" larps, and have a presentation of "why and how" we should include learning off-game skills and knowledge that aren't designed for the purpose. <br />
<br />
After that we will divide into groups and try to come up with different methods.<br />
<br />
This program item is aimed at everyone, but might be especially relevant for educators and larp designers who for some reason can't or don't want to run a full-fledged edularp, but still want their larps or their larp experience to be educational. <br />
<br />
12:15-13:25 Lunch<br />
<br />
13:25-14:55 Let's larp in schools (1 h 30 min) Katrin Geneuss<br />
<br />
After having done research on the potential but also on the difficulties of implementing edularp in curricular systems such as schools, I would briefly like to present our main findings. Then, I will present a few concepts that we implement in schools. They try to avoid the main obstacles, so that teachers and students alike get easy access to the learning format of edularp. Depending on the time I get, I will try out some scenes of the roleplaying games with the group (e.g. "Europe, the band", "The party" and "Future Calling").<br />
<br />
14:55-15:15 Paus (20 min) <br />
<br />
15:15-15:45 Role-playing Game Design Matrix (30 minutes) Josefin Westborg <br />
<br />
Working with edu-larp for over a decade I have many times found that I miss words to describe different types of role-playing games in relation to learning. This becomes extra clear when talking about design. This led me to write a paper about what I call the Educational Role-playing Design Matrix that I will present at the academic conference “Transformative Play Initiative Seminar” in October. I would like to share this with others interested in edu-larp so therefore I will here give a preview of the matrix. <br />
<br />
15:45-16:00 Wrap up and good bye<br />
<br />
[[Category:Edu-larp conferences]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Edu-larp_conference_2016&diff=23810Edu-larp conference 20162023-10-23T11:52:39Z<p>Penguin: Typo fixing, typos fixed: X-men → X-Men, swedish → Swedish, ’s → 's (3)</p>
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<div>'''Edu-larp conference 2016''' was held before [[Solmukohta 2016]], in Finland.<br />
<br />
Organized by ''Maija Korhonen'' (FIN) & ''Jori Pitkänen'' (FIN)<br />
<br />
https://solmukohta.org/index.php/Contact/EdularpConference<br />
<br />
=='''Program hosts'''==<br />
''Jakub Doleček'' (CZE) & ''Josef Kundrát'' (CZE)- Edu-larp workshop: Design and Evaluation of Science Edu-larps<br />
<br />
''Heikki Koponen'' (FIN) - Edu-larps to choose from: Finland in the year zero, Fish bowl panel: Edularps - Where Are We Now?, Data Blitz: Pentagon 1 & 2: take four upper secondary school courses and make a hybrid game - Nukes included!<br />
<br />
''J. Tuomas Harviainen'' (FIN) - Data Blitz: Edu-gaming in upper secondary school language learning, Fish bowl panel: Edularps - Where Are We Now? (host)<br />
<br />
''Kaisa Kangas'' (FIN) - Data Blitz: Edu-larp for Adults - designing educational games for art students<br />
<br />
''Maija Korhonen'' (FIN) - Conference organiser<br />
<br />
''Taru Kumara-Moisio'' (FIN) - Data Blitz: Aqua - an educational live action role-playing game about running out of fresh water<br />
<br />
''Tanja Lehto'' (FIN) - Data Blitz: Edu-larp in early childhood education<br />
<br />
''Venla Leimu'' (FIN) - Edu-larps to choose from: Edu-larping practical nursing scenarios, Data Blitz: Professional English with a creative twist: Edu-larping in vocational school language learning<br />
<br />
''Antti Leppä'' (FIN) - Edu-larps to choose from: Finland in the year zero, Data Blitz: Pentagon 1 & 2: take four upper secondary school courses and make a hybrid game - Nukes included!<br />
<br />
''Sarah Lynne Bowman'' (USA) - Lecture: Edu-larp - A Literature Review, Fish bowl panel: Edularps - Where Are We Now?<br />
<br />
''Martin Nielsen'' as Alibier (NOR) - Fish bowl panel: Edularps - Where Are We Now?<br />
<br />
''Vesa Partanen'' (FIN) - Edularps to choose from: Finland in the year zero<br />
<br />
''Jori Pitkänen'' (FIN) - Conference organiser, Edu-larps to choose from, Data Blitz: Bullying Minilarp<br />
<br />
''Jupe Rantalainen'' (FIN) - Data Blitz: X-Men - Hacking Group Dynamics with Mutant Powers<br />
<br />
''Siri Sandqvist'' as LajvVerkstaden (SWE) - Edu-larp workshop: Workshop and Debrief for beginners<br />
<br />
''Ritva Savonsaari'' (FIN) - Data Blitz: Edu-gaming in upper secondary school language learning<br />
<br />
''David Simkins'' (USA) - Edu-larp workshop: Designing Role Play for Learning<br />
<br />
''Esben Wilstrup'' as Epos (DEN) - Video before the panel<br />
<br />
''Qla Zetterberg'' as LajvVerkstaden (SWE) - Edu-larp workshop: Workshop and Debrief for beginners, Fish bowl panel: Edularps - Where Are We Now?<br />
<br />
=='''Program'''==<br />
Three edu-larps to choose from<br />
<br />
===Time: 9.30-10.30===<br />
Bullying Minilarp<br />
<br />
Jori Pitkänen<br />
<br />
Amount of participants: 10-25<br />
<br />
A simulation of schoolyard bullying, based on roles found in research about school bullying. Preparation, the whole larp and debriefing all fit in 60 minutes. The edu-larp is especially designed to research the phenomenon of bullying and preventing it. It is suited for students from 9 years onwards.<br />
<br />
Finland in the year zero<br />
<br />
Heikki Koponen, Vesa Partanen, Antti Leppä<br />
<br />
Amount of participants: As many as needed<br />
<br />
As we know, Finland became independent only recently. Welcome to Finland's nr 1 TV studio! Take part in the chat show ‘Finland in the year zero’. Today's main topic is education. What kind of school system do we need in this new situation? Please join us as a panelist or be part of the show in the audience.<br />
<br />
This larp has been used in trainings for curriculum creation.<br />
<br />
Edu-larping practical nursing scenarios<br />
<br />
Venla Leimu<br />
<br />
Amount of participants: 10-25<br />
<br />
This edu-larping session has been originally prepared for teenage practical nursing students studying at Hyria vocational school in Riihimäki and Hyvinkää. The simulation integrates studying English with the students' professional studies such as Caregiving or Working with the Elderly. During the edu-larping session, participants communicate with each other in roles. While practicing both English and various customer service scenarios, the participant also gets a fresh perspective on their future job.<br />
<br />
Data Blitz - Short presentations of edu-larp projects in Finland<br />
<br />
===Time: 11.15-12.00===<br />
Jupe Rantalainen: X-Men - Hacking Group Dynamics with Mutant Powers<br />
<br />
Some experiences with seven boys from the fifth grade, their problematic group dynamics and X-Men training.<br />
<br />
Ritva Savonsaari and J. Tuomas Harviainen: Edu-gaming in upper secondary school language learning<br />
<br />
Tanja Lehto: Edu-larp in early childhood education<br />
<br />
Otavan opisto (Heikki Koponen, Antti Leppä): Pentagon 1 & 2: take four upper secondary school courses and make a hybrid game - Nukes included!<br />
<br />
Venla Leimu: Professional English with a creative twist: Edu-larping in vocational school language learning<br />
<br />
Kaisa Kangas: Edu-larp for Adults - designing educational games for art students<br />
<br />
Taru Kumara-Moisio: Aqua - an educational live action role-playing game about running out of fresh water<br />
<br />
Edu-larp workshops<br />
<br />
===Time: 13.00-14.15===<br />
Workshop and Debrief for beginners<br />
<br />
Siri Sandqvist and Qla Zetterberg<br />
<br />
Amount of participants: max. 40<br />
<br />
During an intense workshop the participants will try some of the most successful and common workshops and debrief methods used by the Swedish larp company LajvVerkstaden for school classes with no earlier larp experience. We will explain how we present and run the workshops and why this has proven to be the best way of doing it.<br />
<br />
Design and Evaluation of Science Edu-larps<br />
<br />
Josef Kundrát and Jakub Doleček<br />
<br />
Amount of participants: 6-25<br />
<br />
This workshop will be divided into two parts. In the first part we will examine the possibilities of designing edu-larps about natural sciences (mathematics, physics, chemistry) for elementary schools. We will discuss some recent games from Czech Republic and try to resolve some challenging design issues.<br />
<br />
The second part will be about feedback and evaluation of edu-larp games in general. We are going to share some interesting techniques for collecting feedback and reflection from our players, teachers and actors. We are trying to develop a new evaluation method based on construal level theory of psychological distance. Some implications and research challenges will be discussed.<br />
<br />
Designing Role Play for Learning<br />
<br />
David Simkins<br />
<br />
Amount of participants: 10-25<br />
<br />
In this workshop we will be working through some of the exciting possibilities of using role play for learning. Looking at a few different ways of implementing role play. We will look at a bit of design and learning theory, and put that theory into practice. Starting with learning goals, we will begin to define design constraints, scope, and structure, and move to defining content for a larp for learning.<br />
<br />
Lecture: Edu-larp - A Literature Review<br />
<br />
===Time: 14.30-15.00===<br />
Sarah Lynne Bowman<br />
<br />
Summarizing the results of an article from the Wyrd Con Companion Book 2014, this literature review streamlines the various benefits afforded by experiential learning along cognitive, affective, and behavioral dimensions. Larp, simulation, games, and drama are considered alongside one another as cousin forms of experiential pedagogy. Synthesizing both anecdotal and empirical research, this presentation provides an extensive list of some of the potential uses and functions of edu-larp, from classroom activities to professional training to leisure larps with a pedagogical purpose. More quantitative and qualitative research is needed to establish the generalizability of these benefits.<br />
<br />
Fish bowl panel: Edularps - Where Are We Now?<br />
<br />
===Time: 15.00-15.45===<br />
Panelists: J. Tuomas Harviainen (panel host), Qla Zetterberg, Heikki Koponen, Sarah Lynne Bowman, Martin Nielsen and possibly you!<br />
<br />
Dr J. Tuomas Harviainen hosts the panel, which addresses the current state of edu-larp: Where are we now? What is done around the world? How is edu-larp seen by official instances? Where is edu-larp's potential in the future? The discussion begins with a short video clip and some questions from Esben Wilstrup from EPOS Efterskole, a new role playing school in Denmark.<br />
<br />
The panel discussion is in the fish bowl form: One chair is always kept empty for audience members who want to join in. When someone from the audience joins the panel, they get the next commenting turn and become a member of the panel. One of the original panelists needs to leave, but they can of course come back whenever they want to comment on something.<br />
<br />
[[Category:Edu-larp conferences]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Edu-larp_conference_2017&diff=23809Edu-larp conference 20172023-10-23T11:52:31Z<p>Penguin: /* 10:45: PRESENTATIONS */Typo fixing, typos fixed: ’s → 's</p>
<hr />
<div>'''Edu-larp conference 2017''' was held before [[Knutepunkt 2017]], in [[Norway]].<br />
<br />
Organized by Fantasiførbundet ''Leif Amund Lie'' and ''Nora Berg-Eriksen''<br />
<br />
== '''Program hosts''' ==<br />
''Siri Sanquist'' as LajvVerkstaden (SWE) - Edu-larp design workshop<br />
<br />
''Magnar Grønvik Müller'' as Alibier (NOR) - Why edu-larp?<br />
<br />
''Leif Amund Lie'' (NOR) - Edu-larp: The great number rationing, Design talk: Making larp for mandatory participation players<br />
<br />
''Mathias Bakkejord'' (NOR) - Student perspective on playing an edu-larp<br />
<br />
''Sarah Lynne Bowman'' (USA) - Designing for varying degrees of participation<br />
<br />
''Ragnhild Hutchison'' (NOR) - Learning outcome for history from larp and rpg - paper presentation <br />
<br />
''Terje Pedersen'' (NOR) - Teacher perspective on running an edu-larp<br />
<br />
''Lizzie Stark'' (USA) - Larp: In Residency<br />
<br />
== '''Program''' ==<br />
Edu-larp Oslo 2017 er et dagsseminar om laiv som formidlingsverktøy. Seminaret er hovedsakelig rettet mot de som er interessert i eller allerede jobber med formidling eller læringslaiv, slik som lærere, pedagoger, og profesjonelle laiv designere. Laiv som læringsverktøy er et medium som krever aktiv deltakelse fra elevene for maksimalt læringsutbytte. Det overordnede temaet for seminaret er hvordan motivere elever til å delta i laiv som en læringsprosess på tross av at de ikke alltid har valgt det selv. Seminaret er satt sammen av mulighet både for å spille korte læringsspill, og høre 15-minutters foredrag om læringslaiv. <br />
<br />
=== 09:00: COFFEE AND WELCOME ===<br />
Edu-larp design workshop (Siri Sandquist)<br />
<br />
Laiv er et medium som man vanligvis ønsker full og entusiastisk deltakelse i fra de som skal være med, ettersom det kollektive narrativet og trygghetsfølelsen mellom spillere er delvis avhengig av at alle spiller med og er innenfor den magiske sirkelen. I denne workshopen vil det arbeides med design for deltakelse og fra elever som ikke nødvendigvis selv har valgt å delta, og gjøre det attraktivt også for dem. <br />
<br />
Siri Sandquist is an archaeologist turned larp-pedagogue from Sweden. She has been actively organizing and larpwriting since 2013 and working at LajvVerkstaden since 2015 where she is primarily working with edu-larp for formal education. She has previously also worked as a museum pedagogue and have designed a number of larps with themes such as gender and equality, old age, and war/conflicts. She is passionate about larp, feminism, food, and serious thoughts.<br />
<br />
Edu-larp: The great number rationing (Leif Amund Lie)<br />
<br />
Det viser seg at det er for mange tall på tallinjen, så noen må ut. Fortjener du din plass der? I denne laiven spiller du nemlig et tall som må finne seg selv og sin egenart, og inngå i kloke allianser for å overleve den store tallrasjoneringen. Denne laiven krever lite forkunnskaper i matte, siden den opprinnelig er skrevet for en ungdomsskoleklasse med høyst varierende matteferdigheter. Leif Lie er lærer i naturfag og matematikk for en tiendeklasse på østkanten i Oslo. Han har skrevet og kjørt laiver både for ungdom og voksne, og er spesielt opptatt av hvordan man tilpasser designet til usikkerheten ungdom (og voksne) har i seg.<br />
<br />
Leif Lie is a teacher of Science in Norway, and has written larps both for his students and for adults.<br />
<br />
=== 10:45: PRESENTATIONS ===<br />
Why edu-larp? (Magnar Grønvik Müller)<br />
<br />
Magnar er en av grunnleggerne av Alibier, et firma som spesialiserer seg på rollespill, simulering og deltakende metode i undervisning, formidlingsarbeid, og kulturprosjekt. Han har bakgrunn fra utstrakt bruk av rollespill for læring i organisasjonssammenheng, blant annet i Elevorganisasjonen, Hyperion og for ungdomsråd. Magnar er utdannet innen pedagogikk ved UiO og interaktiv historiefortelling ved Stockholms dramatiska högskola. Han har bred erfaring med prosjektdesign, målstyring og evaluering av aktiviteter fra flere organisasjoner, og er en av hovedarkitektene bak Fantasiforbundets prosjektlederskole.<br />
<br />
Design talk - Making larp for mandatory participation players (Leif Amund Lie)<br />
<br />
I klasserommet har man andre utfordringer enn man har når man setter opp laiver med mennesker som har valgt å delta selv. Leif Lie snakker om sine erfaringer med å avholde spill for elever som ikke selv kan velge om de vil være der eller ikke, og som i varierende grad kaster seg inn i den deltakende metoden laiv er. <br />
<br />
Leif Lie is a teacher of Science in Norway, and has written larps both for his students and for adults.<br />
<br />
Student perspective on playing an edu-larp (Mathias Bakkejord)<br />
<br />
Mathias Bakkejord is a tenth grade student in Leifs class, and has played Leif's larp. The great number rationing. He will share his experiences from the larp from a student perspective. <br />
<br />
Designing for varying degrees of participation (Sarah Lynne Bowman)<br />
<br />
Sarah Lynne Bowman is a scholar, professor, tutor, editor, and role-player. Sarah received her Ph.D. from the University of Texas at Dallas in 2008. She also holds a B.S. and M.A. from the University of Texas at Austin in Radio-TV-Film. In 2010, McFarland Press published her “dissertation as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity”. Sarah publishes regularly and travels internationally to present her thoughts on the practice of role-playing.<br />
<br />
=== 12:00: LUNCH ===<br />
<br />
=== 13:00: PRESENTATIONS ===<br />
Learning outcome for history from larp and rpg - paper presentation (Ragnhild Hutchison)<br />
<br />
Ragnhild Hutchison er historiker, og prosjektleder i Historiske Toll- og Skipsanløpslister, tilknyttet Norsk lokalhistorisk Institutt. Hun har en doktorgrad fra EUI i Firenze, og har vært postdoktor ved NTNU, der hun særlig har arbeidet med spørsmål knyttet til økonomisk utvikling og globalisering, først og fremst i tiden i forkant av den industrielle revolusjon. Ragnhild har et særlig fokus på å prøve ut historiske ting i praksis, og hun utviklet i samarbeid med Alibier læringsrollespillet “Trelast og kronen”, om den østnorske trelasthandelen fra 1660 til 1819, for elever på videregående trinn. <br />
<br />
Teacher perspective on running an edu-larp (Terje Pedersen)<br />
<br />
Terje Pedersen er lærer ved Rothaugen skole i Bergen. Han har vært med på å avholde den store laiven World Peace Game med elevene sine, og deler erfaringer med hva denne laiven kunne gi til elevene.<br />
<br />
=== LARP: IN RESIDENCY - LIZZIE STARK ===<br />
In Residency is a short, American Freeform-style larp for 10-16 players about the relationship between trauma and art, and about the weird atmosphere of artists’ colonies, where intensely personal daily work rubs up against a claustrophobic cocktail-party environment at night. <br />
<br />
For residents at the elite artists’ colony Brython, it represents the chance to live full time as their most secret selves, ignoring everything but their sacred drive to elevate the soul through art. By day, they make art in the beautiful surroundings of a fully staffed mansion, transforming their dark pasts into beauty. By night, they live in a fishbowl of observation and unresolved sexual tension. Will they overcome impostor syndrome to work on the projects they said they would? Will their off-colony relationship survive? Or will it all degenerate into Bacchanalia?<br />
<br />
Lizzie Stark is an American larp designer and author who has worked in the intersection between American and Nordic larp design for almost a decade. She is known for her autobiographical documentary book Leaving Mundania (2012), about entering the American larp scene for the first time. She was also one of the main editors of the short larp collection #Feminism (2016), an anthology of short larps written about issues affecting women in our modern society.<br />
<br />
[[Category:Edu-larp conferences]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Edu-larp_conference_2021&diff=23808Edu-larp conference 20212023-10-23T11:52:23Z<p>Penguin: /* Program hosts */Typo fixing, typos fixed: Runing → Running</p>
<hr />
<div>'''Edu-larp conference 2021''' was held before [[Knutepunkt 2021]], in [[Norway]].<br />
<br />
Organized by Charles Bo Nielsen<br />
<br />
https://www.facebook.com/events/4027532063951120/?active_tab=discussion <br />
<br />
==Program hosts==<br />
[[Mátyás Hartyándi]] as Corvinus University of Budapest Benedictine High School of Pannonhalma (HUN) - Educational Role-playing traditions before edu-larp<br />
<br />
[[Transformative Play Initiative]] Uppsala University through: [[Josefin Westborg]]; [[Sarah Lynne Bowman]]; [[Josephine Baird]]; [[Kjell Hedgard Hugaas]]; [[Doris Rusch]]. (SWE) - Higher education for edu-larpers: the Transformative Play Initiative<br />
<br />
[[Rie M. Sørensen]] as Europe Alive (DEN) - Digital facilitation to the edu-larp methodology<br />
<br />
[[Trey Alsup]] as Wishcraft Simulations (USA) - Digital authoring and distribution of edu-larps<br />
<br />
[[Qla Zetterberg]] as [[LajvVerkstaden]] (SWE) - Larp and autism<br />
<br />
[[Amy van der Zee]] as Nausicaa and Uppsala University (NLD) - Edu-larp with social distancing during pandemic: “Forgotten gods city pervasive larp” case study<br />
<br />
[[Patrycja Paula Gas]] as Nausika Educational Foundation (POL) - Participatory design for civic engagement - “Fortitude - a larp for climate” case study.<br />
<br />
[[Inge-Mette Petersen]] as Old Denmark Open Air Museum (DEN) - Edu-larps at the Danish Open Air Museum<br />
<br />
[[Charles Bo Nielsen]] (DEN) - Running edularp “[[Climate Super Heroes]]”.<br />
<br />
== Program ==<br />
[[File:Edu-larp conference 2021 program.png|alt=Edu-larp conference 2021 program|thumb|Edu-larp conference 2021 program]]<br />
<br /><br />
<br />
[[Category:Edu-larp conferences]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Karolina_Soltys&diff=23747Karolina Soltys2023-08-07T00:02:33Z<p>Penguin: /* Designer and organiser */Typo fixing, typos fixed: 2020-2022 → 2020–2022</p>
<hr />
<div>{{Infobox person<br />
|name = Karolina Soltys<br />
|image=KarolinaSoltys.jpg<br />
|birth_date=1987<br />
|residence=London, UK<br />
|years_active=2015-present}}<br />
<br />
'''Karolina Soltys''' is larp designer and organizer based in the UK.<br />
<br />
==Designer and organiser==<br />
<br />
*[https://arsenicandlies.com/ Arsenic & Lies] (card-based chamber larp, released 2018)<br />
*[https://ourlastyear2022.weebly.com/ Our Last Year] (weekend larp, 2019, 2022, 2023)<br />
*[https://togetherforeverlarp.weebly.com/ Together Forever] (online weekend larp, 2020–2022)<br />
*[http://www.goldencobra.org/pdf/2020/Soltys_TheGlimpse.pdf The Glimpse] (online chamber larp, released 2020, Golden Cobra winner)<br />
*[https://iseekyou.neocities.org/ I Seek You] (pervasive online larp, 2021)<br />
*[https://zoeschristmastaskforce.weebly.com/ Zoe's Christmas Task Force For Personal Betterment] (online weekend larp, 2021)<br />
*[https://thecastlelarp.weebly.com/ The Castle] (weekend larp, 2022)<br />
*[https://togetheratlastlarp.weebly.com/ Together At Last] (weekend larp, 2023, 2024)<br />
*[https://reflectionslarp.weebly.com/ Reflections] (weekend larp, 2023)<br />
<br />
==Organiser==<br />
<br />
*[https://the-smoke.org/ The Smoke London Larp Festival] (2017, 2018, 2019, 2020)<br />
*[https://jall2019.weebly.com/ Just A Little Lovin' 2019]<br />
<br />
[[Category:People]]<br />
[[Category:Larp creators]]<br />
[[Category:Larp authors]]<br />
[[Category:Larp community builders]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Harry_Harrold&diff=23746Harry Harrold2023-08-07T00:02:30Z<p>Penguin: /* Crewing (...these amongst others) */Typo fixing, typos fixed: 1997-2001 → 1997–2001</p>
<hr />
<div>{{Infobox person<br />
|name=Harry Harrold<br />
|nationality=United Kingdom<br />
|organizations={{Unbulleted list|[[Larpx]]|[[Profound Decisions]]}}<br />
|years_active=1983–present<br />
|website={{URL|larpx.com}}<br />
}}<br />
'''Harry Harrold''' is a crew member, player and game designer. He has been a larper since 1983 and a larpwright since 1984, he thinks.<br />
<br />
He blogs at [https://www.larpx.com larpx.com]<br />
<br />
==Games==<br />
<br />
===Larpwright (producer/designer/co-designer/co-organiser/writer)===<br />
<br />
*Narrators.eu/Larpx' ''Daemon (UK run)'' (2023) producer<br />
*Omen Star/Larpx' ''Meet at the Midwinter Feast'' (2021, 2022) design and writing<br />
*Larpx/Carcosa Dreams' ''A Midwinter Night's Dream'' (2020) co-organiser - https://midwinter.carcosadreams.com/<br />
*Larpx/Crooked House's ''All For One'' (2019) co-director - http://allforone.crookedhouse.org/<br />
*Allied Games' ''[[Wing and a Prayer]]'' (2018, 2019) co-designer - https://www.wingandaprayer.org.uk/<br />
*Profound Decisions' ''Odyssey'' (2010-2016) UK fest, co-designer - https://wiki.dagon.church/wiki/Main_Page<br />
*Larpx's ''Game Of Roses'' (2016, 2018, 2022) UK edularp, designer - https://larpx.com/2016/09/18/the-game-of-roses/<br />
*Profound Decisions' ''Empire'' (2012-present) UK fest, assistant writer 2012-2014 - https://www.profounddecisions.co.uk/empire?0<br />
*Profound Decisions' ''Maelstrom'' (2004-2011) UK fest, head of plot 2004-2006<br />
*Stab in the back ''various games'' (2001-2003) UK 'campaign-style', designer, writer<br />
*Earthworks Manchester ''various games'' (1997-2001) UK 'campaign-style', assistant writer<br />
*Overkill ''countless adventures'' (1984-1991) UK 'linear/club style', writer<br />
<br />
===Crewing (...these amongst others)===<br />
<br />
*''Reginae Regis, the Six Wives of Henry VIII'' (2023) 'Henry VIII'<br />
*''College of Wizardry 25'' (2023) 'Professor Percival Brunet, head of school', ig/og responsibility for smooth running of school graduation weekend. Actual work done by many, many hands.<br />
*Profound Decisions' ''Empire'' (2012-present) UK fest, 'John of Meade', ig/og responsibility for smooth running of Senate. Actual work by design team and other civil servants.<br />
*Broken Dreams LRP' ''Twilight Theatre'' UK [[chamber larp]] (2017-2018) 'Oberon', ig/og responsibility for player enjoyment. Actual work by Puck...<br />
*Strange LRP's ''Event One'' (2017) event catering<br />
*Crooked House's ''God Rest Ye Merry'' (2015) event catering<br />
*Profound Decisions' ''Odyssey'' (2010-2016) UK fest, 'King Minos', ig/og responsibility for smooth running of an arena. Actual work delegated to kick-ass team.<br />
*Lorien Trust's ''Gathering'' (1997-2003) UK fest, 'Caine of Teutonia', ig/og responsibility for the Viper's faction, as 2ic 1997–2001, as 1ic 2001-2003<br />
<br />
==Articles on Larp==<br />
<br />
*''[https://larpx.com/2018/03/17/immersive-interactive-in-character-larp-edges-into-mainstream-entertainment/ Immersive, interactive, in-character: larp edges into mainstream entertainment]'' in [https://www.amazon.co.uk/Peckforton-Papers-Simon-Brind/dp/0244358672 ''Peckforten Papers''] (2017)<br />
*''"Sing in me muse, and through me tell the story" in [[Once Upon a Nordic Larp... Twenty Years of Playing Stories]], the journal of Knutepunkt 2017 (2017) ''<br />
*''"[https://larpx.com/2021/10/09/designing-for-competence-designers-hour-knutepunkt-2021/ Designing for competence at a Wing and a Prayer]" at Knutepunkt 2021''<br />
*''Blog post [[Category:People]] s at [https://www.larpx.com larpx.com] ''</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23744Alexandria2023-07-25T06:11:56Z<p>Penguin: Scenario count bump</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of February 2023 the site contains information for more than 16,000 scenarios, 8,000 persons, and 2,000 conventions (including 850 from Denmark, 650 from Sweden, 200 from United States, 150 from Ireland, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 2,300 scenarios are available for download.<br />
<br />
Furthermore, hundreds of periodicals such as magazines, fanzines and club newsletters have been registered with information of more than 7,500 articles. More than 300 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. Several volunteers help maintaining and updating the information as editors. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
== USB mirror ==<br />
In 2023 Alexandria produced 200 USB drives with the sponsorship of Bastard Café, Copenhagen. These USB drives contains an offline version of all of Alexandria as of April 2023, with more than 2,000 scenarios for download, taking up more than 35 GB of storage.<br />
<br />
About 100 drives were handed out for free at [[Knutepunkt|Knudepunkt]] 2023 where Peter also organized a talk about the project. The purpose is to preserve the data and to make sure that the site isn't gatekeeping information.<br />
<br />
==External links==<br />
<br />
*[https://alexandria.dk/ Alexandria.dk]<br />
*[https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
*[https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
*[https://alexandria.dk/en/export Data available as JSON export]<br />
*[https://alexandria.dk/en/usb Alexandria, USB mirror]<br />
<br />
[[Category:Projects]] <br />
[[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23741Alexandria2023-06-11T20:58:42Z<p>Penguin: >15,000</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of February 2023 the site contains information for more than 15,000 scenarios, 8,000 persons, and 2,000 conventions (including 850 from Denmark, 650 from Sweden, 200 from United States, 150 from Ireland, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 2,300 scenarios are available for download.<br />
<br />
Furthermore, hundreds of periodicals such as magazines, fanzines and club newsletters have been registered with information of more than 7,500 articles. More than 300 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. Several volunteers help maintaining and updating the information as editors. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
== USB mirror ==<br />
In 2023 Alexandria produced 200 USB drives with the sponsorship of Bastard Café, Copenhagen. These USB drives contains an offline version of all of Alexandria as of April 2023, with more than 2,000 scenarios for download, taking up more than 35 GB of storage.<br />
<br />
About 100 drives were handed out for free at [[Knutepunkt|Knudepunkt]] 2023 where Peter also organized a talk about the project. The purpose is to preserve the data and to make sure that the site isn't gatekeeping information.<br />
<br />
==External links==<br />
<br />
*[https://alexandria.dk/ Alexandria.dk]<br />
*[https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
*[https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
*[https://alexandria.dk/en/export Data available as JSON export]<br />
*[https://alexandria.dk/en/usb Alexandria, USB mirror]<br />
<br />
[[Category:Projects]] <br />
[[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Anne_Serup_Grove&diff=23740Anne Serup Grove2023-06-10T23:19:01Z<p>Penguin: /* Published */Typo fixing, typos fixed: editer → editor</p>
<hr />
<div>{{Infobox person<br />
| name = Anne Serup Grove<br />
| image = <br />
[[File:Anne Grove.jpg|thumb|Photo: Thomas Mertz]]<br />
| years_active =2005–present <br />
|birth_date=1987}}<br />
<br />
'''Anne Serup Grove''' is a service designer focussing on interactions and communication in both the private and public sector. She has for many years been an organiser at [[Fastaval]] where she has worked in the Information, first as an infonaut and later as main coordinator of DIY/GDS - the system with which participants partake in the workload of running a larger volunteer event. <br />
<br />
Anne has a background in fashion design and a keen interest in costumes and the role costumes play in larp. She is an activist in the field of costume design inclusion, raising awareness around the challenges clothing sizes and cost represent for many larpers. She has lectured on the topic at e.g. [[Knutepunkt]]<nowiki/>s and the [[Nordic Larp Talks]].<br />
<br />
Anne was a significant contributor of the 2019 volume [[Larp Design: Creating Role-play Experiences|Larp Design]] as its graphic designer, co-editorial team and writer.<br />
<br />
<br /><br />
==Larpwright/organising==<br />
<br />
*[[The Solution]] (2016)<br />
*Skyggen af en nørd / Shadow of a nerd (2013)<br />
*[[Vrøvl]] / Gibberish (2012)<br />
*Arsenik og selvskabskjoler - Arsenic and party dresses (2005)<br />
*Fastaval (2005-2018) - Information<br />
*Fastaval (2015-2018) - GDS coordinator<br />
*Black Box Horsens (2016-2019)<br />
*Hyggecon (2005-2010)<br />
<br />
==Facilitator/helper==<br />
<br />
*[[Lindängens_Riksinternat]] (2017)<br />
*[[Brudpris]] (2016)<br />
*Memoratoriet (2008)<br />
<br />
==Lectures==<br />
<br />
*[https://nordiclarptalks.org/costumes-for-real-bodies-anne-serup-grove/ Costumes For Real Bodies]. Nordic Larp Talks 2019<br />
*The Costume Grinch - how to hack costume larps. [[Knutpunkt 2018]] With Kerstin Örtberg<br />
*Dyslexia. [[Knudepunkt 2015]] with Juliane Mikkelsen<br />
<br />
==Published==<br />
<br />
*[[Distance of Touch|''Distance of Touch'']] - Graphic designer, 2022<br />
*[[Book of Magic - Vibrant fragments of Larp Practices|''Book of Magic'']] - Graphic designer, 2021<br />
*Just a Little Lovin The Larp Script - Graphic designer and editor, 2021 <br />
*[[What Do We Do When We Play?]] - Graphic designer, 2020<br />
*''Rituals of Being,'' 2020, What Do We Do<br />
*''Building a Fail-Safe,'' 2020, What Do We Do<br />
*''Fake it and Make'' (on costumes) 2020, What Do We Do<br />
*''After an Overstep'', 2020, What Do We Do<br />
*[[Larp Design: Creating Role-play Experiences]] - Graphics design, project coordinator, 2019<br />
*''Costumes for Real Bodies,'' Larp Design, 2019<br />
<br />
[[Category:Danish people]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=What_Do_We_Do_When_We_Play%3F&diff=23739What Do We Do When We Play?2023-06-10T23:18:47Z<p>Penguin: /* top */Typo fixing, typos fixed: you’ll → you'll</p>
<hr />
<div>{{Infobox book|name=What Do We Do When We Play?|image=What-we-do-when-we-play.jpg|editors={{Unbulleted list|[[Eleanor Saitta]]|[[Johanna Koljonen]]|[[Jukka Särkijärvi]]|[[Anne Serup Grove]]|[[Pauliina Männistö]]|[[Mia Makkonen]]}}|published=2020|country=Finland}}<br />
Over the course of thirty years, the Nordic larp com- munity has learned a huge amount about the design and analysis of larps. Now, we open the next chap- ter and ask the question, “what do we do when we play?”<br />
<br />
This book focuses on the experience, skills, and understanding of the participant. With 85 texts from 73 authors, we’re still just scratching the surface, but we hope that you'll find pieces in here that change the way you play and how you think about it.<br />
<br />
==Contents==<br />
<br />
*''Introduction'' by [[Eleanor Saitta]]<br />
*''Show, Don’t Tell'' by [[Ruska Kevätkoski]]<br />
*''Heuristics for Larp'' by [[Magnar Grønvik Müller]]<br />
<br />
===Preview of Themes===<br />
<br />
*[https://nordiclarp.org/2020/04/27/maps-loops-and-larp/ Maps, Loops, and Larps] by [[Eleanor Saitta]], [[Johanna Koljonen]] and [[Martin Nielsen]]<br />
*''Rituals of Being'' by [[Anne Serup Grove]]<br />
*[https://nordiclarp.org/2020/09/28/larp-related-stress/ Larp-Related Stress] by [[Suvi Korhonen]], [[Ira Nykänen]] and [[Eino Partanen]]<br />
*''Cold Equations'' by [[Elisa Tognari]]<br />
*[https://nordiclarp.org/2020/09/07/learning-from-npcs/ Learning from NPCs] by [[Simon Brind]]<br />
*''Steering for Survival'' by [[Jonaya Kemper]], [[Eleanor Saitta]] and [[Johanna Koljonen]]<br />
*''Bleed as a Skill'' by [[Ane Marie Anderson Karete]] and [[Jacobsen Meland]]<br />
<br />
===Character Type===<br />
<br />
*[https://nordiclarp.org/2020/04/30/metareflection/ Metareflection] by [[Hilda Levin]]<br />
*[https://nordiclarp.org/2020/09/24/playing-an-engaging-victim/ Playing an Engaging Victim] by [[Katrine Wind]] and [[Karijn van der Heij]]<br />
*[https://nordiclarp.org/2020/09/21/playing-a-sex-worker/ Playing a Sex Worker] by [[L.K.]]<br />
*''The Mum, the Boss, and the Nymph'' by [[Hanne Grasmo]]<br />
*''Playing a Leader'' by [[Olivia Fischer]], [[Chris Hartford]], [[Joanna Piancastelli]] and [[Maria Shulga]]<br />
*[https://nordiclarp.org/2020/08/31/artificial-affluenzas/ Artificial Affluenzas] by [[J. Tuomas Harviainen]] and [[Vili Von Nissinen]]<br />
*[https://nordiclarp.org/2020/09/10/performing-dominant/ Performing Dominant] by [[Elina Gouliou]] and [[Muriel Algayres]]<br />
<br />
===Using the Body===<br />
<br />
*[https://nordiclarp.org/2020/05/04/emotions-as-skilled-work/ Emotions as Skilled Work] by [[Sanna Koulu]]<br />
*[https://nordiclarp.org/2020/10/12/body-positive/ Body Positive] by [[Laura Wood]]<br />
*[https://nordiclarp.org/2020/09/03/beyond-the-funny-hat/ Beyond the Funny Hat] by [[Holger Pick]] and [[Sagalinn Tangen]]<br />
*[https://nordiclarp.org/2020/09/17/your-body-is-your-body/ Your Body Is Your Body] by [[Karin Edman]]<br />
*''Claiming Space'' by [[Kaisa Vitikainen]]<br />
*[https://nordiclarp.org/2020/09/14/sketch-comedy-characters/ Sketch Comedy Characters] by [[Juhana Pettersson]]<br />
*''Playing With Sexual Arousal'' by [[Hanne Grasmo]]<br />
*[https://nordiclarp.org/2020/10/08/blue-valkyrie-needs-food-badly/ Blue Valkyrie Needs Food, badly!] by [[Simon Brind]]<br />
<br />
===For First-timers===<br />
<br />
*[https://nordiclarp.org/2020/05/07/know-yourself/ Know Yourself] by [[Juhana Pettersson]]<br />
*[https://nordiclarp.org/2020/11/19/constructing-your-experience/ Constructing Your Experience] by [[Olivia Fischer]]<br />
*''Inner Tension'' by [[Mo Holkar]] and [[Monica Hjort Traxl]]<br />
*''Ask Questions Later'' by [[Kathaleen Amende]]<br />
*[https://nordiclarp.org/2020/11/05/making-a-flat-character-sing/ Making a Flat Character Sing] by [[Joanna Piancastelli]]<br />
*''Building a Fail-Safe'' by [[Anne Serup Grove]]<br />
<br />
===Performance===<br />
<br />
*[https://nordiclarp.org/2020/05/11/ensemble-play/ Ensemble Play] by [[Anni Tolvanen]] and [[James Lorien MacDonald]]<br />
*''How to Play Erotic Larp'' by [[Olivia Fischer]] and [[Tor Kjetil Edland]]<br />
*[https://nordiclarp.org/2020/10/22/speechcraft/ Speechcraft] by [[Kjell Hedgard Hugaas]]<br />
*''You Make Me Brave'' by [[Ruska Kevätkoski]]<br />
*[https://nordiclarp.org/2020/10/26/showtime/ Showtime!] by [[Alexis Sandrén]]<br />
*''Epic Feels'' by [[Noora Korppi]]<br />
*[https://nordiclarp.org/2020/10/19/strength-in-numbers/ Strength in Numbers] by [[Sander Burger]]<br />
<br />
===Props and Costumes===<br />
<br />
*[https://nordiclarp.org/2020/05/14/sceneing-and-storying/ Sceneing and Storying] by [[Will Osmond]]<br />
*''Larping the Language Barrier'' by [[Ada-Maaria Hyvärinen]]<br />
*''Fake It and Make It'' by [[Kerstin Örtberg]] and [[Anne Serup Grove]]<br />
*[https://nordiclarp.org/2020/10/01/writing-a-life/ Writing a Life] by [[Inge-Mette Petersen]]<br />
*''Magic Items'' by [[Ida Mia Thylstrup]], [[Oliver Nøglebæk]] and [[Suus Mutsaers]]<br />
<br />
===Conflict Management===<br />
<br />
*[https://nordiclarp.org/2020/05/18/wyrding-the-self/ Wyrding the Self] by [[Jonaya Kemper]]<br />
*[https://nordiclarp.org/2020/10/05/reading-others-for-interaction/ Reading Others for Interaction] by [[Maury Brown]]<br />
*''Listening for Negotiation'' by [[Alessandro Giovannucci]]<br />
*''Uplifting Antagonism'' by [[Jasmin Lade]]<br />
*''After an Overstep'' by [[Anne Serup Grove]]<br />
*''Larp Hacking'' by [[Martine Svanevik]] and [[Simon Brind]]<br />
<br />
===Self-care===<br />
<br />
*[https://nordiclarp.org/2020/05/21/the-paradox-of-inclusivity/ The Paradox of Inclusivity] by [[Axelle Cazeneuve]]<br />
*[https://nordiclarp.org/2020/10/15/addressing-self-care/ Addressing Self Care] by [[Elin Dalstål]]<br />
*''Just Breathe'' by [[Jojjon Hamrén]]<br />
*''Battling Perfectionism'' by [[Julie Artula]]<br />
*[https://nordiclarp.org/2020/11/02/recognising-disappointment/ Recognising Disappointment] by [[Sandy Bailly]]<br />
<br />
===Props and Costumes===<br />
<br />
*[https://nordiclarp.org/2020/05/25/labor-and-play/ Labor and Play] by [[Evan Torner]]<br />
*''Preplay'' by [[Mia Kyhn]]<br />
*''Preparing for a Larp'' by [[Elina Gouliou]] and [[Simon Rogers]]<br />
*[https://nordiclarp.org/2020/11/16/building-a-comfort-zone/ Building a Comfort Zone] by [[Anna Erlandsson]]<br />
*''Talking to Strangers'' by [[Suus Mutsaers]]<br />
*''Fear on the Starting Line'' by [[Benjamin A. Morrow]]<br />
*''Scary New Things'' by [[Ruska Kevätkoski]]<br />
*[https://nordiclarp.org/2020/11/12/larping-lonely/ Larping Lonely] by [[Elin Dalstål]]<br />
*''The Larp I Won and the Larp I Lost'' by [[Berber Wierda]]<br />
<br />
===The Punchline===<br />
<br />
*[https://nordiclarp.org/2020/05/28/beauty-in-larp/ Beauty in Larp] by [[Jaakko Stenros]] and [[James Lorien MacDonald]]<br />
*''Overcoming Shyness'' by [[Mátyás Hartyándi]]<br />
*[https://nordiclarp.org/2020/11/09/larper-the-pretense/ Larper: The Pretense] by [[Markus Montola]]<br />
<br />
===''Other''===<br />
<br />
*Glossary<br />
*Ludography<br />
*Author Bios<br />
<br />
[[Category:Books]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23738Alexandria2023-06-10T23:08:01Z<p>Penguin: USB mirror, updated figures</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of February 2023 the site contains information for more than 14,000 scenarios, 8,000 persons, and 2,000 conventions (including 850 from Denmark, 650 from Sweden, 200 from United States, 150 from Ireland, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 2,300 scenarios are available for download.<br />
<br />
Furthermore, hundreds of periodicals such as magazines, fanzines and club newsletters have been registered with information of more than 7,500 articles. More than 300 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. Several volunteers help maintaining and updating the information as editors. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
== USB mirror ==<br />
In 2023 Alexandria produced 200 USB drives with the sponsorship of Bastard Café, Copenhagen. These USB drives contains an offline version of all of Alexandria as of April 2023, with more than 2,000 scenarios for download, taking up more than 35 GB of storage.<br />
<br />
About 100 drives were handed out for free at [[Knutepunkt|Knudepunkt]] 2023 where Peter also organized a talk about the project. The purpose is to preserve the data and to make sure that the site isn't gatekeeping information.<br />
<br />
==External links==<br />
<br />
*[https://alexandria.dk/ Alexandria.dk]<br />
*[https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
*[https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
*[https://alexandria.dk/en/export Data available as JSON export]<br />
*[https://alexandria.dk/en/usb Alexandria, USB mirror]<br />
<br />
[[Category:Projects]] <br />
[[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23709Alexandria2023-02-14T19:50:46Z<p>Penguin: Updated numbers</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of February 2023 the site contains information for more than 13,000 scenarios, 8,000 persons, and 2,000 conventions (including 800 from Denmark, 650 from Sweden, 150 from United States, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 2,300 scenarios are available for download.<br />
<br />
Furthermore, hundreds of periodicals such as magazines, fanzines and club newsletters have been registered with information of more than 7,000 articles. More than 300 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
==External links==<br />
* [https://alexandria.dk/ Alexandria.dk]<br />
* [https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
* [https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
* [https://alexandria.dk/en/export Data available as JSON export]<br />
<br />
[[Category:Projects]] [[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Ingrid_Kaaber_Pors&diff=23708Ingrid Kaaber Pors2023-01-26T00:02:59Z<p>Penguin: Formatting</p>
<hr />
<div>{{Infobox person<br />
|name=Ingrid Kaaber Pors<br />
|nationality=Denmark<br />
|years_active = 2017-present<br />
|organization={{Unbulleted list|[[Fastaval]]|[[Rollespilsfabrikken]]|[[Epos Elevforening]]}}<br />
|birth_date={{birth date and age|2000|04|24}}<br />
|image=Ingrid-kaaber-pors.jpg}}'''Ingrid Kaaber Pors''' is a Danish larper and organizer, who attended the larping boarding school Epos from 2016 to 2017. In 2020 she co-founded the student organization Epos Elevforening. <br />
<br />
In 2020 she also founded FIR, a fourth wave feminism group for women and non-binary people seeking a safespace for the often male dominated larp community. She has been an integral part of boosting inclusion in the Danish larp community and has help tens of young people find their way into the community.<br />
<br />
Ingrid is a member of the board at [[Rollespilsfabrikken]] and has organized children's larp for Rollespilsfabrikken for over 5 years. She is also a member of the board at [[Bifrost]] where she is part of the Education and Activities committee, who organizes the annual Summer School for larpers among other activities.<br />
<br />
==Larps==<br />
* [https://mikkel080.wixsite.com/hjerterimmerpaasmert Hjerte Rimer På Smerte 6: Introturen] (2020) Main Organizer, Design, Inclusion<br />
<br />
==Freeform scenarios==<br />
* [https://alexandria.dk/en/data?scenarie=13347 On the Other Side] (2023)<br />
* [https://alexandria.dk/en/data?scenarie=6995 A Bad Fable] (2020)<br />
<br />
==Conventions==<br />
* Knudepunkt 2023 (2023) Content Manager<br />
* Forum 2022 (2022) Main Organizer<br />
* [https://www.fastaval.dk/ Fastaval] (2022) Youth Inclusion<br />
* [http://2021.forumbifrost.dk/ Forum 2021] (2021) Main Organizer<br />
<br />
[[Category:People]]<br />
[[Category:Danish people]]<br />
[[Category:Larp creators]]<br />
[[Category:Knudepunkt runs in Denmark]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Ingrid_Kaaber_Pors&diff=23707Ingrid Kaaber Pors2023-01-26T00:00:52Z<p>Penguin: /* top */Typo fixing, typos fixed: danish → Danish, childrens → children's, fouth → fourth</p>
<hr />
<div>{{Infobox person<br />
|name=Ingrid Kaaber Pors<br />
|nationality=Denmark<br />
|years_active = 2017-present<br />
|organization={{Unbulleted list|[[Fastaval]]|[[Rollespilsfabrikken]]|[[Epos Elevforening]]}}<br />
|birth_date={{birth date and age|2000|04|24}}<br />
|image=Ingrid-kaaber-pors.jpg}}'''Ingrid Kaaber Pors''' is a Danish larper and organizer, who attended the larping boarding school Epos from 2016 to 2017. In 2020 she co-founded the student organization Epos Elevforening. <br />
<br />
In 2020 she also founded FIR, a fourth wave feminism group for women and non-binary people seeking a safespace for the often male dominated larp community. She has been an integral part of boosting inclusion in the Danish larp community and has help tens of young people find their way into the community.<br />
<br />
Ingrid is a member of the board at [[Rollespilsfabrikken]] and has organized children's larp for Rollespilsfabrikken for over 5 years. She is also a member of the board at [[Bifrost]] where she is part of the Education and Activities committee, who organizes the annual Summer School for larpers among other activities.<br />
==Larps==<br />
[https://mikkel080.wixsite.com/hjerterimmerpaasmert Hjerte Rimer På Smerte 6: Introturen] (2020) Main Organizer, Design, Inclusion<br />
==Freeform scenarios==<br />
[https://alexandria.dk/en/data?scenarie=13347 On the Other Side] (2023)<br />
<br />
[https://alexandria.dk/en/data?scenarie=6995 A Bad Fable] (2020)<br />
==Conventions==<br />
Knudepunkt 2023 (2023) Content Manager<br />
<br />
Forum 2022 (2022) Main Organizer<br />
<br />
[https://www.fastaval.dk/ Fastaval] (2022) Youth Inclusion<br />
<br />
[http://2021.forumbifrost.dk/ Forum 2021] (2021) Main Organizer<br />
<br /><br />
[[Category:People]]<br />
[[Category:Danish people]]<br />
[[Category:Larp creators]]<br />
[[Category:Knudepunkt runs in Denmark]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Type_2_fun&diff=23706Type 2 fun2023-01-26T00:00:40Z<p>Penguin: /* Using "Type" to describe larps */Typo fixing, typos fixed: etc → etc.</p>
<hr />
<div>''Type 2 fun'' describes an experience that is challenging while it's happening, but fun in retrospect. <br />
<br />
Apparently first used in a larp by [[Markus Montola]] on the Facebook group '''Larpers BFF''' in 2016, the term appears to have originated from the rock climbing community to describe an experience that was objectively awful (cold, dangerous, uncomfortable) at the time, but which the climber enjoyed in retrospect. <br />
<br />
Taken from [https://goeast.ems.com/three-types-of-fun/ Three Types of Fun]<blockquote>''"Type 2 is a strange beast, because it isn’t actually fun at the moment. In fact, it feels much like suffering. It’s only after the event, and in reflection, that you come to realize you actually had fun. Wading through chest-deep snow, dirty and loose rock, sketchy approaches, hikes that never seem to end, and anything that offers an overriding sense of doom and despair are clear indications you’re having a Type 2 experience."''</blockquote><br />
<br />
==Using "Type" to describe larps==<br />
A Type 2 larp seems to be a larp that deals with difficult themes, or which offers physical challenges such as extremes of temperature, lack of food, intentional sleep deprivation etc. (also commonly referred to as ''misery larps'' or sometimes ''hardcore larps''). Increasingly it is used as a synonym for cathartic bleed. By extension a ''type 1 larp'' is just plain fun, and a ''type 3 larp'' suggests either a specific design choice (in which the experience is not at all intended to be "fun", either in the moment or after), or a design failure.<br />
<br />
<br />
===Sources===<br />
* https://www.washingtonpost.com/wellness/2022/03/24/what-is-type-2-fun/<br />
<br />
* https://kellycordes.com/2009/11/02/the-fun-scale/ (Discusses origins of the term)<br />
<br />
[[Category:Concepts]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23705Alexandria2023-01-26T00:00:07Z<p>Penguin: Updated numbers</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of August 2022 the site contains information for more than 13,000 scenarios, 7,500 persons, and 1,900 conventions (including 800 from Denmark, 650 from Sweden, 150 from United States, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 2,300 scenarios are available for download.<br />
<br />
Furthermore, hundreds of periodicals such as magazines, fanzines and club newsletters have been registered with information of more than 7,000 articles. More than 300 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
==External links==<br />
* [https://alexandria.dk/ Alexandria.dk]<br />
* [https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
* [https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
* [https://alexandria.dk/en/export Data available as JSON export]<br />
<br />
[[Category:Projects]] [[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Cien_A%C3%B1os_de_Soledad_larp&diff=23665Cien Años de Soledad larp2022-09-14T22:14:11Z<p>Penguin: /* Techniques */Typo fixing, typos fixed: hundered → hundred</p>
<hr />
<div><br />
[[image:Cien Anos.png|thumb]]<br />
<br />
'''Cien Años de Soledad larp''' is a Czech experimental larp introduced in 2016 and played multiple times since then. <br />
<br />
<br />
==Summary==<br />
<blockquote>''Cien Años de Soledad larp is inspired by the book One Hundred Years of Solitude by Gabriel Garcia Márquez. The game is trying to explore specific experience and culture of the South American people in drastic changes during one hundered of years it describes. It connects mythical stories with everyday life through intimate stories of one family. To achieve the feeling of the book and magical realism as a genre it uses several game design techniques.''</blockquote><br />
<br />
==Statistics==<br />
The production had 31 players in one game of cca 30 hours.<br />
Before the game, there are few hours of workshops to learn to use specific game techniques and play style fitting with the mood of the game.<br />
There were 6 runs in Czech Republic - two in 2016, two in 2017 and two in 2019.<br />
Participation fee in Czech Republic was cca 80 EUR per run, food and accommodation (camp style) included.<br />
<br />
<br />
==Techniques==<br />
<br />
*[[Pre-larp Workshop]] - workshops game techniques and play style for cca 6 hours.<br />
*[[Flying Start]] - at a specific signal.<br />
*[[Sudden end]]- specific event ending the story.<br />
*[[Non-player Character|NPC]] - many, mostly short time appearance.<br />
*[[Soundtrack]] - specific sound to create the feeling of time progression.<br />
*[[Tap Out]] - non-verbal and [[Safewords]].<br />
*[[Alter-egos]] - three players play one character. The game is basically about one family, but that family is there three times - three players play same character in the same story. They can play with each other as an internal monologue or as best friends. Towards others they can play all at once, or as different characters. It is stron part of creating the magical realism of the story and the feeling of repetitivness. <br />
*[[Reincarnation]] - each player playes more than one character. The game takes one hundred years, characters die and are born in the game. In the meantime, they can also play ghosts. It is part of creating magical realism and the feeling of repetitiveness.<br />
*[[Fateplay]] - each character had scripted story. In this game characters story is set by designers and players know it, they are trying to fulfill that story and give it meaning.<br />
*[[Taste of Intimacy]] - sex was symbolised by feeding each other a lolypop.<br />
*[[Colours of Relationships]] - relationships of characters were communicated to players through colors of clothes. Players know, the character will have feelings towards a person wearing some kind of color and organizers give people clothes in the game.<br />
*[[Game Master]] - giving new inputs in the game. Game designers are free to move in the game as helpers or servants of the characters, their influence is usually managed within a game story.<br />
*[[Fluid Time]] - in line with magical realistic genre, time of the game is a divided in parts but they are not binding and too specific.<br />
*[[Cut Scene]] - Flashbacks and reinterpretation of the past scenes as much as players want and any time in the game delivering feeling of very fluid time, repetitivness and magical realism.<br />
<br />
==Game design choices==<br />
<br />
*[[The_Mixing_Desk_of_Larp#Openness|Openness]] - game is cca 80% transparent.<br />
*[[The_Mixing_Desk_of_Larp#Scenography|Scenography]] - closer to 360°, but not focused on detail.<br />
*[[The_Mixing_Desk_of_Larp#Character_Creation_Responsibility|Character Creation Responsibility]] - characters storyline mostly created by organisers with only limited input from players. But it us up to players to interpret the motives of characters actions, which are not clearly stated.<br />
*[[The_Mixing_Desk_of_Larp#Runtime_Game_Mastering|Runtime Game Mastering]] - Quite strong influence of Game Masters in the game.<br />
*[[The_Mixing_Desk_of_Larp#Story_Engine|Story Engine]] - Collaborative, focused on emotional drama.<br />
*[[The_Mixing_Desk_of_Larp#Loyalty_to_Setting|Loyalty to Setting]] - Playable, strongly inspired by magical realism.<br />
*[[The_Mixing_Desk_of_Larp#Bleed-in|Bleed-in]] - Quite differentiated.<br />
*[[The_Mixing_Desk_of_Larp#Communication_Style|Communication Style]] - Combined physical and werbal playing.<br />
*[[The_Mixing_Desk_of_Larp#Representation_of_Theme|Representation of Theme]] - Abstract related to genre.<br />
*[[The_Mixing_Desk_of_Larp#Meta-techniques|Meta-techniques]] - Many, see above.<br />
*[[The_Mixing_Desk_of_Larp#Player_Pressure|Player Pressure]] - Pretense, but mentally demanding, considering quite complex game design.<br />
<br />
<br />
==Articles==<br />
<br />
*[http://www.antropoweb.cz/webzin/index.php/webzin/article/view/251/277 One Hundred Years of Solitude - mapping of a temporary network]<br />
*[http://www.antropoweb.cz/webzin/index.php/webzin/article/view/252/269 The binding of Jose Arcadio to the fence_ a cognitive ethnography of situational normativity of moral controversy in the LARP game Cien Años]<br />
<br />
==Authors==<br />
<br />
*Sarah Komásová<br />
*Lukáš Brychta<br />
*Tomáš Hampejs<br />
*[[User:Morgain|Kateřina Morgain Holendová]]<br />
<br />
==External Links==<br />
<br />
*[http://cienanos.larpy.cz/ Czech page of the game]<br />
*[https://www.facebook.com/cienanos.larp/ Facebook Page]<br />
*[https://larpovadatabaze.cz/larp/cien-anos-de-soledad/cs/45701 Larp Database]<br />
<br />
[[Category:Czech]]<br />
[[Category:Larps]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23656Alexandria2022-08-26T01:03:39Z<p>Penguin: Periodicals, re-wording</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of August 2022 the site contains information for more than 12,000 scenarios, 7,000 persons, and 1,500 conventions (including 700 from Denmark, 500 from Sweden, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 2,100 scenarios are available for download.<br />
<br />
Furthermore, hundreds of periodicals such as magazines, fanzines and club newsletters have been registered with information of more than 4,000 articles. More than 100 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
==External links==<br />
* [https://alexandria.dk/ Alexandria.dk]<br />
* [https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
* [https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
* [https://alexandria.dk/en/export Data available as JSON export]<br />
<br />
[[Category:Projects]] [[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23655Alexandria2022-08-26T00:42:07Z<p>Penguin: Fresh numbers</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of August 2022 the site contains information for more than 12,000 scenarios, 7,000 persons, and 1,500 conventions (including 700 from Denmark, 500 from Sweden, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 2,100 scenarios are available for download.<br />
<br />
Furthermore, hundreds of magazines, fanzines and club newsletters have been registered with information of more than 4,000 articles. More than 100 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
==External links==<br />
* [https://alexandria.dk/ Alexandria.dk]<br />
* [https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
* [https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
* [https://alexandria.dk/en/export Data available as JSON export]<br />
<br />
[[Category:Projects]] [[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Player_fatigue&diff=23626Player fatigue2022-03-13T06:27:23Z<p>Penguin: /* top */Typo fixing, typos fixed: etc) → etc.), e.g → e.g.</p>
<hr />
<div>'''Player fatigue''' refers to players being exhausted because of the larp. Specifically designing for player fatigue (e.g. designing a larp where you deliberately mess with participants sense of time, physical comfort or ability to rest etc.) can be a valid design choice, as done by for instance [[Delirium]], [[Hinterland]], [[Utumno]] and others.<br />
<br />
==Common causes==<br />
<br />
Player fatigue usually originates from violence, intimacy, hunger, thirst, lack of sleep, lack of shelter or lack of sanitation. [[Replacement rules]] are often use to shield the players from fatigue in larps where the characters are likely to suffer from fatigue.<br />
<br />
==Impact on roleplaying==<br />
<br />
Fatigue can reduce the players capacity to play a larp in a way that contributes to a good experience for themselves and others. However, if the players play characters suffering from fatigue, the player fatigue can also be useful for a stronger immersive experience and more realistic roleplay.<br />
<br />
==Impact on player safety==<br />
<br />
Insufficient shielding from fatigue can influence the player safety of a larp, both because the players ability to make wise decisions on safety issues may be impaired and because the fatigue can be dangerous in itself.<br />
<br />
==External links==<br />
<br />
*https://www.youtube.com/watch?v=g-cPmM2bDcU "Emotional and physical safety" by Johana Koljonen at the [[Larpwriter Summer School]] 2014.<br />
<br />
[[Category:Concepts]]<br />
[[Category:Safety]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Ropecon&diff=23625Ropecon2022-03-13T06:27:13Z<p>Penguin: /* top */Typo fixing, typos fixed: 28 € → €28</p>
<hr />
<div>'''Ropecon''' is both the largest [[Finnish]] roleplaying convention organized every summer since 1994 and the association behind it, Solmukohta and other stuff. With more that 3000 visitors each year, it's considered to be the largest non-commercial roleplaying convention in Europe. The three day convention is held in late July or early August. For long it was held in Dipoli conference center in Espoo, but has moved to Helsinki Expo and Convention Center from 2016. Ropecon offers different programs and activities covering the role-playing game field including, not only larp and tabletop, but also board games, miniatures and collectible card games. The program contains games, tournaments, lectures, panels and workshops. Entrance fee to the event is €28 .<br />
<br />
==Brief History of the event==<br />
<br />
The first Ropecon was organized 1994 by Niko Mikkanen. Later on it was first organized by Aalto University roleplaying club ORC and then by Ropecon association. The first events were held in Paasitorni and Messukeskus. From 1998 to 2015 the event was held at conference center Dipoli and its vicinity located in Otaniemi, Espoo. Starting from 2016 it has been held at Helsinki Expo and Convention Center in Pasila, Helsinki.<br />
<br />
==Association==<br />
<br />
Behind the convention Ropecon, is the association Ropecon. Its purpose is to promote, build up and improve roleplaying, collectible card gaming, boardgaming and miniature gaming in Finland. Not only it organises the roleplaying convention Ropecon every summer, it has also organized Solmukohtas 2004, 2008 and 2012 and Arpacon conventions for beginners at 2009 and 2010. <br />
<br />
The association uses the profit it gets from the events to support projects in the Finnish roleplaying scene. It has supported financially different kinds of roleplaying events, larps, conventions and gatherings, published one roleplaying book and two academic books about roleplaying and lends its walkie-talkies and other belongings to different kinds of roleplaying events for free.<br />
<br />
Ropecon association has both other associations and individuals as members.<br />
<br />
==List of Ropecons==<br />
<br />
==Guests of Honor==<br />
<br />
From the first event Ropecon has brought Guests of Honors to diversify the event. First larp-GoH was Eirik Fatland at 2002 and the most of the larp GoH:s have been from Nordic countries.<br />
<br />
* 1994: [[Steve Jackson]]<br />
* 1995: Sandy Petersen<br />
* 1996: Tom Dowd & Andy Chambers<br />
* 1997: Greg Costikyan<br />
* 1998: Ray Greer ja Mark Rosewater<br />
* 1999: Mike Pondsmith & Rick Priestley<br />
* 2000: [[Steve Jackson]] & Richard Dansky<br />
* 2001: N. Robin Crossby<br />
* 2002: Justin Achilli & [[Eirik Fatland]]<br />
* 2003: Jonathan Tweet, Ramon Laan & [[Martin Ericsson]]<br />
* 2004: John Kovalic, Erick Wujcik & [[Eliot Wieslander]]<br />
* 2005: Greg Stafford, Bill Bridges & [[Claus Raasted]]<br />
* 2006: Kenneth Hite, Bruno Faidutti, [[Olle Jonsson]] & [[Tobias Wrigstad]]<br />
* 2007: Robin D. Laws, [[Emily Care Boss]] & Jakob Rune Nielsen<br />
* 2008: Chris Pramas, Greg Stolze & [[Peter Schønnemann Andreasen]]<br />
* 2009: L. Scott Johnson, Suzi Yee, Malik Hyltoft & Antti Malin<br />
* 2010: Keith Baker & Friedemann Friese<br />
* 2011: Frank Mentzer & Erik Mona<br />
* 2012: Peter Adkison & Larson Kasper<br />
* 2013: D. Vincent Baker & Kevin Wilson<br />
<br />
==Kultainen lohikäärme==<br />
Kultainen Lohikäärme, ''Golden Dragon'' is the award given to lifetime achievements on the Finnish roleplaying field.<br />
<br />
* 2003: Lauri and Jyrki Tudeer, brothers who came up with Fantasiapelit, our first and still largest roleplaying and gaming bookstore.<br />
* 2004: Magus Laaksonen, the editor-in-chief of Magus roleplaying magazine.<br />
* 2005: Ville "Burger" Vuorela, Finnish roleplaying game wright.<br />
* 2006: Risto "Nordic" J. Hieta, columnist who write about roleplaying and computergaming on different magazines between 1985 and 1998.<br />
* 2007: ELF Vesala, one of the main persons starting Finnish larping at early 1990:s.<br />
* 2008: GNiko Mikkanen, the man who found Ropecon.<br />
* 2009: Killeri Kivimaa, a prominent member of the Finnish roleplaying scene, main treasurer of Ropecon and SuoLi for more than a decade.<br />
* 2010: [[Mike Pohjola]], larpwright and roleplaying designer.<br />
* 2011: [[Markus Montola]] and [[Jaakko Stenros]], roleplaying academics who edited ''[[Nordic Larp (Book)|Nordic Larp]]''.<br />
* 2012: Toni Niittymäki and Markus Bremer, the founders of Lautapelit.fi (formerly known as Safe Haven), a prominent Finnish board game publisher, store and importer.<br />
<br />
== Resources ==<br />
<br />
* [http://www.ropecon.fi/ The Ropecon website]<br />
* [http://www.flickr.com/groups/416473@N25/ Flickr group of Ropecon photos]<br />
<br />
[[Category:Larp cons]]<br />
[[Category:Larp cons in Finland]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=If_I_Could_See_Your_Face_Again&diff=23612If I Could See Your Face Again2022-02-06T19:04:59Z<p>Penguin: /* Summary */Typo fixing, typos fixed: ’s → 's</p>
<hr />
<div>{{Infobox larp design<br />
|name=If I Could See Your Face Again<br />
|designers=[[Kjell Hedgard Hugaas]] & [[Karijn van der Heij]]<br />
|participants=8<br />
|duration=4 hours<br />
|first_run={{start_date|2021}} at [[Stockholm Scenario Festival]]<br />
}}<br />
<br />
[[File:IICSYFA2.jpg|thumb]]<br />
<br />
<br />
==Summary==<br />
<br />
If I Could See Your Face Again takes place in the small West Virginian mining town of Norton's Gully. Nestled deep in traditional coal country, this tiny town is a place where everybody knows your name, and where God, country, and family stands at the centre of everything.<br />
<br />
Together, we will tell the story of how this tiny community reacts to an accident that leaves a skeleton crew of miners caught underground, and the rescue operation that gets set in motion to save them.<br />
<br />
The families of the trapped miners are put to the test as both the national and international press centers on their lives, and create a spectacle of their plight and their community. Will the bonds of blood, love, and community be enough to pull them through? Or will they break and shatter under the strain?<br />
<br />
You know there is little to no hope of rescue. What would you say if you knew it might be the last words you ever shared? How can you imagine never hearing their voice again? Never feeling their arms around you? How would you keep them alive in your mind, if you could never see their face again?</div>Penguinhttps://nordiclarp.org/w/index.php?title=Mikkel_Bistrup_Andersen&diff=23611Mikkel Bistrup Andersen2022-02-06T19:04:49Z<p>Penguin: /* top */Typo fixing, typos fixed: from 2016-2017 → from 2016 to 2017</p>
<hr />
<div>{{Infobox person<br />
|name=Mikkel Bistrup Andersen<br />
|nationality=Denmark<br />
|years_active = 2015-present<br />
|organization={{Unbulleted list|[[Fastaval]]|[[Rollespilsfabrikken]]|[[Epos Elevforening]]}}<br />
|birth_date={{birth date and age|1999|11|22}}<br />
|image=mikkelbistrup.jpg}}'''Mikkel Bistrup Andersen''' is a Danish larper and organizer. He also attended the larping boarding school Epos from 2016 to 2017, where he is still active trough the student organization Epos Elevforening, he also an active part of the larp organization [[Rollespilsfabrikken]] where he organizes larps for kids and adult. Mikkel was also employed by the [[Bifrost]] where he worked with their new IT-platform and website, he also focused on building bridges between youth across all of Denmark.<br />
<br />
<br /><br />
==Larps==<br />
[https://mikkel080.wixsite.com/hjerterimmerpaasmert Hjerte Rimer På Smerte 6: Introturen] (2020) Main Organizer, Logistics, Economy<br />
<br />
The Village (2018) Main Organizer, Design, Logistics, Economy<br />
==Freeform scenarios==<br />
[https://alexandria.dk/en/data?scenarie=10896 The Last Door] (2022)<br />
<br />
[https://alexandria.dk/en/data?scenarie=5687 Wolfenstein 1950] (2019)<br />
==Conventions==<br />
Forum 2022 (2022) Main Organizer<br />
<br />
[https://www.fastaval.dk/ Fastaval] (2022) Youth Inclusion<br />
<br />
[http://2021.forumbifrost.dk/ Forum 2021] (2021) Main Organizer<br />
<br />
[https://alexandria.dk/en/data?con=587 Fastaval] (2019) Food and delivery <br />
<br />
==Talks on Larp==<br />
''The Age Gap in Larp'' (2019) at [[Knudepunkt 2019]]<br />
<br />
<br /><br />
[[Category:People]]<br />
[[Category:Danish people]]<br />
[[Category:Larp creators]]<br />
[[Category:Larp community builders]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Rebel_Rehbinder&diff=23610Rebel Rehbinder2022-02-06T19:04:43Z<p>Penguin: /* top */Typo fixing, typos fixed: London based → London-based</p>
<hr />
<div>{{Infobox person<br />
| name = Rebel Rehbinder<br />
| nationality = Sweden<br />
| years_active = 2015–present<br />
|organization = {{Unbulleted list|[[Omen Star]]}}<br />
|birth_date = 1995<br />
}}<br />
'''Rebel Rehbinder''' is a Swedish larp producer, writer and designer working out of the United Kingdom. She is one of the founding members of the London-based larp collective Omen Star where she leads the development of Online and VR Larp. <br />
<br />
==Larps==<br />
===Chamber Larps ===<br />
*Bon Appetit (2019)<br />
*Sacrament (2019)<br />
*Meet at the Tavern- Consequences Edition (2019)<br />
*Take Me With You (2020)<br />
*Visions of the Underworld (2021)<br />
<br />
==Online Larps==<br />
Producer of the TavernQuest series of online larps. <br />
*TQ1: Meet at the Tavern (2020)<br />
*TQ2: Meet at the Dungeon (2021)<br />
*TQ3: Meet at the Guildhouse (2021)<br />
*TQ4: Meet at the Palace (2021)<br />
*TQ5: Meet at the Galleon (2021)<br />
*TQ6: Meet at the Space Station (2021)<br />
*TQ7: Meet at the Graveyard (2021)<br />
*TQ8: Meet at the Midwinter Feast (2022)<br />
<br />
*Sacrament Online (Monthly)<br />
<br />
==Talks==<br />
*Larping in Lockdown -KP 2021<br />
<br />
<br />
[[Category:People]]<br />
[[Category:Swedish people]]<br />
[[Category:Larp creators]]<br />
[[Category:Larp authors]]<br />
[[Category:Larp community builders]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23594Alexandria2022-01-08T12:20:08Z<p>Penguin: Updated stats</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of January 2022 the site contains information for more than 11,000 scenarios, 6,000 persons, and 1,500 conventions (including 700 from Denmark, 500 from Sweden, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 1,900 scenarios are available for download.<br />
<br />
Furthermore, hundreds of magazines, fanzines and club newsletters have been registered with information of more than 4,000 articles. More than 100 issues of magazines have been put online for download as well.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
==External links==<br />
* [https://alexandria.dk/ Alexandria.dk]<br />
* [https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
* [https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
* [https://alexandria.dk/en/export Data available as JSON export]<br />
<br />
[[Category:Projects]] [[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Hello_In_There&diff=23571Hello In There2021-11-10T01:08:25Z<p>Penguin: /* Summary */Typo fixing, typos fixed: between 30–40 → between 30 and 40</p>
<hr />
<div>{{Infobox larp design<br />
|name=Hello in there<br />
|designers=[[Kjell Hedgard Hugaas]]<br />
|participants=6 – 10<br />
|duration=4 hours<br />
|first_run={{start_date|2019}} at [[Spillerom]]<br />
}}<br />
<br />
[[File:Hello In There.jpg|thumb]]<br />
<br />
==Summary==<br />
“Hello in there” is a larp about growing old, our bodies becoming frail and our minds fraying. It's an attempt to make us better situated to understanding and maybe even prepare us for the challenges that will eventually follow for many of us. It's not a larp that is meant to be comedic or funny beyond the way that ordinary life itself can be. In essence, let the character be the one laughing, not the player.<br />
<br />
You are playing a circle of friends that formed when you all moved into the same neighbourhood during 1970–71. Some of you could have been friends longer, but the group as a whole did not come together in this configuration until fairly recently. You are all aged somewhere between 30 and 40. Some might be married, some might have kids, some might be straight, some queer. You are couples that are intertwined with the other couples in ways that will lead to you keeping in some kind of contact with each other as the years pass, but the majority of play will be within the couple.<br />
<br />
Runs: <br />
<br />
Jan. 2019 - Trondheim, Norway<br />
<br />
May. 2019 - Stavanger, Norway<br />
<br />
[[Category:Larps]]<br />
[[Category:Larps from Norway]]<br />
[[Category:2019 larps]]<br />
[[Category:Chamber larps]]<br />
[[Category:Chamber larps from Norway]]<br />
[[Category:2019 chamber larps]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Progressive_Larp&diff=23570Progressive Larp2021-11-10T01:08:23Z<p>Penguin: /* Controversy */Typo fixing, typos fixed: nordic → Nordic</p>
<hr />
<div>The term '''Progressive larp''' has recently been suggested as a replacement of the current term “[[Nordic larp]]”. The idea is that by removing geographical signifiers the Progressive larp movement will be immediately understood as a smaller but internationally diverse movement of artistic and experimental larp design, not as a description of games made in the Nordic countries. It is one of several approaches to larp and makes no claim to be better. Just different.<br />
<br />
Known proponents of the term include Swedish-American transmedia and larp-designer [[Martin Ericsson]] who suggested the term at the “Nordic larp” conference [[Knutpunkt 2014]] and German larp-designer [[Stefan Deutsch]]. The term was first used by journalist and larp-advocate [[Johanna Koljonen]].<br />
<br />
==History==<br />
Progressive larp comes from a tradition that views larp as a valid form of expression, worthy of debate, analysis and continuous experimentation, which emerged around the Knutepunkt convention. It typically values thematic coherence, continuous illusion, action and immersion, while keeping the larp co-creative and its production noncommercial. Workshops and debriefs are common.<br />
<br />
==Controversy==<br />
The term has been criticized in many online discussions and many arguments have been made for and against the use of the term and how it relates to the term [[Nordic Larp]].{{Citation needed|reason=Links to sources needed.|date=April 2014}}. The term ''prognorp'' was jokingly invented to join the concepts of Nordic larp and progressive larp.<br />
==External links==<br />
<br />
*[http://progressivelarp.com/ Progressivelarp.com]<br />
<br />
[[Category:Concepts]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Jose_Castillo_Meseguer&diff=23569Jose Castillo Meseguer2021-11-10T01:08:18Z<p>Penguin: /* top */Typo fixing, typos fixed: Co-founder → co-founder</p>
<hr />
<div>{{Infobox person<br />
|name=José Castillo Meseguer<br />
|nationality=[[Spain]]<br />
}}<br />
'''Jose Castillo Meseguer''' is an international larp organizer. Both as a member of Somnia (the spearhead group for Nordic-style/progressive larp in Spain) and by himself. <br />
Co-founder of the Spanish larp conference [[EntreRevs]], co-founder of Larp Lab Vienna (for spontaneous larp experimentation) and founder of Larp Spain for the diffusion of Spanish larps. <br />
<br />
Has organized larps in Spain, Poland and Austria.<br />
<br />
==Larps==<br />
<br />
*Walpurgis ( 2018 and 2019 Spain)<br />
*Sombras y Bohemia (2018 Spain)<br />
*Fulkner (2017 Spain)<br />
*Niria Vienna (2017 Austria)<br />
*1920 (in progress)<br />
*White room (Austria 2016)<br />
*Fuenteovejuna (edularp based on a 17th-century Spanish theatrical play, three runs for students of ages between 14 and 17, 2016 Spain, 2017 Austria)<br />
*Blue Flame (Character, design and plot writing, 2016 Spain)<br />
*Fairweather Manor (character writing, 2015)<br />
*[[la sirena varada]] (the stranded mermaid, 2015, 2016 and 2017 Spain)<br />
*Antikrimi (Austria 2015)<br />
*Rojo/Azul (Red/Blue, 2013 and 2014 Spain, 2015 Poland)<br />
*[[Robota]] ("Labour", 2014)<br />
*Orígenes ("Origins", 2012)<br />
*Niria bosque (Niria forest, 2012)<br />
*Niria Valencia (2011)<br />
*Niria Granada (2011)<br />
*Casual Day (2011, two runs)<br />
*13 (2009)<br />
*Océanos de sal ("Oceans of Salt", 2009)<br />
*Matar a un brujo ("To Kill A Warlock", 2008 - based on Clark Ashton Smith works)<br />
*El Señor de las Dunas ("Lord of the Sand Dunes", 2006)<br />
*Savia derramada ("Spilled Sap", 2006)<br />
*Malnegocio ("Badbusiness", 2005)<br />
*Los fuertes dominan ("The Strong Ones Rule", 2005)<br />
*Últimas palabras ("Last Words", several runs from 2005 to 2011)<br />
<br />
==Conferences==<br />
<br />
*EntreRevs 2013<br />
*EntreRevs 2014<br />
*EntreRevs 2015<br />
*EntreRevs 2016<br />
*EntreRevs 2018<br />
*EntreRevs 2019<br />
<br />
==External links==<br />
<br />
*[http://www.somnia.org/en/ Somnia website]<br />
*[http://www.borialarp.com/ Larp page and blog]<br />
*[http://entrerevs.es/ EntreRevs website]<br />
<br />
[[Category:People]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Cat_Tobin&diff=23568Cat Tobin2021-11-10T01:08:15Z<p>Penguin: /* top */Typo fixing, typos fixed: Managing Director → managing director</p>
<hr />
<div>{{Infobox person<br />
|name=Cat Tobin<br />
|image=Cat_Tobin.jpg<br />
|nationality=[[Ireland]]<br />
}}<br />
<br />
'''Cat Tobin''' is an [http://irishgamingwiki.com/wiki/Cat_Tobin Irish gamer], convention organiser, publisher, and occasional game designer. She started roleplaying in Cork in 1995, and organised a number of roleplaying conventions in Ireland before moving to Scotland in 2003, and becoming involved with the UK roleplaying and larp scenes. Professionally, she's the co-owner and managing director of [http://site.pelgranepress.com/ Pelgrane Press], a London-based tabletop RPG publisher. Personally, she's interested in design, immersion, and creating real feels in games. She likes coffee, hates mornings, and lives in West Cork, in Ireland.<br />
[[Category:People]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Eva_Wei&diff=23567Eva Wei2021-11-10T01:08:10Z<p>Penguin: /* Organizations */Typo fixing, typos fixed: 2011-2017 → 2011–2017 (5)</p>
<hr />
<div>{{Infobox person<br />
|name=Eva Wei<br />
|nationality=Sweden<br />
|image=EvaW.jpg<br />
|alt=A photo of Eva Wei taken by Frida Selvén.<br />
|caption=Photo by Frida Selvén.<br />
|organizations={{Unbulleted list|[[Sverok]]|[[Krigshjärta]]|[[Knutpunkt]]|[[Notariatet]]|[[Sirius]]|[[Bread and Games]]}}<br />
|website={{URL|komplementfarger.blogspot.com}}|birth_date={{Birth year and age|1987}}}}<br />
'''Eva Wei''' (born 1987) is a Swedish larpwright, IP-lawyer and lecturer. She is mostly known for her close-knitted larps about current subjects and her work for equality. When not larping, she practices historical European martial arts, plays and designs escape rooms and has an great interest in discjockeying.<br />
<br />
==Larpwright (designer/co-designer)==<br />
<br />
*Once upon a time - with [[Lukas Renklint]], [[Elvira Fallsdalen]] and [[Rosalind Göthberg]]<br />
*Beyond the barricades (blackbox) - with [[Rosalind Göthberg]]<br />
*Kommando Holger Meins - with [[Andreas Markehed]]<br />
*[[Sigridsdotter]] - with [[Lukas Renklint]], [[Elvira Fallsdalen]] and [[Rosalind Göthberg]]<br />
*How to be Ava White - Part of the [[#Feminism]] anthology<br />
*M/S Kristina - [[Rosalind Göthberg]]<br />
*Beyond the barricades (360) - with [[Rosalind Göthberg]]<br />
*Berättelser ur Garderoben<br />
*Vägskäl '68 - with [[Rosalind Göthberg]]<br />
*The Horga Dance - with [[Rosalind Göthberg]]<br />
<br />
==Contributions==<br />
<br />
*[[Krigshjärta]] (2013-2017) - Fiction, IP, Safety<br />
*[[Knutpunkt]] (2014) - Facilitator<br />
*[[Last Will]] (2015) - Facilitator<br />
*[[Projekt Lazarus]] (2016) - NPC and facilitator<br />
*[[Knutpunkt]] (2018) - Main Organiser<br />
*[[Den utan Synd]] (2018) - Economics, NPC and facilitator<br />
<br />
==Author==<br />
<br />
*Thinking outside the Blackbox - [[Once Upon a Nordic Larp... Twenty Years of Playing Stories]] (Knutepunkt book 2017)<br />
*Beyond the Barricades - More than just a blackbox - Nordic Larp Yearbook 2015<br />
*[[Feminism_-_A_Nano-game_Collection|#Feminism - A Nano-game Collection]]<br />
<br />
==Lectures==<br />
<br />
*Etnicitet och lajv (2013) - with Anna Erlandsson (Available [https://www.youtube.com/watch?v=ndSPVsYee_M])<br />
*Kvinnor med makt - att spela statusroller (2014) - With Anna Erlandsson<br />
*The world is my playground: cultural appropriation in larp (2014) - In panel. Organized by [[Lizzie Stark]] and [[Tor Kjetil Edland]]<br />
*Etnicitet och lajv 2.0 (2015) - with Anna Erlandsson (Available [https://www.youtube.com/watch?v=f2jiZ8VA0Xc])<br />
*Inuti glasbubblan - Sexuella övergrepp & förövare (2015) - With Anna Erlandsson and [[Maria Rodén]]<br />
*Diskriminering och inkludering i lajvhobbyn (2016) - With [[Susanne Vejdemo]]<br />
*Den lilla svarta: Att designa blackboxlajv (2018) Available [https://www.youtube.com/watch?v=o9NA4msKX3E&feature=youtu.be])<br />
*Nordic Larp Talk 2018: Designing Sigridsdotter: A guide through a Matriarchy (2018) Available [https://www.youtube.com/watch?v=AkpVkmLydW0])<br />
<br />
==Organizations==<br />
<br />
*[[Krigshjärta]] (Chairman, 2011–2017)<br />
*Notariatet (Chairman, 2011–2019)<br />
*Sirius (Board member 2014–2017)<br />
*Knutpunkt (Chairman 2016–2020)<br />
*Bread and games (Chairman 2019–2020)<br />
<br />
[[Category:People]]<br />
[[Category:Swedish people]]<br />
[[Category:Larp creators]]<br />
[[Category:Larp community builders]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Barda&diff=23566Barda2021-11-10T01:08:08Z<p>Penguin: /* Impact */Typo fixing, typos fixed: 6-12 → 6–12</p>
<hr />
<div>'''Barda''' is a TV programme in which children are sent off on quests into the magic realm of Barda. The programme originated in Danmark, where it was aired for the first time in 2005. It is produced by the TV production company EYEWORKS. The concept was developed by role-player [[Martin Rauff-Nielsen]] along with producers Mette Mailand and Mariella Harpelunde Jensen. <br />
<br />
The concept was sold to the Swedish TV station SVT, and to the Norwegian TV station NRK.<br />
<br />
==Impact==<br />
According to Martin Rauff-Nielsen, the idea behind Barda was to popularise roleplaying games for children between age 6–12. Although the link has never been truly proved, it is fair to assume that Barda is the main reason why Danish children's larps have gone from being an underground activity to becoming a well-known and accepted hobby for children. <br />
<br />
==External links ==<br />
[http://da.wikipedia.org/wiki/Barda_(rollespilsverden)]<br />
[http://www.dr.dk/Ultra/Barda/Forside.htm]<br />
[http://www.eyeworks.tv/]<br />
<br />
[[Category:Projects]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Tadeu_Rodrigues_Iuama&diff=23565Tadeu Rodrigues Iuama2021-11-10T01:08:02Z<p>Penguin: /* As Academic */Typo fixing, typos fixed: Communication → communication</p>
<hr />
<div>'''Tadeu Rodrigues Iuama''' is a larp researcher, author and participant from Brazil.{{Infobox person|name=Tadeu Rodrigues Iuama|nationality=Brazilian|education=PhD Candidate in Communication|home_town=Sorocaba, Brasil}}<br />
<br />
==As Academic==<br />
PhD in communication, his research is on the influence of the player on the character (Masters) and on the influence of the character on the player (PhD). His main academic interests (beside larp) are Narratives and Imaginary Studies.<br />
<br />
He has writings on Knutepunkt 2017 book and 2017 Minsk Academic Larp Conference's book (Larp as a social tool). His Master's thesis was published (in Portuguese) under Public Domain.<br />
<br />
==As Author==<br />
He wrote some larpscripts. CafundóS was published on 2017 in an academic journal (pages 223 to 228) and viÆgóica (created with Caue Reigota and Francisco Alves) was the winner of Faça Você Mesmo 2018, a Brazilian contest of narrative games.<br />
<br />
==As Community builder==<br />
Tadeu develops a role both in São Paulo, in dialogue with Luiz Falcão and Luiz Prado (from Boi Voador collective and NpLarp) and in Sorocaba, mostly with Caue Reigota and Vitor Soriano. The main features of this communities are found in The Jeitinho Brasileiro Manifesto, published in nordiclarp.org.<br />
<br />
[[Category:People]]<br />
[[Category:Brazilian people]]<br />
[[Category:Larp academics]]<br />
[[Category:Larp authors]]<br />
[[Category:Larp community builders]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Maria_Rod%C3%A9n&diff=23564Maria Rodén2021-11-10T01:07:58Z<p>Penguin: /* Organisations */Typo fixing, typos fixed: 2005-2006 → 2005–2006 (2)</p>
<hr />
<div>{{Infobox person<br />
|name=Maria Rodén<br />
|nationality=Sweden<br />
|organizations={{Unbulleted list|[[Sverok SKuD]]|[[A.L.I.A.S.]]|[[Sverok]]|[[Krigshjärta]]|[[Berghems vänner]]}}<br />
|website={{URL|ödmjuk.net}}|birth_date={{Birth year and age|1982}}}}<br />
<br />
'''Maria Rodén''' (born 1982) is a Swedish larp organiser who resides outside Malmö in the very south of Sweden. She mostly organises fantasy or historical inspired campaign larps. <br />
<br />
== Larps ==<br />
* Blodsnatt 1-9 (2007-2010)<br />
* Movement´08 1-2 (2008)<br />
* Krigshjärta V - Stålets väg (2011)<br />
* Krigshjärta 5.3 - Luftskeppet som försvann (2011)<br />
* Krigshjärta 5.4 - Råa villkor (blackbox+) (2012)<br />
* Krigshjärta 5.8 - Luftskeppet som dök upp (2012)<br />
* Krigshjärta VI - Svart vatten (2013)<br />
* Krigshjärta 5.11 - Taktiska val (2013)<br />
* Krigshjärta 6.1 - Luftskeppet som sprängdes (2013)<br />
* Krigshjärta 6.2 - Ängeln som inte vågade hoppa (blackbox+) (2014)<br />
* Krigshjärta 6.3 - Hemkomsten (2014)<br />
* Krigshjärta 6.6 - Knektar som hatar cordover (2014)<br />
* Krigshjärta 6.7 - Knekten som lekte med krutet (2014)<br />
* Krigshjärta 6.8 - Midvinter (2015)<br />
* Krigshjärta VII - Utpost 214 (2015)<br />
* Krigshjärta 7.2 - Luftskeppet som försvann (2015)<br />
* Krigshjärta 7.3 - Nidvinter (2016)<br />
* Krigshjärta 7.5 - Poste Boueux (2016)<br />
* KIRs höstgille (2016)<br />
* Krigshjärta 7.6 - 2 1/2 luftskepp (2016)<br />
* Kampen i ringen - Trenne runor (2017)<br />
* KIRs höstgille - Avsked (2017)<br />
* KIRs vintergille - Förändring (2018)<br />
* KIRs vårgille - Pånyttfödelse (2018)<br />
* Kampen i ringen - Syskonens kamp (2018)<br />
* KIRs höstgille - Gravöl (2018)<br />
<br />
== Other contributions ==<br />
* Krigshjärta III (2009) - helper logistics<br />
* Krigshjärta IV (2010) - helper<br />
* KH5.9 Stormens öga (2013) - plot writer<br />
* Bortom barrikaderna - NPC<br />
* KH7.4 Ulvprovet (2016) - safety host<br />
* Krigshjärta VIII (2017) - coordinator Gillet/The Guild<br />
<br />
== Lectures ==<br />
* Inuti glasbubblan - Sexuella övergrepp & förövare (2015) - With [[Eva Wei]] and Anna Erlandsson<br />
<br />
== Organisations ==<br />
* Sverok SKuD (board member 2003–2004, chairman 2005–2006)<br />
* A.L.I.A.S. (chairman 2007-present)<br />
* Sverok (board member 2007)<br />
* Krigshjärtan (board member 2011–2017)<br />
* Berghems vänner (secretary 2015-present)<br />
<br />
[[Category:People]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=The_End_Is_Over&diff=23563The End Is Over2021-11-10T01:07:51Z<p>Penguin: /* Themes */Typo fixing, typos fixed: tightly- → tightly</p>
<hr />
<div>{{Infobox larp run<br />
|date={{start and end dates|2015|9|18|2015|9|20}}<br />
|location=Lindabrunn, Austria<br />
|name=The End Is Over<br />
|image=TEIO_Panorama_Large.jpg<br />
|image_alt=A photo of a settlement built in stone and into the ground.<br />
|participants=~30<br />
|duration=3 days<br />
|website={{URL|larpen.at/event/the-end-is-over/}}<br />
|designers={{unbulleted list|[[Uwe Y. Schwarze]]|[[Thomas Steinbrenner]]|[[Isabella Wöber]]}}<br />
|budget=~{{currency|1000|EUR}}<br />
|participation_fee={{currency|50|EUR}}<br />
}}<br />
<br />
==Themes==<br />
Living in a small tightly knit community, rebuilding society after the apocalypse, coming of age<br />
==Setting==<br />
A description of the world in which the larp takes place.<br />
==Story summary==<br />
A summary of the general story experience a participant would have.<br />
==Techniques==<br />
We used <br />
==Development and productions==<br />
A description of the initial development of the larp and any subsequent productions.<br />
As well as major changes done between productions.<br />
==Impact==<br />
A description of how the larp affected the Nordic larp scene or other similar areas.<br />
==External Links==<br />
<br />
*{{URL|larpen.at/event/the-end-is-over/}}<br />
<br />
All game material available upon request.<br />
<br />
[[Category:Larps|End Is Over]]<br />
[[Category:Larp runs|End Is Over]]<br />
[[Category:Larp runs in Austria|End Is Over]]<br />
[[Category:2015 larp runs|End Is Over]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Elvira_Fallsdalen&diff=23562Elvira Fallsdalen2021-11-10T01:07:47Z<p>Penguin: /* Organizations */Typo fixing, typos fixed: 2014-2016 → 2014–2016 (2)</p>
<hr />
<div>{{Infobox person<br />
|name=Elvira Fallsdalen<br />
|nationality=Sweden<br />
|birth_date={{Birth year and age|1992}}<br />
|organization={{Unbulleted list|[[Sirius]]|[[Notariatet]]}}<br />
|years_active=2007–present<br />
}}<br />
<br />
'''Elvira Fallsdalen''' (born 1992) has been larping since [[2007]]. She is a Swedish feminist, [[larpwright]] and [[game master]] of scenarios, member of the Swedish larp music band Gråfötterna, activist and lecturer. She is mostly known for her involvement in work for equality and lectures about trans-issues. When not larping, she enjoys activism online, gaming and sketching and she studies to be a teacher.<br />
<br />
== Larpwright (Designer/co-designer) ==<br />
* [[The Bureau of the Occult]] (2016) Writer, Co-creator<br />
* [[Once upon a time]] (2014, 2016) - with [[Lukas Renklint]], [[Rosalind Göthberg]] and [[Eva Wei]]<br />
* [[Shiny Heroes (of Fafnirsöya)]], (2016) - With [[Anna-Karin Linder]], [[Susanne Vejdemo]] and [[Frida Karlsson]]<br />
* [[Sigridsdotter]] (2015, 2016) - with [[Lukas Renklint]], [[Rosalind Göthberg]] and [[Eva Wei]]<br />
* [[Treziéme Je'taime]] (2013) - with [[Karolina Greek]]<br />
<br />
== Contributions ==<br />
* [[The Bureau of the Occult]] (2016) Kitchen staff - With [[Sabina Sonning]]<br />
* [[Lindängens Riksinternat]] (2016) Kitchen staff - With [[Rosalind Göthberg]], [[Erland Nylund]], [[Lukas Renklint]] and [[Emil Rogvall]]<br />
* [[Coven]] (2015) Kitchen staff - With [[Rosalind Göthberg]] and [[Sara Gerendas]]<br />
* [[Krigshjärta]] (2014-2016) - Fiction writer<br />
<br />
== Music (Co-creator)==<br />
* ''Gråfötterna Stämningen'' (2015) - Guitar, choir, singing<br />
* ''Gråfötterna X'' (2013) - Guitar, choir, singing<br />
<br />
== Lectures ==<br />
* ''Cis-gendered Organizer - How Do You Even?'' (2016) - With [[Lukas Renklint]]<br />
* ''Bodies and Stature'' (2014, 2015) - With [[Lukas Renklint]]<br />
* ''King, Queen, Jack - IN and OFF-larp Status'' (2014) - With [[Alma Elofsson]]<br />
<br />
== Organizations ==<br />
* [[Krigshjärta]] (Fiction writer, 2014–2016)<br />
* Notariatet (Secretary 2011–2017)<br />
* [[Sirius]] (2014-2017)<br />
* Rakel (2007-2010)<br />
[[Category:People]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Reverie_Studios&diff=23561Reverie Studios2021-11-10T01:07:44Z<p>Penguin: /* top */Typo fixing, typos fixed: Founders → founders</p>
<hr />
<div>Reverie Studios is an American Nordic larp studio based out of Boston, MA. It was founded in 2016.<br />
<br />
Co-founders of Reverie Studios are Ken Pickering, Garett Kopczynski and Tyler Brown.<br />
<br />
Reverie Studios creates Nordic style larps including:<br />
<br><br />
==Larps==<br />
*[http://reverie.studio/events/acog/ A CoG in the Machine]<br />
*[http://reverie.studio/events/seance/ Seance Sessions]<br />
*[http://eskhatonlarp.com/ Eskhaton]<br />
*[http://reverie.studio/events/daedalus/ Daedalus]<br />
<br />
[http://reverie.studio/ Reverie Studios]<br />
<br />
[[Category:Organizations]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=New_World_Magischola&diff=23560New World Magischola2021-11-10T01:07:42Z<p>Penguin: /* Runs */Typo fixing, typos fixed: 9-11 → 9–11 (2)</p>
<hr />
<div>'''New World Magischola''' (NWM) is a North American Nordic-style larp inspired by [[College of Wizardry]]. A team of Americans, led by [[Maury Brown]] and Ben Morrow, founded Learn Larp LLC to bring Nordic-style larp principles and experiences to the US and Canada. NWM debuted in June 2016 on the college campus of the University of Richmond, with four runs of 135-165 people. To date, more than 1,000 unique players have experienced NWM. <br />
<br />
New World Magischola is a wizard-school larp in which players portray students or faculty members attending a North American magical college. The experience runs for four days and three nights for 80-160 players, who are divided among five school houses. The larp's themes deal with identity, growing up, confronting institutions, parental and societal expectations, problematic privilege, and the ethics of magical use. Characters are written gender-neutral, with the player deciding what gender to portray. The default pronoun in the Magimundi (the magical universe) is "they" and NWM was among the first larps to use player and character pronouns by default on name tags. <br />
<br />
New World Magischola was the largest Nordic style larp organized in the United States, though not the first. NWM was the first larp to introduce the [[Check-in|OK Check-In]] safety mechanic, and the first to test [[Trine Lise Lindahl|Trine Lise Lindahl's]] and [[Johanna Koljonen|Johanna Koljonen's]] "[[Lookdown]]" bow-out mechanic. The pronoun-correction mechanic was also first introduced at New World Magischola. <br />
<br />
The larp has spawned a children's week-long larp adventure, Magischola Prep, which introduces young people ages 11–17 to collaborative larp concepts. <br />
<br />
==Runs==<br />
June 16–19, 2016, Richmond, Virginia<br />
<br />
June 23–26, 2016, Richmond, Virginia<br />
<br />
July 21–24, 2016, Richmond, Virginia<br />
<br />
July 28–31, 2016, Richmond, Virginia<br />
<br />
December 9–11, 2016, Newbury, Ohio (Yuletide Escapade)<br />
<br />
December 16–18, 2016, Newbury, Ohio (Yuletide Escapade)<br />
<br />
January 27–29, 2017, Shawnee, Pennsylvania (Winter's Cry)<br />
<br />
June 15–18, 2017, Williamsburg, Virginia<br />
<br />
June 22–25, 2017, Williamsburg, Virginia<br />
<br />
June 29-July 2, 2017, Williamsburg, Virginia<br />
<br />
July 6–9, 2017, Williamsburg, Virginia<br />
<br />
December 8–10, 2017, Newbury, Ohio (Yuletide Escapade)<br />
<br />
June 21–24, 2018, South Hadley, Massachusetts<br />
<br />
June 28-July 2, 2018, South Hadley, Massachusetts<br />
<br />
December 7–9, 2018, Newbury, Ohio (Yuletide Escapade)<br />
==External links==<br />
<br />
*https://magischola.com/ - Official website<br />
*https://learnlarp.com<br />
*https://magischolaprep.com<br />
<br />
[[Category:Larps]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Odysseus&diff=23559Odysseus2021-11-10T01:07:27Z<p>Penguin: /* Statistics */Typo fixing, typos fixed: 9-12 → 9–12</p>
<hr />
<div>{{Stub}}<br />
{{Infobox larp run<br />
|date={{start and end dates|2019|06|27|2019|06|30}}, {{start and end dates|2019|07|04|2019|07|07}} and {{start and end dates|2019|07|09|2019|07|12}}<br />
|image=ESS_Odysseus_ship_emblem.png<br />
|location=Helsinki, Finland<br />
|name=Odysseus<br />
|participants=312 players (104 players per run)<br />
|duration=48 hours run time + workshops <br />
|website={{URL|http://www.odysseuslarp.com/}}<br />
|budget= ~85.000€<br />
|participation_fee= 80€/200€/300€ Some characters had mandatory costume and prop rent 20-40€<br />
|techniques={{plainlist|* [[Clockwork Larp]]<br />
* [[Pre-written characters]]<br />
* [[Playing to Lose]]<br />
* [[Pre-larp Workshop]]<br />
*[[Puzzles]]<br />
*[[Empty Epsilon]]<br />
*[[Nerf Firearms]]}}<br />
|designers={{plainlist|*[[Laura Kröger]]<br />
*[[Sanna Hautala]]<br />
*[[Antti Kumpulainen]]<br />
*[[http://www.odysseuslarp.com/team.html Team of over 180 volunteers]]}}<br />
|alt=A Logo featuring ring as a planet and a shape that can be either ship or star circling it with text ESS ODYSSEUS.}}<br />
<br />
“Odysseus” was a Finnish Larp set in a starship fleeing the genocide of mankind. Part scifi adventure, part Shakespearean drama, Odysseus was the first international blockbuster game in this scale organized in Finland. Through its futuristic setting, the game explores the inner turmoils of societies and human beings after a catastrophic collapse.<br />
<br />
==Odysseus== <br />
<br />
==Setting and Themes==<br />
Odysseus was a story about survival. It was heavily inspired by Battlestar Galactica. Team created a fully working across-the-board starship environment with light, sound, operating systems and 360-scenography. Concrete work done by the character groups (e.g. pilots, technicians, medics, scientists, and soldiers) affected the running of the whole ship. The emphasis was on the concrete lives of the crew and passengers: in their workdays and their free time in a time filled with crises. As much emphasis than creating a realistic spaceship was put on creating the story and the character. Odysseus had fully pre-written and fleshed characters with ready-made networks of meaningful relationships. <br />
<br />
==Summary==<br />
Story of the larp takes place 800 years in the future far away in the stars in a place called the Arati system. There is the planet Ellarion and its two moons, Caelena and Osiris, which form the EOC Nation. This civilization was formed over five hundred years ago by people who were part of an exodus from Earth called the Genesis project. Most of the information about the Genesis journey and the distant home of their ancestors, was lost during the exodus. It was only known that there was some incident during the journey that corrupted most of the databases, and thus only stories and memories remained. <br />
<br />
The larp started seven days after an enemy called The Machines attacked the EOC Nations and wiped out all major cities in a coordinated strike. Remnants of human civilization are fleeing this overwhelming enemy. The game follows the journey of a small military ship, ESS Odysseus, that starts out alone and during the game picks up more survivors, meets the fleet, and reaches the position where it is up to the players to decide the fate of their civilization.<br />
<br />
==Statistics==<br />
The production had 312 players split in 3 runs. There was over 180 volunteers participating in creation of the larp. <br />
<br />
*'''Run 1: Local run (played in Finnish) June 27–30, 2019'''<br />
*'''Run 2: International run (played in English) July 4–7, 2019'''<br />
*'''Run 3: International run (played in English) July 9–12, 2019'''<br />
<br />
==Techniques==<br />
<br />
*[[Pre-written characters]]<br />
*[[Playing to Lose]]<br />
*[[Pre-larp Workshop]]<br />
*[[Clockwork Larp]]<br />
*[[Puzzles]]<br />
*[[Empty Epsilon]]<br />
*[[Nerf Firearms]]<br />
<br />
<br />
==Photo documentation==<br />
<br />
*https://larppikuvat.fi/odysseus<br />
<br />
<br />
==Video documentation==<br />
<br />
*https://www.youtube.com/watch?v=fdSYsrDUT_w<br />
<br />
<br />
==External links==<br />
<br />
*[http://www.odysseuslarp.com/ Odysseus official web page]<br />
*[http://www.odysseuslarp.com/blog Blog covering different aspects of creating the larp]<br />
*[https://drive.google.com/drive/u/2/folders/1niTz3oFzJ1N5eJWz9Jh6Y2gDT2SMjTrI Public materials for the larp]<br />
*[https://docs.google.com/document/d/1R_aMXbrhD4HYQ2acfBfD2XmEi22mw4UTO9zOATzGuPM Compilation of Media coverage and documentation]<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
[[Category:2019 larp runs]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Robota&diff=23558Robota2021-11-10T01:07:19Z<p>Penguin: /* top */Typo fixing, typos fixed: on August 2014 → in August 2014</p>
<hr />
<div>{{infobox larp run<br />
|image=robota-rev.png<br />
|date={{start and end dates|2014|8|28|2014|8|31}}<br />
|location=Vinalesa, Valencia, Spain<br />
|name=Robota<br />
|tagline=Where there is food and shelter, freedom is a forgotten waste of the past.<br />
|participants=50 (40 players and 10 supporting players and organizers)<br />
|duration=2 days<br />
|website={{URL|somnia.org/en/larps/the-wasteland-distopy/robota-larp-wasteland/}}<br />
|designers={{Unbulleted list|[[Juan Ignacio Ros]]|[[Jose Castillo Meseguer]]|[[Jesús Pérez]]|[[José Fabregat]]|[[Somnia]]}}<br />
|participation_fee={{Currency|85|EUR}}<br />
|techniques={{plainlist|* [[Meta room]]<br />
* [[Pre-larp workshop]]<br />
* [[Play to flow]]<br />
* [[Language play]]}}<br />
}}<br />
'''Robota''' was a larp in Spain about Western corporate culture and illegal immigration using the trappings of a post-apocalyptic setting. It was the first bilingual larp in Spain, with full English language support and full integration of foreigners. <br />
<br />
The factory was an echo of the contemporary world of contractual obligations and social bindings. Without it, the characters could not survive. The factory Robota provided meaning alongside with food, shelter and entertainment. Outside there was only violence, scarcity and a hopeless life, and deprived desperate people wanted to be a part of this harsh paradise. The setting of the larp was The Wasteland - the dystopic, surrealist and twisted landscape of Europe in the near future. <br />
<br />
The first run was made in August 2014.<br />
<br />
==Techniques==<br />
* [[Meta room]]<br />
* [[Pre-larp workshop]]<br />
* [[Play to flow]]<br />
* [[Language play]]<br />
<br />
==External links==<br />
* [http://www.somnia.org/en/larps/the-wasteland-distopy/robota-larp-wasteland/ Main website]<br />
* [http://www.electro-gn.com/8489-critique-de-gn-robota/ International review (French language)]<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:Larp runs in Spain]]<br />
[[Category:2014 larp runs]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Education_Centre_%22POST%22&diff=23557Education Centre "POST"2021-11-10T01:07:15Z<p>Penguin: /* top */Typo fixing, typos fixed: from 2010–2012 → from 2010 to 2012</p>
<hr />
<div>{{Infobox organization<br />
|name=Education Centre "POST"<br />
|location=Belarus<br />
|formation={{start date and age|1997}}<br />
}}<br />
Education Centre "POST" is a Belarusian organization working to promote educational methods, founded in 1997. They are currently holding seminars and organizing larps in Minsk. Their target groups are young adults, teachers and pedagogues, NGO leaders and activists. They are cooperating with the "Flying University programme", which organizes courses on topics not generally raised in Belarusian academia.<br />
<br />
POST has cooperated with people in the Norwegian larp scene since 2007. Among the projects POST has been co-organizing with Norwegian organizations are: <br />
<br />
* [[The Larpwriter Challenge]] with [[Hyperion]] in 2008-9 and [[Fantasiforbundet]] from 2010 to 2012.<br />
* [[The Larpwriter Summer School]] in 2012–13 with Fantasiforbundet<br />
<br />
==External links==<br />
* Homepage of the larp [[1943 (larp)|1943]], organized by POST. [http://3prauda.info/1943.html]<br />
[[Category:Organizations]]<br />
[[Category:Organizations from Belarus]]<br />
[[Category:Organizations formed in 1997]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Karin_Edman&diff=23556Karin Edman2021-11-10T01:07:11Z<p>Penguin: /* top */Typo fixing, typos fixed: December 3, 1980 → December 3, 1980,</p>
<hr />
<div>{{Infobox person<br />
|name=Karin Edman<br />
|nationality=Sweden<br />
|birth_date={{Birth date and age|1980|12|3}}<br />
|website={{URL|wonderkarin.se}}<br />
}}<br />
<br />
'''Karin Edman''' (born December 3, 1980, in Ängelholm) is a Swedish larper, lecturer, organizer and community leader. She lives in Gothenburg, Sweden. <br />
She is mostly known for her feminist activism, mainly to battle sexual harassment and sexualized violence in the larp community. <br />
<br />
==Larps==<br />
<br />
*Återspeglingar: Dimmor över Ethavattnet (2004) Main Organizer<br />
*Återspeglingar II - Grusgudars land (2005) Main Organizer<br />
*[[Landsväg]] (2013) Driver, casting, workshop leader and pacing.<br />
*[[Hinterland]] (2015) Driver, Safety Host<br />
*[[Witches of Ästad Farm]] (2016) Main Organizer<br />
<br />
==Workshops, lectures and other==<br />
<br />
*Cinematic Torture (2014)<br />
*[[A Week in]] Gothenburg (2014) - one of several hosts.<br />
*Utvecklingsforum: Att jobba sig ur krisen (2015) - co-host.<br />
*Workshop: ASMR och lajv (2015) - workshop leader<br />
*Workshop: ASMR and larp (2015) - one of two workshop leaders<br />
*Skrik och Panik för män (2016)- Workshop leader<br />
*Larp women Unite-träff (2015, 2016) - Co-host with Sigrid Neld in 2016<br />
*Taktil beröring (2016) <br />
*Dramatisk modellteckning (2016) - Co-host with [[Anneli Friedner]]<br />
<br />
==Publications==<br />
<br />
*[[Feminism_-_A_Nano-game_Collection|#Feminism - A Nano-game Collection]] (2016)<br />
<br />
==External links==<br />
<br />
*[http://wonderkarin.blogspot.se/ Karin Edman's blog]<br />
<br />
==Facebook Groups==<br />
<br />
*[https://www.facebook.com/groups/larpwomenuniteinternational Larp Women Unite - International]<br />
*[https://www.facebook.com/groups/larpwomenunite/ Larp Women Unite (Sverige)]<br />
<br />
[[Category:People]]<br />
[[Category:Swedish people]]<br />
[[Category:Larp creators]]<br />
[[Category:Larp community builders]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Book_of_Magic_-_Vibrant_fragments_of_Larp_Practices&diff=23555Book of Magic - Vibrant fragments of Larp Practices2021-11-10T01:07:06Z<p>Penguin: /* Contents */Typo fixing, typos fixed: ’s → 's</p>
<hr />
<div>{{Infobox book|name=Book of Magic - Vibrant Fragments of Larp Practices|image=[[File:KP21 Book of Magic.jpg|thumb|The cover of the Knutepunkt 2021 book "Book of Magic - Vibrant fragments of larp practices".]]|editors={{Unbulleted list|[[Kari Kvittingen Djukastein]]|[[Marcus Irgens]]|[[Nadja Lipsyc]]|[[Lars Kristian Løveng Sunde]]|[[Anne Serup Grove]]}}|published=2021|country=Norway}}<br />
==Contents==<br />
<br />
*Dedication to the Belarus community - ''[[Martin Nielsen]]''<br />
**Women's solidarity chains - ''[[Hanna Komar]]''<br />
*Foreword - ''[[Kari Kvittingen Djukastein]], [[Marcus Irgens]], [[Nadja Lipsyc]], [[Lars Kristian Løveng Sunde]]''<br />
*How to read this book<br />
*[https://nordiclarp.org/2021/02/25/an-invitation-to-magic/ An Invitation] - ''[[Karin Edman]]''<br />
<br />
===Enchantment ===<br />
<br />
*''Magic in Infinite Mystery, a manifesto - [[Thibault Schiemann]]''<br />
*''Finding the magic in the mundane - [[Sandy Bailly]], [[Mia Kyhn]]''<br />
*''Elements of larp - [[Berber Wierda]]''<br />
*''A Plot to Bomb the Magic Circle: Chaos Magic in Urban Play - [[Alex Brown]]''<br />
<br />
===Metamorphosis===<br />
<br />
*''The repeated betrayals of worlds of magic lost - A bittersweet memoir - [[Simon Brind]]''<br />
*''Atypical: Journeys of neurodivergent larpers - [[LolV Peregrin]], [[Charlie Haldén]], [[Lea Elias Ise|Lea Elias Isen]], [[Cecilia Dolk]]''<br />
*''[https://nordiclarp.org/2021/03/09/magic-is-real-how-role-playing-can-transform-our-identities-our-communities-and-our-lives/ Magic is Real: How Role-playing Can Transform Our Identities, Our Communities, and Our Lives] - [[Sarah Lynne Bowman]], [[Kjell Hedgard Hugaas]]''<br />
*''Immersion as Therapy - [[Kristine H. Grønningsæter]]''<br />
*''Larp In Leadership Development - [[Maria Kolseth Jensen]]''<br />
*''[https://nordiclarp.org/2021/04/19/the-psychotherapeutic-magic-of-larp/ The Psychotherapeutic Magic of Larp] - [[Elektra Diakolambrianou]]''<br />
*''Living the Dream: Larp as a transformative practic''e ''- [[Kol Ford]]''<br />
*''10 steps for integrating transformative experiences - [[Leïla Teteau-Surel]]''<br />
<br />
===Divination===<br />
<br />
*''[https://nordiclarp.org/2021/06/28/gendered-magic/ Gendered Magic] - [[Marie Møller]]''<br />
*''Lazy Arcanists' Ritual Practices and how to write them - [[Oscar Biffi]]''<br />
*''Konglington: A magical, all inclusive game which purpose is to show off the characters and have fun - [[Kristine H. Grønningsæter]]''<br />
*''A Couple Steps in The Theory of Larp Genres: Russian Magic Mechanics Through the Prism of Standards and Expectations - [[Asya Volodina]]''<br />
*''[https://nordiclarp.org/2021/05/31/rules-are-magic-what-larp-can-learn-from-narrative-rpgs/ Rules are Magic: What Larp can Learn From Narrative RPGs] - [[Johan Dahlberg]], [[Jon Back]]''<br />
*''“The nature of a decomposing head”: Designing Consistent Metaphysics - [[Simon Brind]]''<br />
*''Slow Larp Manifesto - [[Sara Kannasvuo]], [[Ruska Kevätkoski]], [[Elli Leppä]]''<br />
*''Building better magic - [[John Shockley]]''<br />
*''More Than A Few Funny Words: Designing Magic Systems That Convey Challenge & Rigour - [[Sharang Biswas]]''<br />
<br />
===Ecstasy===<br />
<br />
*''Conjuring an auto-erotic larp - [[Leïla Teteau-Surel]]''<br />
*''Terror and Warmth - [[Juhana Pettersson]]''<br />
*''The Erotic in Larp - Handy Tips for Designers - [[Olivia Fischer]]''<br />
<br />
===Illusion===<br />
<br />
*''[https://nordiclarp.org/2021/04/05/six-magickal-techniques/ Six Magickal Techniques] - [[Juan Ignacio Ros]]''<br />
*''Tarot for character design - [[Leïla Teteau-Surel]]''<br />
*''The Magic of the Silicon Screen - [[Rei England]], [[Tara M. Clapper]]''<br />
*''The use of music as a magical element for the larp experience - [[Leandro Godoy]]''<br />
*''Paranormal experiences in larping - [[Erlend Sand Bruer]]''<br />
*''Designing and Playing with Magic and the Supernatural in LARPs - [[Elina Gouliou]], [[Simon Rogers]]''<br />
<br />
===Cultism===<br />
<br />
*''[https://nordiclarp.org/2021/03/22/why-larp-community-matters-and-how-we-can-improve-it/ Why Larp Community Matters and How We Can Improve It] - [[Laura Wood]]''<br />
*''Magic To Fight Monsters: Larp as a spell for claiming my spaces - [[Rei England]]''<br />
*''10 (+1) Tips for Larpers Over 35 - [[Elektra Diakolambrianou]]''<br />
*''Recipe for a magical larp experience - [[Torun Hegre]]''<br />
*''[https://nordiclarp.org/2021/08/13/15523/ Larp as Magical Practice: finding the power from within] - [[Axiel Cazeneuve]]''<br />
*''[https://nordiclarp.org/2021/06/14/we-share-this-body-tools-to-fight-appearance-based-prejudice-at-larps-for-participants-and-organizers/ We Share This Body: Tools to Fight Appearance-Based Prejudice at Larps] - [[Karijn van der Heij]]''<br />
<br />
===Evocation===<br />
<br />
*''[https://nordiclarp.org/2021/07/12/immersion-through-diegetic-writing-in-character/ Immersion through Diegetic Writing in Character] - [[Siri Sandquist]]''<br />
*''Le Jean-Michel Douchebag Technique - [[Michael Freudenthal]]''<br />
*''[https://nordiclarp.org/2021/08/25/through-someone-elses-eyes-a-confession/ Through someone else's eyes: a confession] - [[Stefano Kewan Lee]]''<br />
*''[https://nordiclarp.org/2021/07/26/in-defence-of-selfishness-and-the-beauty-of-a-no/ In Defence of Selfishness: And the Beauty of a No] - [[Mia Kyhn]]''<br />
*''Larping Before the Larp: the magic of preparatory scenes - [[Mo Holkar]]''<br />
*''Let Me Look Into Your Future - [[Susan ''Suus'' Mutsaers|Suus Mutsaers]], [[René van den Berg]]''<br />
*''Creating Magical Romance Play - [[Sandy Bailly]]''<br />
*''Summon All the Demons: The exciting world of larp demonology - [[Kol Ford]]''<br />
*''The magic of stories: Synergistic Storytelling - [[Chris Hartford]]''<br />
*''[https://nordiclarp.org/2021/05/17/a-ramble-in-five-scenes/ A Ramble in Five Scenes] - [[Inge-Mette Petersen]]''<br />
<br />
===''Other''===<br />
<br />
*Ludography<br />
*Index<br />
<br />
[[Category:Books]]<br />
[[Category:Knutepunkt-books]]<br />
[[Category:Knutepunkt runs in Norway]]<br />
[[Category:Knutepunkt 2021]]<br />
[[Category:Book of Magic]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=End_of_the_Line&diff=23551End of the Line2021-10-22T03:41:58Z<p>Penguin: Tempate fix</p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
|first_run={{start date|March 7, 2016}} in Finland<br />
|name=End of the Line<br />
|image=<br />
|tagline=<br />
|participants=66<br />
|duration= 6 hours<br />
|website=<br />
|designers=[[Martin Elricsson]], [[Bjarke Pedersen]], [[Juhana Pettersson]]<br />
|techniques=<br />
}}<br />
'''End of the line''' was the first official larp under the One World of Darkness produced by White Wolf and Odyssé since the intellectual property was purchased by Paradox Entertainment in October 2015. It featured a rave frequented by vampires, and the main themes were hunting and being hunted. <br />
<br />
The first run of the larp took place as part of A Week in Finland before Solmukohta 2016, at Lapinlahden sairaala, a former mental asylum near central Helsinki that is now used for cultural events. The play area was a building off to the side of the hospital that recently housed squatters.<br />
<br />
The larp was run again in Berlin in 2017, as part of World of Darkness Berlin. <br />
<br />
==Full credits==<br />
<br />
<br />
'''Designers:''' Bjarke Pedersen, Juhana Pettersson & Martin Elricsson<br />
<br />
'''Producers:''' José Jácome & Mikko Pervilä<br />
<br />
'''Character writers:''' Elin Nilsen, Jørn Slemdal & Mika Loponen<br />
<br />
'''Decoration:''' Marcus Engstrand, Anders Davén & Aleksander Nikulin<br />
<br />
'''Documentation:''' Tuomas Hakkarainen, Tuomas Puikkonen, Julius Konttinen & Joona Pettersson<br />
<br />
'''Catering:''' Kasper Larson & Aarne Saarinen<br />
<br />
'''Production assistants:''' Outi Mussalo, Tia Carolina Ihalainen, James Knowlden, Bob Wilson, Irrette Cziezerski, Jukka Seppänen & Ville-Eemeli Miettinen<br />
<br />
'''Featuring:''' Suicide Club (Gabriella Holmström & Ossian Reynolds)<br />
<br />
'''Produced by:''' White Wolf Publishing and Odyssé with Solmukohta and Inside Job Agency<br />
<br />
==External links==<br />
<br />
A description of the larp by [[Sarah Lynne Bowman]] at nordiclarp.org<br />
https://nordiclarp.org/2016/03/21/end-line-white-wolfs-first-official-nordic-style-larp/</div>Penguinhttps://nordiclarp.org/w/index.php?title=Johanna_Koljonen&diff=23550Johanna Koljonen2021-10-19T01:26:27Z<p>Penguin: /* top */Typo fixing, typos fixed: the the → the</p>
<hr />
<div>{{Infobox person<br />
|name = Johanna Koljonen<br />
|image=JohannaKoljonen2010.jpg<br />
|nationality=Finland<br />
|organization={{unbulleted list|[[Nordic Larp Talks]]|[[Knutepunkt]]}}<br />
|website={{URL|johannakoljonen.wordpress.com}}<br />
|citizenship=Sweden|birth_date={{Birth date and age|1978|06|17}}|years_active=1995-present}}<br />
'''Johanna Koljonen''' is an experience designer and media analyst, with a continuing career as a writer, broadcaster, author and critic. She is a popular lecturer on larp and topics related to narrative participation. She was lead editor of and a significant contributor to the 2019 volume Larp Design. Her groundbreaking larp criticism, in essays like “Eye-Witness to the Illusion: The Impossibility of 360° Role-Playing” and “The Dragon Was the Least of it: Larp As Ephemera and Ruin” are widely quoted in the field. She is he co-author of the book-length larp autopsy [[Dragonbane - The Legacy|Dragonbane – The Legacy]]. She also won the innovator category of the The Swedish Grand Journalism Prize of 2011.<br />
<br />
Johanna co-founded the [[Nordic Larp Talks]] together with [[Andie Nordgren]] and [[Petter Karlsson]] and has hosted them since 2010.<br />
<br />
<br />
==Larps==<br />
<br />
===Larpwright (designer/co-designer)===<br />
<br />
*''Fenriskampanjen'', ca 1996-1999<br />
<br />
===Additional Design===<br />
<br />
*[[Inside Hamlet|''Inside Hamlet'']], 2015, 2017, 2018, conceptual design; 2018, workshop design<br />
*''[[BAPHOMET]]'', additional design<br />
*<br />
<br />
===Executive producer===<br />
<br />
*[[Inside Hamlet|''Inside Hamlet'']], 2018<br />
<br />
===Character Writing===<br />
<br />
*[[Hamlet Inifrån|''Hamlet Inifrån'']], 2002<br />
<br />
==Lectures==<br />
<br />
*Safety and Calibration in Larp, Larpwriter Summerschool, July 2016<br />
<br />
<br /><br />
<br />
==Short Talks==<br />
<br />
*[https://www.youtube.com/watch?list=PLisM8wqUhQv3NRxtGXLrp5kWL6NtGGHbt&v=qHKLE5GOBLY Loyalty to World – Fader Talk], Larpwriter Summer School, July 2016<br />
*[https://www.youtube.com/watch?v=_iSoJhfmcfc Pressure on Player – Fader Talk], Larpwriter Summer School, July 2016<br />
<br />
<br /><br />
==Editor==<br />
<br />
*Assistant editor, [[What Do We Do When We Play?|''What Do We Do When We Play?'']], 2020.<br />
*[[Larp Design: Creating Role-play Experiences|''Larp Design: Creating Role-Play Experiences'']], Bifrost 2019, with Jaakko Stenros, Anne Serup Grove, Aina Skjønsfjell, and Elin Nielsen.<br />
*Founder, with Jaakko Stenros, and editor in chief of the ''[[panclou]]'' role-playing game fanzine (1997-), which had a formative effect on the early developments of the live role-playing theory movement in the Nordic Countries.<br />
<br />
==Author==<br />
<br />
*'Carolus Rex. The Flagship of Enclosed Space Opera.' in Markus Montola and Jaakko Stenros, eds: ''Nordic Larp'', Fëa Livia 2010.<br />
*'En Stilla Middag Med Familjen. First Person Bourgeois Drama.' in Markus Montola and Jaakko Stenros, eds: ''Nordic Larp'', Fëa Livia 2010.<br />
*'Dragonbane. Tangible Fantasy, Plausible Magic.' (with Tiinaliisa Multamäki) in Markus Montola and Jaakko Stenros, eds: ''Nordic Larp'', Fëa Livia 2010.<br />
*Introduction to the catalogue for Game Continent at the Aros Modern Museum in Aarhus. Game Continent was a 2010 work by Anders Bojen and Kristoffer Ørum.<br />
*’The Dragon Was the Least of It: Dragonbane and LARP as Ephemera and Ruin’, Montola & Stenros (eds): ''Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games''. Ropecon ry, 2008.<br />
*‘Eye-Witness to the Illusion. On the Impossibility of 360° Role-Playing’, Donnis, Gade, & Thorup (eds): ''Lifelike''. Knudepunkt 2007, 2007.<br />
*‘I could a tale unfold whose lightest word would harrow up thy soul. Lessons from ''Hamlet''’, Montola & Stenros (eds): ''Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination''. Ropecon ry 2004.<br />
*‘Why do bad LARPS happen to good people?’, Gade, Thorup & Sander (eds): ''As Larp Grows Up. Theory and Methods in Larp'', Projektgruppen KP03, 2003.<br />
<br />
<br />
Contributor to [[panclou]], [[Roolipelaaja]] and [[Playground Magazine]].<br />
<br />
<br /><br />
[[Category:People]]<br />
[[Category:Finnish people]]<br />
[[Category:Larp authors]]<br />
[[Category:Larp community builders]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Annika_Waern&diff=23549Annika Waern2021-10-19T01:26:05Z<p>Penguin: Typo fixing, typos fixed: nordic → Nordic, september → September, 2004-2008 → 2004–2008 (9)</p>
<hr />
<div>{{Infobox person<br />
| name = Annika Waern<br />
| nationality = Sweden<br />
| website = {{URL|annikawaern.wordpress.com}}<br />
|image=Annika Waern.png|birth_date=1960|occupation=University Professor|residence=Uppsala|honours=DiGRA Scholar and HEVGA Fellow.}}<br />
<br />
'''Annika Waern''' is a larp designer and organiser, and game studies academic, from Sweden. During 2004–2008, she was the coordinator of the EU project IPerG, known for its groundbreaking investigations into pervasive games. Her academic publications primarily focus on the design and study pervasive larp productions such as [[Prosopopeia|Momentum]] and [[Conspiracy for Good]]. As a designer, she has also been a contributor to productions exploring novel formats, such as the pervasive interactive performance [[Interference]] and the larp musical [[Cabaret]]. She has also designed several smaller scenarios, of which some have been featured at [[Prolog]], Sandcon, and [[Stockholm Scenario Festival|Stockholm Scenario festival]]. <br />
<br />
===Lectures===<br />
Workshop co-organiser, "Larping (Live Action Role Playing) as an Embodied Design Research Method". Designing Interactive Systems Conference 2019, San Diego, USA.<br />
<br />
Keynote Speaker, CHIPlay 2016. ‘[https://dl.acm.org/doi/abs/10.1145/2967934.2967935 Play, participation and empowerment: Design strategies and dilemmas]'. Austin, Texas, USA.<br />
<br />
Invited speaker, Activating play symposium. Presented topic: “Engaging with structure”. University of Eindhoven, September 2015, Eindhoven, Germany.<br />
<br />
Inspirational talk and workshop.''Your larp sucked! How to get meaningful feedback from players.'' Knudepunkt 2015, Ringe, Denmark, March.<br />
<br />
===Short Talks===<br />
Invited Speaker, Pyrkon Fan Festival 2017, Poznan, Poland<br />
<br />
Nordic Larp talks, Oslo, Norway, April 2013. ''How can we know what actually happened in a larp''. <nowiki>http://nordiclarptalks.org/how-can-we-know-what-actually-happened-in-a-larp/</nowiki><br />
<br />
===Editor===<br />
Waern, A. and Axner, J. Shuffling the deck: The Knutpunkt 20918 book. ETC Press, February 2018.<br />
<br />
Montola, M., Stenroos J. and Waern, A. Pervasive Games: Theory and design. Morgan Kaufmann, June 2009.<br />
<br />
===Author===<br />
''Selected writings on larp.''<br />
<br />
Waern, A., Rajkowska, P., Johansson, K. B., Back, J., Spence, J., & Løvlie, A. S. (2020, April). Sensitizing Scenarios: Sensitizing Designer Teams to Theory. In ''Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.''<br />
<br />
Waern, A. (2020) How to Gather Feedback from Players. In [[Larp Design: Creating Role-play Experiences]].<br />
<br />
Segura, Elena Márquez, Katherine Isbister, Jon Back, and Annika Waern. "Design, appropriation, and use of technology in larps." In ''Proceedings of the 12th International Conference on the Foundations of Digital Games'', p. 53. ACM, 2017.<br />
<br />
Annika Waern and Jaakko Stenros (2015) Trust and intimate Interaction in Nordic larp. Embarrassing Interactions workshop, CHI’15, Seoul, Korea.<br />
<br />
Back, J. and Waern, A. (2013) We are two strong women” – Designing Empowerment in a Pervasive Game. Proceedings of DIGRA 2013. Atlanta, Georgia.<br />
<br />
Waern, Annika, Montola, Markus and Stenros, Jaakko. The Three-Sixty Illusion: Designing For Immersion in Pervasive Games. Proceedings of CHI’09: International Conference on Computer-Human Interaction. Boston, MA April 2009. Pages 1549–1558.<br />
<br />
Montola,M., Stenros, J., and Waern, A. (2009). Philosophies and strategies of pervasive larp design. Book of Knudepunkt 2009. Pages 198–222.<br />
<br />
Jonsson, Staffan and Waern, Annika. (2008) The art of game-mastering pervasive games. In proceedings of ACE’08: The international conference on Advances in Computer Entertainment Technology, Yokohama, Japan, December 2008. Pages 224–231.<br />
<br />
Bichard, John Paul and Waern Annika. (2008) Pervasive Play, Immersion and Story: designing Interference. In proceedings of DIMEA '08: the 3rd international conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece, September 2008. Pages 10–17.<br />
<br />
Stenros, J., Montola, M. & Waern, A. (2007): Post Mortem Interaction. Social Play Modes in Momentum. In Donnis, J., Gade, M. & Thorup, L. (2007): Lifelike Copenhagen, Projektgruppen KP07. The book for Knudepunkt 2007. Pages 131–145.<br />
<br />
Jonsson, S., Waern, A., Montola, M. & Stenros, J. (2007) Game Mastering a Pervasive Larp. Experiences from Momentum. In Magerkurth, Carsten & al. (2007): Proceedings of the 4th International Symposium on Pervasive Gaming Applications PerGames 2007, June 11.-12. Salzburg, Austria. Pages 31–39.<br />
<br />
Stenros, J., Montola, M., Waern, A. & Jonsson, S'''.''' (2007): ''Play it for Real: Sustained Seamless Life/Game Merger in Momentum.'' In Baba, Akira (ed.) (2007): Proceedings of DiGRA 2007 Situated Play conference, September 24.-28, The University of Tokyo, Tokyo, Japan. Pages 121–129.<br />
<br />
Jonsson, Staffan and Montola, Markus and Waern, Annika and Ericsson, Martin (2006) Prosopopeia: Experiences from a Pervasive Larp. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, June 2006, Hollywood, California, USA.<br />
<br />
===Larp Design===<br />
"Angel Falls" (2021) - Bespoke scenario for Second Life for up to 12 players and two game masters. Co-designed with Celia Pearce and Jenn Frank. Featured at Slarpfest 2021 and Reconnect Online Performance Festival 2021.<br />
<br />
"A thousand dreams" (2020) - Postal mail larp for up to 24 players. Staged September - December 2020.<br />
<br />
"Return to Innocence" (2019) - Scenario for up to 30 players co-designed with Celia Pearce. Featured at Sandcon 2019.<br />
<br />
"The Race" (2019) - Educational scenario for 4-8 players. Co-designed with Malcolm Campbell, and Mia Häggström. Available at https://gifting.digital/the-space-race/ <br />
<br />
"The Gift" (2019) - Educational scenario for 4-8 players. Available at https://gifting.digital/the-gift/. Featured at Nordic Edularp conference 2018.<br />
<br />
"The Object" (2019) - Educational scenario for 4-9 players. Co-designed with Jon Back and Karin Johansson. Available at https://gifting.digital/the-object-3/<br />
<br />
"You Want it Darker" (2017) - Scenario for 4-8 players. Featured at Stockholm Scenario Festival 2017. Available at https://scenariofestival.se/archive/scenarios-2017/you-want-it-darker/<br />
<br />
[[Cabaret]] - a larp musical (Staged three times in Stockholm, 2013–2017)<br />
<br />
"Revolver" (2014) - Featured at Prolog 2014.<br />
<br />
"Codename Heroes" (2011-2012) - Pervasive interactive experience. Co-designed with Jon Back and co-organised with [[Understockholm]].<br />
<br />
[[Interference]] (2008) - Staged in Stockholm and Düsseldorf 2008.<br />
<br />
==External Links==<br />
<br />
*Professional home page: https://katalog.uu.se/empinfo/?id=N13-228<br />
*Blog: {{URL|annikawaern.wordpress.com}}<br />
*Integrated Project on Pervasive Games: https://cordis.europa.eu/project/id/004457<br />
<br />
[[Category:People]]<br />
[[Category:Swedish people]]<br />
[[Category:Larp academics]]<br />
[[Category:Larp creators]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Susanne_Vejdemo&diff=23548Susanne Vejdemo2021-10-19T01:25:59Z<p>Penguin: Typo fixing, typos fixed: greek → Greek, 2017-2018 → 2017–2018</p>
<hr />
<div>{{Infobox person<br />
|name=Susanne Vejdemo<br />
|nationality=Sweden<br />
|organization=<br />
|birth_date={{Birth year and age|1982}}<br />
|image=Susannevejdemo.jpg<br />
|website=<br />
}}<br />
<br />
'''Susanne Vejdemo''' is a linguist, larper, and larpwright. She's Swedish, but currently lives in New York, USA. She often writes games involving politics or ethical dilemmas.<Br><br />
<br />
==Larps==<br />
<br />
*Frizon, 2010, Sweden. A mobile adventure/drama larp about the legacy of a past genocide. With [[Daniel Armyr]].<br />
*Once More with Passion, 2011, Sweden. A chamber larp about the nature of inter-human conflict. With [[Elli Åhlvik|Elli Garperian]].<br />
*[http://vejdemo.se/drom/ A Midsummer Night's Dream] - A Shakespeare larp. With [[Love Sjögren]], [[Constance Bell Long]], [[Stefan Björk]].<br />
*[[Granny's Great-granny's Tiara]], 2012. A chamber larp about the Swedish female gender role and mother-daughter relationships. With [[Daniel Armyr]]. Available on [https://www.drivethrurpg.com/product/309134/Grannys-Great-Grandmas-Tiara-PDF DriveThruRPG].<br />
*[[Suffragette!|Suffragett!]], 2014. A larp about the Women's Right to Vote movement in 1918, in collaboration with Hallwylska Museet. With [[Daniel Armyr]], [[Cecilia Billskog]], [[Siri Sandquist]].<br />
*The Ancestral Farm, 2014. A chamber larp about the Swedish male gender role and father-son relationships. With [[Daniel Armyr]].<br />
*So Mom I Made This Sex Tape, 2016 in [[Feminism: A Nano-Game Anthology|#Feminism: A Nano-Game Anthology]], Different generations (waves) of feminists argue it out about sex, porn and what the main point of feminism really is. Available here https://feministnanogames.wordpress.com/ . Sessions of this game has been recorded in podcasts like: [https://podcastaddict.com/episode/110915748 Gauntlet Run 1], [https://podcastaddict.com/episode/110915748 Gauntlet Run 2] , [http://sasgeek.com/podcasts/60-so-mom-i-made-this-sex-tape-feminism/ She's A Super Geek #60]. The game was also part of the "[https://medium.com/@futuryst/theatre-in-pandemic-an-experimental-syllabus-ac66885e886b Theatre in Pandemic: An Experimental Syllabus]" (by Stuart Candy (School of Design) and Nica Ross (School of Drama), Carnegie Mellon University). <br />
*[https://gamewrap.interactiveliterature.org/vol2/now-listen-young-lady/ Now Listen Young Lady,] a larp about intergenerational conflicts and gender roles. published in GameWrap#2 2017<br />
*[https://scenariofestival.se/archive/scenarios-2017/athenas-chosen/ Athena's Chosen, 2017]. A larp set in Arcadian Ancient Greece about power, empowerment, lust, love, faith, choice, drama, and Greek goddesses. With [[Anna-Karin Linder]].<br />
*[https://suffragettelarp.wordpress.com/ Suffragette! International], 2018. An expanded version of the 2014 Suffragett! larp, with participants from all over Europe, playing characters based on their own countries' women's movement heroes in 1912. With [[Siri Sandquist]], [[Rosalind Göthberg]], [[Christina Bodling]].<br />
*[https://flaglarp.wordpress.com/ Fight Like A Girl]. 2018. An international post-ap larp "about the suffragette wars of the 22nd century." With [[Frida Gamero]] and [[Karin Fonnaland]].<br />
*[http://www.goldencobra.org/pdf/2020/VejdemoBradshaw_Exodiplomacy.pdf Exodiplomacy]. 2021. A research-based game about how we talk to each other. And aliens. With [[Marshall Bradshaw]].<br />
*Bad Omens. 2021. A larp about Angels, Demons, Apocalypses, Shenanigans. (Official script TBA )<br />
<br />
==Other events==<br />
Susanne has held several workshops on good ways (and bad ways) to use ciphers, puzzles and codes in larps. A small pamphlet is available [http://susanne.vejdemo.se/lajv/chiffer/chifferbokFINAL.pdf here].<br />
<br />
Susanne and [[Anna Westerling]] held a seminar and a workshop about collaborations between larps and museums at the Swedish State Museums yearly convention in 2015.<br />
<br />
Together with [[Eva Wei]], Susanne held a workshop on culturally and ethnically based discrimination in the Swedish larp scene, on [[Prolog]] 2016.<br />
<br />
Susanne has held workshops on how to create fake magic rituals in larps at various larps and cons, e.g. Intercon 2020. See "[https://nordiclarp.org/2018/02/27/group-improvisation-larp-rituals/ Group improvisation of Larp Rituals]".<br />
<br />
Susanne has led sampler (play what you want) sessions of [[Feminism: A Nano-Game Anthology|#Feminism: A Nano-Game Anthology]] at several cons.<br />
<br />
Susanne often facilitates run of an online version of So Mom I Made This Sex Tape,from [[Feminism: A Nano-Game Anthology|#Feminism: A Nano-Game Anthology]], using this simple template (TBA), or this more advanced template (TBA; created by [[Gerrit Reininghaus]].)<br />
<br />
Susanne was editor of [https://arrtankar.wordpress.com/ Arrtankar] 2017–2018, a Swedish community blog about larp design.<br />
<br />
==Articles==<br />
<br />
*[[Anpassningsstrategier i lajvspråk]] (Adaption strategies in larp conlangs), 2004. Master thesis, Stockholm University. Available [http://tolkiensarda.se/new/alster/lajvsprak.pdf here]<br />
*''Confessing, Gossipping and Confronting as conscious tools for a better larp'', 2015. Available at [https://workshophandbook.wordpress.com/2015/02/02/confessing-gossipping-and-confronting-as-conscious-tools-for-a-better-larp/ The Larp Workshop Handbook].<br />
*''Design Strategies for Discussion-Heavy Larps'', 2016, with [[Theo Axner]]. In [[Larp Realia - Analysis, Design, and Discussions of Nordic Larp]] and on nordiclarp.org.<br />
*[https://nordiclarp.org/2018/02/27/group-improvisation-larp-rituals/ Group improvisation of Larp Rituals] , 2018 (a workshop). (Susanne has facilitated this at various cons and larps.) Knutpunkt proceedings. With Elli Garperian.<br />
*[https://nordiclarp.org/2018/02/21/play-lift-not-just-lose/ Play to Lift, Not Just to Lose], 2018. Knutpunkt proceedings and nordiclarp.org.<br />
<br />
[[Category:People]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Alexandria&diff=23547Alexandria2021-10-19T01:25:35Z<p>Penguin: /* top */Typo fixing, typos fixed: Furthermore → Furthermore,</p>
<hr />
<div>{{Infobox website<br />
| name = Alexandria<br />
| logo = Alexandria website logo.png<br />
| logo_alt = Alexandria website logo<br />
| logo_caption = Alexandria.dk logo<br />
| screenshot = Alexandria development chart.png<br />
| caption = Content in Alexandria over time<br />
| url = {{URL|alexandria.dk}}<br />
| commercial = No<br />
| registration = No<br />
| language = English, Danish, Swedish, Norwegian, German<br />
| owner = [[Peter Brodersen]]<br />
| launch_date = {{Start date and age|2003|3|1}}<br />
| current_status = Online<br />
}}<br />
'''Alexandria.dk''' is a public searchable database of Nordic roleplaying conventions and the games (scenarios, LARPS, designer board games) run on these. The site has been under development since 2000 and was publicly announced on the Danish webforum [[RPGFORUM]] at March 1, 2003. It was based on the database model for [[Project R'lyeh]], also coded by [[Peter Brodersen]].<br />
<br />
As of October 2021 the site contains information for more than 9,900 scenarios, 5,500 persons, and 1,400 conventions (including 700 from Denmark, 500 from Sweden, and 100 from Norway).<br />
<br />
Some game authors publish the full game as a digital download at the site. A diskette symbol next to a game title denotes that it has downloadable content. About 1,900 scenarios are available for download.<br />
<br />
Furthermore, hundreds of magazines, fanzines and club newsletters have been registered with information of more than 3,500 articles.<br />
<br />
The database is run by [[Peter Brodersen]] and opened in 2003. In 2020 the source code as well as an API to download all the content from the site was released.<br />
<br />
==External links==<br />
* [https://alexandria.dk/ Alexandria.dk]<br />
* [https://gitlab.com/brodersen/alexandria Web site source code available on GitLab]<br />
* [https://loot.alexandria.dk/AlexandriaOffline.zip Daily downloadable file for offline browsing]<br />
* [https://alexandria.dk/en/export Data available as JSON export]<br />
<br />
[[Category:Projects]] [[Category:Websites]]</div>Penguinhttps://nordiclarp.org/w/index.php?title=Off-Game_Sign&diff=23546Off-Game Sign2021-10-19T01:25:24Z<p>Penguin: /* Signs */Typo fixing, typos fixed: ie → i.e.</p>
<hr />
<div>{{stub}}<br />
A code word to indicate that what follows is non-diegetic information, a sign that a player makes to communicate that they are not present diegetically or a symbol to indicate that an object is not diegetically interactable or should be ignored.<br />
<br />
==Signs==<br />
[[File:Off-game hand-sign.png|thumb|Fist on head to indicate that the player is not diegetically present.]]Several hand gestures or signals have been in use in the Nordic larp scene (and elsewhere, perhaps universally) since at least the 1990s, and spread organically over time. A common one being forming a "T" (for ''timeout'') with the hands or raising a fist above the head. The "timeout" sign is most often used by players engaged in diegetic conversation when they either need to ask a non-diegetic question or convey important non-diegetic information to the other player somewhat discreetly. The fist over the head is commonly used to indicate that the player is to be ignored, i.e. is not present diegetically (for instance if a "dead" character needs to move somewhere encountering other players on the way).<br />
<br />
==Symbols==<br />
[[File:Offgame-runes.gif|thumb|Variants of the Off-game runes common in Sweden and Norway.]]<br />
A symbol very common in Sweden (and also in Norway, with a slight variation) is the "''off-game rune''" (also known as ''Utgårdsrunan'', "''Outyards rune''") which indicates that an object (such as a chest or door) is not "in-game", and should be ignored. Commonly used to mark a pouch or similar carried during the larp in which the player stores non-diegetic items they need during the larp (such as medicine, a phone or other items). The creation of the Off-game rune is attributed to [[Gabriel Sandberg]]<ref>Lajv 101, https://www.lajv101.com/off-runa-mm/</ref> in the 1990s.<br />
<br />
In some Nordic larps, especially geared towards international players, the symbol has simply been replace with the text "''OFF GAME''".<br />
<br />
==Code words==<br />
Sometimes during the course of the larp a player might need to ask another player something out of game discreetly and then quickly return to playing by using a code word - often in conjunction with a hand signal such as timeout. This has for instance been used to convey some diegetic effect that is not obvious (''"You have been poisoned"''), to ask for knowledge that the character would know but the player might not or any other non-diegetic information that cannot be easily conveyed diegetically (e.g. ''"I'm an organizer and I need to get out of this scene because I have important things to do"'' or ''"You might recognize me as a character I played previously but I've actually switched characters"''). <br />
<br />
Before there were established check-in/calibration techniques code words like these were also used for that purpose, for instance to check if a player was comfortable with a certain action or wanted to deescalate or escalate.<br />
<br />
==References==<br />
<br />
[[Category:Techniques]]<br />
<references /></div>Penguinhttps://nordiclarp.org/w/index.php?title=EntreRevs&diff=23545EntreRevs2021-10-19T01:25:21Z<p>Penguin: /* top */Typo fixing, typos fixed: short term → short-term</p>
<hr />
<div>'''[http://entrerevs.wix.com/entrerevs#!english/cemb EntreReVs]''' is an annual Spanish larp convention which has been running since 2013. It is organized in different locations around Spain to avoid associations with local groups and styles.<br />
<br />
It includes lectures, workshops, debates and, in a smaller number, short larps. However, the most relevant in EntreReVs is the chance to meet creative people from all over Spain (and hopefully from other places too in the near future) with different ideas and approaches regarding larp.<br />
<br />
<br />
Its short-term goals are:<br />
<br />
-To provide a meeting point for those interested in larping. Improving the cooperation among the different groups from all over Spain to ease the exchange of ideas.<br />
<br />
-To become the Spanish larp's showcase for the international larp community.<br />
<br />
EntreRevs will provide English activities from 2016. Any non Spanish speaker can collaborate either in person or via pre-recorded video or streaming.<br />
<br />
<br />
==List of EtreRevs==<br />
{| class="wikitable"<br />
|-<br />
! Conference<br />
! Location & time<br />
|-<br />
|[[EntreRevs 2013]]<br />
|Al Jatib's caves, in Baza (Granada), Spain<br />
|-<br />
|[[EntreRevs 2014]]<br />
|El Rellano inn, Molina de Segura (Murcia), Spain<br />
|-<br />
|[[EntreRevs 2015]]<br />
|Madrid, Spain<br />
|-<br />
|[[EntreRevs 2015]]<br />
|Alborache, Valencia, Spain</div>Penguin