https://nordiclarp.org/w/api.php?action=feedcontributions&user=Nath&feedformat=atomNordic Larp Wiki - User contributions [en]2024-03-28T12:54:56ZUser contributionsMediaWiki 1.34.2https://nordiclarp.org/w/index.php?title=Price_of_Inspiration&diff=5761Price of Inspiration2016-05-17T00:43:45Z<p>Nath: </p>
<hr />
<div>''Price of Inspiration''<br />
<br />
Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016<br />
<br />
Price of Inspiration is a psychological game with urban fantasy elements. It is not intended to be a horror larp, but support a wide range of emotional and introspective play. It draws on the work of such writers as Lovecraft and Gaiman.<br />
<br />
The premise is a group of artists and hobbyist attending a creativity retreat for the weekend. Player characters are welcome but not required to provide the workshop content for the event. <br />
<br />
Players are asked to 'be careful' when dicussing what happens in Price of Inspiration. The larp has low transparency and includes the potential for investigation play so is weakened by 'spoilers.'<br />
<br />
== Creation and presentations ==<br />
<br />
The larp was written by [[Nathan Hook]] and [[Nina Teerilahti]] under the group name [[Catharsis Productions]]. They presented it in English language in Finland in March 2016.<br />
<br />
A second run is intended for October 2016.<br />
<br />
While an entirely seperate larp with seperate characters, different themes and new techniques, it is imagined as being in the same wider world as the larp [[Pan]].<br />
<br />
== Techniques ==<br />
<br />
PoI is written as a simulationist larp. There is the possibility for investigation, but no need for characters to progress with this. Players are encouraged to play their characters in a realistic fashion. It explicitly has no pre-determined ending, and events are free to play out naturally. <br />
<br />
A light meta-technique is used to play on occult elements. Certain in-game events can trigger players to be given meta-instructions via 'letters of note.'<br />
<br />
The larp does not include harmful violence, but includes an abstraction for physical restraint.<br />
<br />
== Info ==<br />
<br />
Players: 18 players, 2 organisers playing characters, 1 chef playing a character. (for first run)<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops. <br />
<br />
Player fee: 140 Euro (same price for both March 2016 and October 2016 presentations)<br />
<br />
Logistics: The larp is run as fully catered, in a holiday home location with modern facilities. <br />
<br />
Website: https://priceofinspiration.wordpress.com/ https://catharsisp.wordpress.com/<br />
<br />
Pictures from March 2016 run: https://www.dropbox.com/sh/063p76r8gtv6h7f/AAA8L0fD3zud1I7YMrM0AujWa?dl=0</div>Nathhttps://nordiclarp.org/w/index.php?title=Price_of_Inspiration&diff=5639Price of Inspiration2016-03-19T22:19:35Z<p>Nath: </p>
<hr />
<div>''Price of Inspiration''<br />
<br />
Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016<br />
<br />
Price of Inspiration is a psychological game with horror and urban fantasy elements. It is not intended to be a horror larp, but support a wide range of emotional and introspective play. It draws on the work of such writers as Lovecraft and Gaiman.<br />
<br />
The premise is a group of artists and hobbyist attending a creativity retreat for the weekend. Player characters are welcome but not required to provide the workshop content for the event. <br />
<br />
Players are asked to 'be careful' when dicussing what happens in Price of Inspiration. The larp has low transparency and includes the potential for investigation play so is weakened by 'spoilers.'<br />
<br />
== Creation and presentations ==<br />
<br />
The larp was written by [[Nathan Hook]] and [[Nina Teerilahti]] under the group name [[Catharsis Productions]]. They presented it in English language in Finland in March 2016.<br />
<br />
A rerun is intended for late in 2016 but has not yet been announced.<br />
<br />
While an entirely seperate larp with seperate characters, different themes and new techniques, it is imagined as being in the same wider world as the larp [[Pan]].<br />
<br />
== Techniques ==<br />
<br />
PoI is written as a simulationist larp. There is the possibility for investigation, but no need for characters to progress with this. Players are encouraged to play their characters in a realistic fashion. It explicitly has no pre-determined ending, and events are free to play out naturally. <br />
<br />
A light meta-technique is used to play on occult elements. Certain in-game events can trigger players to be given meta-instructions via 'letters of note.'<br />
<br />
The larp does not include harmful violence, but includes an abstraction for physical restraint.<br />
<br />
== Info ==<br />
<br />
Players: 18 players, 2 organisers playing characters, 1 chef playing a character.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 140 Euro for March 16 run.<br />
<br />
Logistics: The larp is run as fully catered, in a holiday home location with modern facilities. <br />
<br />
Website: https://priceofinspiration.wordpress.com/<br />
<br />
Pictures from March 2016 run: https://www.dropbox.com/sh/063p76r8gtv6h7f/AAA8L0fD3zud1I7YMrM0AujWa?dl=0</div>Nathhttps://nordiclarp.org/w/index.php?title=Price_of_Inspiration&diff=5638Price of Inspiration2016-03-19T19:44:51Z<p>Nath: </p>
<hr />
<div>''Price of Inspiration''<br />
<br />
Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016<br />
<br />
Price of Inspiration is a psychological game with horror and urban fantasy elements. It is not intended to be a horror larp, but support a wide range of emotional and introspective play. It draws on the work of such writers as Lovecraft and Gaiman.<br />
<br />
The premise is a group of artists and hobbyist attending a creativity retreat for the weekend. Player characters are welcome but not required to provide the workshop content for the event. <br />
<br />
Players are asked to 'be careful' when dicussing what happens in Price of Inspiration. The larp has low transparency and includes the potential for investigation play so is weakened by 'spoilers.'<br />
<br />
== Creation and presentations ==<br />
<br />
The larp was written by [[Nathan Hook]] and [[Nina Teerilahti]] under the group name [[Catharsis Productions]]. They presented it in English language in Finland in March 2016.<br />
<br />
A rerun is intended for late in 2016 but has not yet been announced.<br />
<br />
While an entirely seperate larp with seperate characters, different themes and new techniques, it is imagined as being in the same wider world as the larp [[Pan]].<br />
<br />
== Techniques ==<br />
<br />
PoI is written as a simulationist larp. There is the possibility for investigation, but no need for characters to progress with this. Players are encouraged to play their characters in a realistic fashion. It explicitly has no pre-determined ending, and events are free to play out naturally. <br />
<br />
A light meta-technique is used to play on occult elements. Certain in-game events can trigger players to be given meta-instructions via 'letters of note.'<br />
<br />
The larp does not include harmful violence, but includes an abstraction for physical restraint.<br />
<br />
== Info ==<br />
<br />
Players: 18 players, 2 organisers playing characters, 1 chef playing a character.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 140 Euro for March 16 run.<br />
<br />
Logistics: The larp is run as fully catered, in a holiday home location with modern facilities. <br />
<br />
Website: https://priceofinspiration.wordpress.com/</div>Nathhttps://nordiclarp.org/w/index.php?title=Price_of_Inspiration&diff=5637Price of Inspiration2016-03-19T19:44:05Z<p>Nath: </p>
<hr />
<div>''Price of Inspiration''<br />
<br />
Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016<br />
<br />
Price of Inspiration is a psychological game with horror and urban fantasy elements. It is not intended to be a horror larp, but support a wide range of emotional and introspective play. It draws on the work of such writers as Lovecraft and Gaiman.<br />
<br />
The premise is a group of artists and hobbyist attending a creativity retreat for the weekend. Player characters are welcome but not required to provide the workshop content for the event. <br />
<br />
Players are asked to 'be careful' when dicussing what happens in Price of Inspiration. The larp has low transparency and includes the potential for investigation play so is weakened by 'spoilers.'<br />
<br />
== Creation and presentations ==<br />
<br />
The larp was written by [[Nathan Hook]] and [[Nina Teerilahti]] under the group name [[Catharsis Productions]]. They presented it in Finland in March 2016.<br />
<br />
A rerun is intended for late in 2016 but has not yet been announced.<br />
<br />
While an entirely seperate larp with seperate characters, different themes and new techniques, it is imagined as being in the same wider world as the larp [[Pan]].<br />
<br />
== Techniques ==<br />
<br />
PoI is written as a simulationist larp. There is the possibility for investigation, but no need for characters to progress with this. Players are encouraged to play their characters in a realistic fashion. It explicitly has no pre-determined ending, and events are free to play out naturally. <br />
<br />
A light meta-technique is used to play on occult elements. Certain in-game events can trigger players to be given meta-instructions via 'letters of note.'<br />
<br />
The larp does not include harmful violence, but includes an abstraction for physical restraint.<br />
<br />
== Info ==<br />
<br />
Players: 18 players, 2 organisers playing characters, 1 chef playing a character.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 140 Euro for March 16 run.<br />
<br />
Logistics: The larp is run as fully catered, in a holiday home location with modern facilities. <br />
<br />
Website: https://priceofinspiration.wordpress.com/</div>Nathhttps://nordiclarp.org/w/index.php?title=Price_of_Inspiration&diff=5636Price of Inspiration2016-03-19T17:06:53Z<p>Nath: </p>
<hr />
<div>''Price of Inspiration''<br />
<br />
Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016<br />
<br />
Price of Inspiration is a psychological game with horror and urban fantasy elements. It is not intended to be a horror larp, but support a wide range of emotional and introspective play. It draws on the work of such writers as Lovecraft and Gaiman.<br />
<br />
The premise is a group of artists and hobbyist attending a creativity retreat for the weekend. Player characters are welcome but not required to provide the workshop content for the event. <br />
<br />
Players are asked to 'be careful' when dicussing what happens in Price of Inspiration. The larp has low transparency and includes the potential for investigation play so is weakened by 'spoilers.'<br />
<br />
== Creation and presentations ==<br />
<br />
The larp was written by [[Nathan Hook]] and [[Nina Teerilahti]] under the group name [[Catharsis Productions]]. They presented it in Finland in March 2016.<br />
<br />
A rerun is intended for late in 2016 but has not yet been announced.<br />
<br />
While an entirely seperate larp with seperate characters, different themes and new techniques, it is imagined as being in the same wider world as the larp [[Pan]].<br />
<br />
== Techniques ==<br />
<br />
PoI is written has a simulationist larp. There is the possibility for investigation, but no need for characters to progress this. It explicitly has no pre-determined ending, and events are free to play out naturally. <br />
<br />
A light meta-technique is used to play on occult elements. Certain in-game events can trigger players to be given meta-instructions via 'letters of note.'<br />
<br />
The larp does not include harmful violence, but includes an abstraction for physical restraint.<br />
<br />
== Info ==<br />
<br />
Players: 18 players, 2 organisers playing characters, 1 chef playing a character.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 140 Euro for March 16 run.<br />
<br />
Logistics: The larp is run as fully catered, in a holiday home location with modern facilities. <br />
<br />
Website: https://priceofinspiration.wordpress.com/</div>Nathhttps://nordiclarp.org/w/index.php?title=Price_of_Inspiration&diff=5635Price of Inspiration2016-03-19T17:03:28Z<p>Nath: /* Creation and presentations */</p>
<hr />
<div>''Price of Inspiration''<br />
<br />
Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016<br />
<br />
Price of Inspiration is a psychological game with horror and urban fantasy elements. It is not intended to be a horror larp, but support a wide range of emotional and introspective play<br />
<br />
The premise is a group of artists and hobbyist attending a creativity retreat for the weekend. Player characters are welcome but not required to provide the workshop content for the event. <br />
<br />
Players are asked to 'be careful' when dicussing what happens in Price of Inspiration. The larp has low transparency and includes the potential for investigation play so is weakened by 'spoilers.'<br />
<br />
== Creation and presentations ==<br />
<br />
The larp was written by [[Nathan Hook]] and [[Nina Teerilahti]] under the group name [[Catharsis Productions]]. They presented it in Finland in March 2016.<br />
<br />
A rerun is intended for late in 2016 but has not yet been announced.<br />
<br />
While an entirely seperate larp with seperate characters, different themes and new techniques, it is imagined as being in the same wider world as the larp [[Pan]].<br />
<br />
== Techniques ==<br />
<br />
PoI is written has a simulationist larp. It explicitly has no pre-determined ending, and events are free to play out naturally.<br />
<br />
A light meta-technique is used to play on occult elements. Certain in-game events can trigger players to be given meta-instructions via 'letters of note.'<br />
<br />
The larp does not include harmful violence, but includes an abstraction for physical restraint.<br />
<br />
== Info ==<br />
<br />
Players: 18 players, 2 organisers playing characters, 1 chef playing a character.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 140 Euro for March 16 run.<br />
<br />
Logistics: The larp is run as fully catered, in a holiday home location with modern facilities. <br />
<br />
Website: https://priceofinspiration.wordpress.com/</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5634Pan2016-03-19T17:03:00Z<p>Nath: </p>
<hr />
<div>'''Pan''' <br />
<br />
With seven runs across four countries and more planned, Pan is one of the most repeated Nordic Larps.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen and the film Antichrist (Von Trier, 2009). The short story is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
== Creation and presentations ==<br />
<br />
Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
<br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version (with newly developed therapy content) played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. [[Nathan Hook]] co-organised a further international run in the Netherlands in January 2015, and co-organised a new expanded version with 12 players with Nina Teerilahti in Finland in March 2015.<br />
<br />
Discussion of further possible runs in other countries is ongoing. There are plans for a Finnish language run in Finland in June 2016, a French language run in Belgium in 2016 and a German language run in October 2016.<br />
<br />
It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event in the series is titled Baphomet with a 'vintage' 1930s occult setting and capacity for around 24 players. It has had two runs in Denmark in October 2015. <br />
<br />
== Techniques ==<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Players are encouraged to test and push their limits, psychological and otherwise. The event allows the option for physical interactions.<br />
<br />
The larp does not include violence.<br />
<br />
== Info ==<br />
<br />
Players: Usually 8 or 10, the latest run expanded to 12 players. 2 organisers playing characters. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013.<br />
<br />
-30 euro for the international run in Finland. <br />
<br />
-£150 for the November 14 UK run, played in a castle. <br />
<br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
<br />
-120 euro for the Jan 15 Netherlands run.<br />
<br />
-140 euro for the March 15 Finland run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th-century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' - it is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Price_of_Inspiration&diff=5633Price of Inspiration2016-03-19T17:02:40Z<p>Nath: Created page with "''Price of Inspiration'' Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016 Price of Inspiration is a psychological game with horror and..."</p>
<hr />
<div>''Price of Inspiration''<br />
<br />
Price of Inspiration is one of the newest Nordic larps, with a first run in March 2016<br />
<br />
Price of Inspiration is a psychological game with horror and urban fantasy elements. It is not intended to be a horror larp, but support a wide range of emotional and introspective play<br />
<br />
The premise is a group of artists and hobbyist attending a creativity retreat for the weekend. Player characters are welcome but not required to provide the workshop content for the event. <br />
<br />
Players are asked to 'be careful' when dicussing what happens in Price of Inspiration. The larp has low transparency and includes the potential for investigation play so is weakened by 'spoilers.'<br />
<br />
== Creation and presentations ==<br />
<br />
The larp was written by [[Nathan Hook]] and [[Nina Teerilahti]]. They presented it in Finland in March 2016.<br />
<br />
A rerun is intended for late in 2016 but has not yet been announced.<br />
<br />
While an entirely seperate larp with seperate characters, different themes and new techniques, it is imagined as being in the same wider world as the larp [[Pan]].<br />
<br />
== Techniques ==<br />
<br />
PoI is written has a simulationist larp. It explicitly has no pre-determined ending, and events are free to play out naturally.<br />
<br />
A light meta-technique is used to play on occult elements. Certain in-game events can trigger players to be given meta-instructions via 'letters of note.'<br />
<br />
The larp does not include harmful violence, but includes an abstraction for physical restraint.<br />
<br />
== Info ==<br />
<br />
Players: 18 players, 2 organisers playing characters, 1 chef playing a character.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 140 Euro for March 16 run.<br />
<br />
Logistics: The larp is run as fully catered, in a holiday home location with modern facilities. <br />
<br />
Website: https://priceofinspiration.wordpress.com/</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5632Nathan Hook2016-03-19T16:46:33Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British game and larp designer and academic. <br />
<br />
<br />
== Background ==<br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval and writes for the Knutpunkt books. Previously he had been involved with the UK larp scene since 1997 and the internatonal Camarilla organisation since 2000.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players should focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan presented 'And Not to Yield,' the first Nordic-style minilarp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
<br />
== Academic background ==<br />
<br />
In 2012, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Since 2013, Nathan has been a distance PhD student at University of Tampere, Finland, researching identity theory applied to roleplaying in games. In October 2015, he moved to Finland on a fellowship to work full-time on research. He presented his research at Solmokohta 2016.<br />
<br />
<br />
== Scenario publications ==<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. <br />
<br />
In 2016 he published The Green Book Deluxe edition. This combines all three previous volumes with two new scenarios in hardback.<br />
<br />
His books are available online from lulu.com<br />
<br />
<br />
== recent activity ==<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus which was presented at Fastaval in 2015. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he co-organised another international run of [[Pan]] in the Netherlands.<br />
<br />
In March 2015, he co-organised a new expanded international run of [[Pan]] at a new location in Finland.<br />
<br />
In August 2015, he published the hidden role card game Midsummer which will be presented at Fastaval in 2016. https://www.thegamecrafter.com/games/midsummer<br />
<br />
In October 2015, he entered the Golden Cobra scenario contest with a new freeform scenario, Just a Little Peril. This was later included in the Green Book Deluxe Edition.<br />
<br />
In March 2016, he wrote and co-organised an internatonal psychological larp [[Price of Inspiration]] in Finland. <br />
<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5631Nathan Hook2016-03-19T16:45:50Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British game and larp designer and academic. <br />
<br />
<br />
== Background ==<br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval and writes for the Knutpunkt books. Previously he had been involved with the UK larp scene since 1997 and the internatonal Camarilla organisation since 2000.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players should focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan presented 'And Not to Yield,' the first Nordic-style minilarp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
<br />
== Academic background ==<br />
<br />
In 2012, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Since 2013, Nathan has been a distance PhD student at University of Tampere, Finland, researching identity theory applied to roleplaying in games. In October 2015, he moved to Finland on a fellowship to work full-time on research.<br />
<br />
<br />
== Scenario publications ==<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. <br />
<br />
In 2016 he published The Green Book Deluxe edition. This combines all three previous volumes with two new scenarios in hardback.<br />
<br />
His books are available online from lulu.com<br />
<br />
<br />
== recent activity ==<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus which was presented at Fastaval in 2015. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he co-organised another international run of [[Pan]] in the Netherlands.<br />
<br />
In March 2015, he co-organised a new expanded international run of [[Pan]] at a new location in Finland.<br />
<br />
In August 2015, he published the hidden role card game Midsummer which will be presented at Fastaval in 2016. https://www.thegamecrafter.com/games/midsummer<br />
<br />
In October 2015, he entered the Golden Cobra scenario contest with a new freeform scenario, Just a Little Peril. This was later included in the Green Book Deluxe Edition.<br />
<br />
In March 2016 he wrote and co-organised an internatonal psychological larp [[Price of Inspiration]] in Finland. <br />
<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5607Pan2015-12-05T07:31:43Z<p>Nath: </p>
<hr />
<div>'''Pan''' <br />
<br />
With seven runs across four countries and more planned, Pan is one of the most repeated Nordic Larps.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen and the film Antichrist (Von Trier, 2009). The short story is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
== Creation and presentations ==<br />
<br />
Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
<br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version (with newly developed therapy content) played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. [[Nathan Hook]] co-organised a further international run in the Netherlands in January 2015, and co-organised a new expanded version with 12 players with Nina Teerilahti in Finland in March 2015.<br />
<br />
Discussion of further possible runs in other countries is ongoing. There are plans for a Finnish language run in Finland in June 2016 and a French language run in Belgium in 2016.<br />
<br />
It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event in the series is titled Baphomet with a 'vintage' 1930s occult setting and capacity for around 24 players. It has had two runs in Denmark in October 2015. <br />
<br />
== Techniques ==<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Players are encouraged to test and push their limits, psychological and otherwise. The event allows the option for physical interactions.<br />
<br />
The larp does not include violence.<br />
<br />
== Info ==<br />
<br />
Players: Usually 8 or 10, the latest run expanded to 12 players. 2 organisers playing characters. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013.<br />
<br />
-30 euro for the international run in Finland. <br />
<br />
-£150 for the November 14 UK run, played in a castle. <br />
<br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
<br />
-120 euro for the Jan 15 Netherlands run.<br />
<br />
-140 euro for the March 15 Finland run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th-century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' - it is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5606Nathan Hook2015-12-05T06:53:21Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British game and larp designer and academic. <br />
<br />
<br />
== Background ==<br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval and writes for the Knutpunkt books. Previously he had been involved with the UK larp scene since 1997 and the internatonal Camarilla organisation since 2000.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players should focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan presented 'And Not to Yield,' the first Nordic-style minilarp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
<br />
== Academic background ==<br />
<br />
In 2012, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Since 2013, Nathan has been a distance PhD student at University of Tampere, Finland, researching identity theory applied to roleplaying in games. In October 2015, he moved to Finland on a fellowship to work full-time on research.<br />
<br />
<br />
== Scenario publications ==<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
<br />
<br />
== recent activity ==<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus which was presented at Fastaval in 2015. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he co-organised another international run of [[Pan]] in the Netherlands.<br />
<br />
In March 2015, he co-organised a new expanded international run of [[Pan]] at a new location in Finland.<br />
<br />
In August 2015, he published the hidden role card game Midsummer which will be presented at Fastaval in 2016. https://www.thegamecrafter.com/games/midsummer<br />
<br />
In October 2015, he entered the Golden Cobra scenario contest with a new freeform scenario, Just a Little Peril.<br />
<br />
He is currently co-writing a new modern day psychological larp titled 'Price of Inspiration' to present in Finland in March, 2016. It is currently fully booked.<br />
<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5582Pan2015-10-15T15:53:03Z<p>Nath: </p>
<hr />
<div>'''Pan''' <br />
<br />
With seven runs across four countries and more planned, Pan is one of the most repeated Nordic Larps.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
== Creation and presentations ==<br />
<br />
Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen and the film Antichrist (Von Trier, 2009). The short story is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version (with newly developed therapy content) played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. [[Nathan Hook]] co-organised a further international run in the Netherlands in January 2015, and co-organised a new expanded version with 12 players with Nina Teerilahti in Finland in March 2015.<br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event in the series is titled Baphomet with a 'vintage' 1930s occult setting and capacity for around 24 players. It has had two runs in Denmark in October 2015. <br />
<br />
== Techniques ==<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Players are encouraged to test and push their limits, psychological and otherwise. The event allows the option for physical interactions.<br />
<br />
== Info ==<br />
<br />
Players: Usually 8 or 10, the latest run expanded to 12 players. 2 organisers playing characters. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
-140 euro for the March 15 Finland run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th-century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' - it is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5581Pan2015-10-15T15:49:13Z<p>Nath: </p>
<hr />
<div>'''Pan''' <br />
<br />
With seven runs across four countries and more planned, Pan is one of the most repeated Nordic Larps.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
== Creation and presentations ==<br />
<br />
Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
<br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version (with newly developed therapy content) played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. [[Nathan Hook]] co-organised a further international run in the Netherlands in January 2015, and co-organised a new expanded version with 12 players with Nina Teerilahti in Finland in March 2015.<br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event in the series is titled Baphomet with a 'vintage' 1930s occult setting and capacity for around 24 players. It has had two runs in Denmark in October 2015. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
== Techniques ==<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Players are encouraged to test and push their limits, psychological and otherwise. The event allows the option for physical interactions.<br />
<br />
== Info ==<br />
<br />
Players: Usually 8 or 10, the latest run expanded to 12 players. 2 organisers playing characters. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
-140 euro for the March 15 Finland run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th-century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' - it is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5524Nathan Hook2015-08-27T23:58:58Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval, and writes for the Knutpunkt books.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players should focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan presented 'And Not to Yield,' the first Nordic-style minilarp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he co-organised another international run of [[Pan]] in the Netherlands.<br />
<br />
In March 2015, he co-organised a new expanded international run of [[Pan]] at a new location in Finland.<br />
<br />
In August 2015, he published the hidden role card game Midsummer. https://www.thegamecrafter.com/games/midsummer<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5490Pan2015-05-30T22:33:31Z<p>Nath: </p>
<hr />
<div>'''Pan''' <br />
<br />
With seven runs across four countries and more planned, Pan is one of the most repeated Nordic Larps.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
== Creation and presentations ==<br />
<br />
Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
<br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version (with newly developed therapy content) played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. [[Nathan Hook]] co-organised a further international run in the Netherlands in January 2015, and co-organised a new expanded version with 12 players in Finland in March 2015.<br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for 24 players, being organised to run in Denmark in 2015.<br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
== Techniques ==<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Players are encouraged to test and push their limits, psychological and otherwise. The event allows the option for physical interactions.<br />
<br />
== Info ==<br />
<br />
Players: Usually 8 or 10, the latest run expanded to 12 players. 2 organisers playing characters. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
-140 euro for the March 15 Finland run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th-century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' - it is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5489Pan2015-05-30T22:32:31Z<p>Nath: </p>
<hr />
<div>'''Pan''' <br />
<br />
With seven runs across four countries and more planned, Pan is one of the most repeated Nordic Larps.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
== creation and presentations ==<br />
<br />
Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
<br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version (with newly developed therapy content) played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. [[Nathan Hook]] co-organised a further international run in the Netherlands in January 2015, and co-organised a new expanded version with 12 players in Finland in March 2015.<br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for 24 players, being organised to run in Denmark in 2015.<br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
== techniques ==<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Players are encouraged to test and push their limits, psychological and otherwise.<br />
<br />
== Info ==<br />
<br />
Players: Usually 8 or 10, the latest run expanded to 12 players. 2 organisers playing characters. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
-140 euro for the March 15 Finland run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th-century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' - it is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5449Nathan Hook2015-04-16T00:15:27Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval, and writes for the Knutpunkt books.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players should focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan presented 'And Not to Yield,' the first Nordic-style minilarp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he co-organised another international run of [[Pan]] in the Netherlands.<br />
<br />
In March 2015, he co-organised a new expanded international run of [[Pan]] at a new location in Finland.<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5448Pan2015-04-15T22:20:59Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. [[Nathan Hook]] co-organised a further international run in the Netherlands in January 2015, and co-organised a new expanded version with 12 players in Finland in March 2015.<br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for 24 players, being organised to run in Denmark in 2015.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
-140 euro for the March 15 Finland run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th-century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan;' It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5409Nathan Hook2015-02-24T16:15:05Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval, and writes for the Knutpunkt books.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players should focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan presented 'And Not to Yield,' the first Nordic-style larp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he co-organised another international run of [[Pan]] in the Netherlands.<br />
<br />
In March 2015, he is co-organising a new largr expanded international run of [[Pan]] at a new location in Finland.<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5362Nathan Hook2015-01-14T21:35:04Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval, and writes for the Knutpunkt books.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players shoudl focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan present 'And Not to Yield,' the first Nordic-style larp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he co-organised another international run of [[Pan]] in the Netherlands.<br />
<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5361Pan2015-01-14T21:33:13Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014.<br />
<br />
[[Nathan Hook]] is co-organising a futher English language run with Dutch co-organisers in the Netherlands in January 2015. <br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is the Knudepunkt 2015 book: http://www.rollespilsakademiet.dk/webshop/nordiclarpyearbook2014.pdf<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5342Pan2014-12-18T15:04:36Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014.<br />
<br />
[[Nathan Hook]] is co-organising a futher English language run with Dutch co-organisers in the Netherlands in January 2015. <br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run took place in a 19th century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is forthcoming in the Knudepunkt book for 2015.<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5341Pan2014-12-18T15:03:22Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014.<br />
<br />
[[Nathan Hook]] is co-organising a futher English language run with Dutch co-organisers in the Netherlands in January 2015. <br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run ran in a 19th century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is forthcoming in the Knudepunkt book for 2015.<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5340Pan2014-12-18T15:02:26Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014.<br />
<br />
[[Nathan Hook]] is co-organising a futher English language run in the Netherlands in January 2015. <br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.'<br />
<br />
Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: <br />
-800 Danish KR for the original runs in Denmark, Jan 2013. <br />
-30 euro for the international run in Finland. <br />
-£150 for the November 14 UK run, played in a castle. <br />
-NOK 2250 or NOK 1250 for the Norwegian run in November 14. <br />
-120 euro for the Jan 15 Netherlands run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. The November 14 run ran in a 19th century folly castle. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about the design of Pan is forthcoming in the Knudepunkt book for 2015.<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5339Nathan Hook2014-12-18T14:56:25Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval, and writes for the Knutpunkt books.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players shoudl focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan present 'And Not to Yield,' the first Nordic-style larp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he is co-organising another international run of [[Pan]] in the Netherlands.<br />
<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5338Nathan Hook2014-12-18T14:55:56Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval, and writes for the Knutpunkt books.<br />
<br />
In the Knudepunkt book for 2007, he published 'The Bristol Manifesto.' Spoofing Magna Carta, this larp manifesto presents the position that players shoudl focus on immersing in their characters, organisers should focus on simulating an internal consistent world (including modelling off-screen parts of the world, if needed), and story should be regarded as something that naturally and organicly develops from a sufficiently interesting setting.<br />
<br />
In August 2008, Nathan present 'And Not to Yield,' the first Nordic-style larp to be both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the fore. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Nathan has published 3 scenario books in the Green Book, developing [[psychodrama]] scenarios as a form; drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
In January 2015, he is co-organising another international run of [[Pan] in the Netherlands.<br />
<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Psychodrama&diff=5187Psychodrama2014-11-26T11:58:15Z<p>Nath: </p>
<hr />
<div>Psychodramtic scenarios are a form of scenario, connected to jeepform, fastaval scenarios and black box games.<br />
<br />
<br />
== History ==<br />
<br />
Psychodramatic scenarios were developed by [[Nathan Hook]] after being influenced by jeepform ideas, particularly a presentation in the Knutpunkt pre-week in 2009 in Norway. He combined these ideas with his psychology backgrond and immersionist leanings to develop psychodrama scenarios.<br />
<br />
Psychodrama is used here in the literary sense, meaning 'fiction concerned with psychological forces,' rather than the therapy sense.<br />
<br />
The first scenario in this tradition was Passion fruit, launched at Fastaval 2010. Currently there are a total of 9 scenario in this tradition, 8 by [[Nathan Hook]] and one by Taisia Kann. These are published in the Green Book series (3 books to date), available on lulu.com. The first book is also available on Amazon.com.<br />
<br />
[[Nathan Hook]] does regard these scenarios as larps, in the broad sense, but others may consider them 'freeforms' or 'semi-live.'<br />
<br />
== Features ==<br />
<br />
<br />
Psychodrama scenarios (the term 'game' is rejected as inaccurate) generally have the following features:<br />
<br />
- generally designed for around 3-6 players <br />
<br />
- short, generally played in 1–3 hours <br />
<br />
- playable in one room <br />
<br />
- Most do not require an organiser to play (but can be run with one to present the material)<br />
<br />
- Play with strong emotional content<br />
<br />
- often draw inspiration in design either for psychological models (e.g. the five stages of grief) or more general paradigms taught in psychology (e.g. social identity theory, social constructionism)<br />
<br />
- are replayable, and thus do not depend on design secrecy. <br />
<br />
- are scene based<br />
<br />
Because replayability is a feature, this scenarios do not have preset characters. Character creation is included as a warm-up exercise, but scenarios also include example characters.<br />
<br />
Psychodrama scenarios use a variety of meta-techniques appropriate to each scenario, such as pre-game guided mediation, card mechanics to control scene flow, and phantom players. More invasive meta-techniques, such as breaking a scene for a monologue are generally not used.<br />
<br />
[[Nathan Hook]] discussed the second scenario [[Black Dog]] in the Nordic Larp Talks 2014 http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
[[Category:Concepts]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Psychodrama&diff=5186Psychodrama2014-11-26T11:57:09Z<p>Nath: </p>
<hr />
<div>Psychodramtic scenarios are a form of scenario, connected to jeepform, fastaval scenarios and black box games.<br />
<br />
<br />
== History ==<br />
<br />
Psychodramatic scenarios were developed by [[Nathan Hook]] after being influenced by jeepform ideas, particularly a presentation in the Knutpunkt pre-week in 2009 in Norway. He combined these ideas with his psychology backgrond and immersionist leanings to develop psychodrama scenarios.<br />
<br />
Psychodrama is used here in the literary sense, meaning 'fiction concerned with psychological forces,' rather than the therapy sense.<br />
<br />
The first scenario in this tradition was Passion fruit, launched at Fastaval 2010. Currently there are a total of 9 scenario in this tradition, 8 by [[Nathan Hook]] and one by Taisia Kann. These are published in the Green Book series (3 books to date), available on lulu.com. <br />
<br />
[[Nathan Hook]] does regard these scenarios as larps, in the broad sense, but others may consider them 'freeforms' or 'semi-live.'<br />
<br />
== Features ==<br />
<br />
<br />
Psychodrama scenarios (the term 'game' is rejected as inaccurate) generally have the following features:<br />
<br />
- generally designed for around 3-6 players <br />
<br />
- short, generally played in 1–3 hours <br />
<br />
- playable in one room <br />
<br />
- Most do not require an organiser to play (but can be run with one to present the material)<br />
<br />
- Play with strong emotional content<br />
<br />
- often draw inspiration in design either for psychological models (e.g. the five stages of grief) or more general paradigms taught in psychology (e.g. social identity theory, social constructionism)<br />
<br />
- are replayable, and thus do not depend on design secrecy. <br />
<br />
- are scene based<br />
<br />
Because replayability is a feature, this scenarios do not have preset characters. Character creation is included as a warm-up exercise, but scenarios also include example characters.<br />
<br />
Psychodrama scenarios use a variety of meta-techniques appropriate to each scenario, such as pre-game guided mediation, card mechanics to control scene flow, and phantom players. More invasive meta-techniques, such as breaking a scene for a monologue are generally not used.<br />
<br />
[[Nathan Hook]] discussed the second scenario [[Black Dog]] in the Nordic Larp Talks 2014 http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
[[Category:Concepts]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5185Pan2014-11-26T11:50:33Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and in Norway in November 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They organised another international run in the UK in November 2014. <br />
<br />
Discussion of further possible runs in other countries is ongoing. It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a psychological horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend (not a real partner) to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. It does not fit into many conventional notions of horror, due to the lack of 'monsters.' <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. <br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 Danish KR for the original runs. 30 euro for the international run in Finland. £150 for the UK run, played in a castle. NOK 2250 or NOK 1250 for the Norwegian run.<br />
<br />
Logistics: The larp is run as fully catered, and normally runs in a holiday home location with modern facilities. <br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the April 2014 Finnish/internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
The design of Pan was presented by [[Nathan Hook]] at the French convention GNiales in November 2014. This reflected the fact that many French players had attended the Finnish run earlier that year.<br />
<br />
An article about Pan is forthcoming in the Knudepunkt book for 2015.<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=5184Nathan Hook2014-11-26T11:35:39Z<p>Nath: </p>
<hr />
<div>'''Nathan Hook''' is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval, and writes for the Knutpunkt books.<br />
<br />
In August 2008, Nathan ran 'And Not to Yield,' the first Nordic-style larp to both written and organised in the UK at Grand Tribunal (an Ars Magica convention). It uses 'being trapped in faerie' as a metaphor for the Nordic larp scene, a conceptual place where emotional play comes to the for. It has since been run at Fastaval, Knudepunkt, Stabcon, Grand Tribunal US, and elsewhere. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. His dissertation is available as a free download from lulu.com<br />
<br />
Nathan has published 4 scenario books, developing [[psychodrama]] scenarios as a form, drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland. <br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
In November 2014, he co-organised another international run of [[Pan]] in the UK. This is believed to be the first multi-day Nordic-style larp run in the UK.<br />
<br />
[[Category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5118Pan2014-09-14T00:39:52Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and intend to present it in Norway in Movemebr 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They are organising another international run in the UK for November 2014. <br />
<br />
It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. Increased to 12 players for the Norwegian run.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 Danish KR for the original runs. 30 euro for the international run in Finland. £150 for the UK run, played in a castle. NOK 2250 or NOK 1250 for the Norwegian run<br />
<br />
Logistics: The larp is run as fully catered, and runs in a location with modern facilities.<br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
The website for the forthcoming Norwegian run is here: http://bjarkep.com/larp/pan/pan-norge-edition/ <br />
<br />
A review of the design was written by one of players of the internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5117Pan2014-09-14T00:39:02Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013 and intend to present it in Norway in Movemebr 2014. <br />
[[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. They are organising another international run in the UK for November 2014. <br />
<br />
It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. Increased to 12 players for the Norwegian run.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 Danish KR for the original runs. 30 euro for the international run in Finland. £150 for the UK run, played in a castle. NOK 2250 or NOK 1250 for the Norwegian run<br />
<br />
Logistics: The larp is run as fully catered, and runs in a location with modern facilities.<br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is here: http://bjarkep.com/larp/pan/<br />
<br />
A review of the design was written by one of players of the internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5116Pan2014-09-14T00:36:55Z<p>Nath: /* Info */</p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013. [[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. An international run in the UK for November 2014 is fully booked. Another future run for late 2014 in an other European country is planned but not yet announced. <br />
<br />
It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
<br />
== Info ==<br />
<br />
Players: 8 or 10, 2 organisers. Increased to 12 players for the Norwegian run.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 Danish KR for the original runs. 30 euro for the international run in Finland. £150 for the UK run, played in a castle. NOK 2250 or NOK 1250 for the Norwegian run<br />
<br />
Logistics: The larp is run as fully catered, and runs in a location with modern facilities.<br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is hee: http://bjarkep.com/larp/pan/<br />
<br />
A review of the design was written by one of players of the internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Dragonbane&diff=5108Dragonbane2014-07-30T16:28:51Z<p>Nath: </p>
<hr />
<div>{{Stub}}<br />
{{Larp<br />
|date=<br />
|location=<br />
|name=Dragonbane<br />
|english_name=<br />
|number_of_runs=1<br />
|number_of_organisers=<br />
|number_of_players_total=<br />
|duration=<br />
|motto=<br />
|homepage=<br />
|homepage_link_text=<br />
|full_credits=<br />
|budget=<br />
|participation_fee=<br />
|game_mechanics=<br />
}}<br />
<br />
Dragonbane was a 5 day larp for 325 participants from 15 countries played in a Sweden in July 2006.<br />
<br />
It was loosely set in the 'Age of the Storm' setting by Mike Pohjola. Players played villagers from a dragon worshipping village, heroic dragontamers out to liberate the villagers and slay the dragon, and witches seeking the dragon's heart for their own ends.<br />
<br />
It was famous for the inclusion of a mechanical dragon, built on top a large forest vehicle.<br />
<br />
Articles about it are included in the Knudepunkt books for the years after it (links / details needed) and a large book about it was later published.<br />
<br />
The main website is: [http://dragonbane.org/en/]<br />
<br />
== Info ==<br />
Player Fee: 120 Euro<br />
<br />
Length: 5 days, plus 1-2 days pre-game workshops<br />
<br />
Techniques: simple boffer combat with limited weapons, key word and item (scroll or bottle) based magic system, ars armandi</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5107Pan2014-07-30T16:19:56Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013. [[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. An international run in the UK for November 2014 is fully booked. Another future run for late 2014 in an other European country is planned but not yet announced. <br />
<br />
It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
<br />
== Info ==<br />
<br />
Players: 8-10, 2 organisers.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 Danish KR for the original runs. 30 euro for the international run in Finland. £150 for the UK run, played in a castle.<br />
<br />
Logistics: The larp is run as fully catered, and runs in a location with modern facilities.<br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is hee: http://bjarkep.com/larp/pan/<br />
<br />
A review of the design was written by one of players of the internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. http://nordiclarptalks.org/post/87479170653/sketching-larp-bjarke-pedersen<br />
<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=5106Pan2014-07-30T16:17:57Z<p>Nath: </p>
<hr />
<div>'''Pan''' was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013. [[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version played in English to an international audience in Finland in April 2014. An international run in the UK for November 2014 is fully booked. Another future run for late 2014 in an other European country is planned but not yet announced. <br />
<br />
It is also intended to the first of a trilogy (but not a direct continuation) of larps. The second event is expected to have a 1930s setting and capacity for more players.<br />
<br />
Pan is a horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psychological horror, with a modern setting. <br />
<br />
The main inspiration is the 1890s short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on possession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
<br />
== Info ==<br />
<br />
Players: 8-10, 2 organisers.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 Danish KR for the original runs. 30 euro for the international run in Finland. £150 for the UK run, played in a castle.<br />
<br />
Logistics: The larp is run as fully catered, and runs in a location with modern facilities.<br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is hee: http://bjarkep.com/larp/pan/<br />
<br />
A review of the design was written by one of players of the internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A Facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching.<br />
<br />
<br />
[[Category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Psychodrama&diff=4824Psychodrama2014-05-29T22:30:26Z<p>Nath: </p>
<hr />
<div>Psychodramtic scenarios are a form of scenario, connected to jeepform, fastaval scenarios and black box games.<br />
<br />
<br />
== History ==<br />
<br />
Psychodramatic scenarios were developed by [[Nathan Hook]] after being influenced by jeepform ideas, particularly a presentation in the Knutpunkt pre-week in 2009 in Norway. He combined these ideas with his psychology backgrond and immersionist leanings to develop psychodrama scenarios.<br />
<br />
Psychodrama is here in the literary sense, meaning 'fiction concerned with psychological forces.'<br />
<br />
The first scenario in this tradition was Passion fruit, launched at Fastaval 2010. Currently there are a total of 9 scenario in this tradition, 8 by [[Nathan Hook]] and one by Taisia Kann. These are published in the Green Book series (3 books to date), available on lulu.com. <br />
<br />
== Features ==<br />
<br />
<br />
Psychodrama scenarios (the term 'game' is rejected as inaccurate) generally have the following features:<br />
- generally designed for around 3-6 players <br />
<br />
- short, generally played in 1-3 hours <br />
<br />
- playable in one room <br />
<br />
- Most do not require an organiser to play (but can be run with one to present the material)<br />
<br />
- Play with strong emotional content<br />
<br />
- often draw inspiration in design either for psychological models (e.g. the five stages of grief) or more general paradigms taught in psychology (e.g. social identity theory, social constructionism)<br />
<br />
- are replayable<br />
<br />
- are scene based<br />
<br />
Because replayability is a feature, this scenarios do not have preset characters. Character creation is included as a warm-up exercise.<br />
<br />
Psychodrama scenarios use a variety of meta-techniques appropriate to each scenario, such as pre-game guided mediation, card mechanics to control scene flow, and phantom players. More invasive meta-techniques, such as breaking a scene for a monologue are generally not used.<br />
<br />
[[Nathan Hook]] discussed the second scneario [[Black Dog]] in the Nordic Larp Talks 2014 http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
[[category:Concepts]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=4823Nathan Hook2014-05-29T22:29:48Z<p>Nath: </p>
<hr />
<div>Nathan Hook is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. <br />
<br />
Nathan has published 4 scenario books, developing [[psychodrama]] scenarios as a form, drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]] in Finland.<br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
[[category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=4822Nathan Hook2014-05-29T22:29:31Z<p>Nath: </p>
<hr />
<div>Nathan Hook is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. <br />
<br />
Nathan has published 4 scenario books, developing [[psychodrama]] scenarios as a form, drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]].<br />
<br />
In May 2014, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
[[category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=4821Nathan Hook2014-05-29T22:29:21Z<p>Nath: </p>
<hr />
<div>Nathan Hook is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. <br />
<br />
Nathan has published 4 scenario books, developing [[psychodrama]] scenarios as a form, drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
<br />
In April 2014, he co-organised an international run of [[Pan]].<br />
<br />
In May 2015, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
[[category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=4820Nathan Hook2014-05-29T22:29:06Z<p>Nath: </p>
<hr />
<div>Nathan Hook is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. <br />
<br />
Nathan has published 4 scenario books, developing [[psychodrama]] scenarios as a form, drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
He presented in the 2014 Nordic larp talks http://nordiclarptalks.org/post/87238078318/identity-crafting-keeping-the-black-dog-at-bay<br />
In April 2014, he co-organised an international run of [[Pan]].<br />
<br />
In May 2015, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
[[category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=4758Nathan Hook2014-05-20T19:23:42Z<p>Nath: </p>
<hr />
<div>Nathan Hook is a British larp designer and academic. <br />
<br />
Nathan first became involved in the Nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. <br />
<br />
Nathan has published 4 scenario books, developing [[psychodrama]] scenarios as a form, drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
In April 2014, he co-organised an international run of [[Pan]].<br />
<br />
In May 2015, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
[[category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Psychodrama&diff=4757Psychodrama2014-05-20T19:21:26Z<p>Nath: Created page with "Psychodramtic scenarios are a form of scenario, connected to jeepform, fastaval scenarios and black box games. == History == Psychodramatic scenarios were developed by Na..."</p>
<hr />
<div>Psychodramtic scenarios are a form of scenario, connected to jeepform, fastaval scenarios and black box games.<br />
<br />
<br />
== History ==<br />
<br />
Psychodramatic scenarios were developed by [[Nathan Hook]] after being influenced by jeepform ideas, particularly a presentation in the Knutpunkt pre-week in 2009 in Norway. He combined these ideas with his psychology backgrond and immersionist leanings to develop psychodrama scenarios.<br />
<br />
Psychodrama is here in the literary sense, meaning 'fiction concerned with psychological forces.'<br />
<br />
The first scenario in this tradition was Passion fruit, launched at Fastaval 2010. Currently there are a total of 9 scenario in this tradition, 8 by [[Nathan Hook]] and one by Taisia Kann. These are published in the Green Book series (3 books to date), available on lulu.com. <br />
<br />
== Features ==<br />
<br />
<br />
Psychodrama scenarios (the term 'game' is rejected as innacurate) generally have the following features:<br />
- generally designed for around 3-6 players <br />
<br />
- short, generally played in 1-3 hours <br />
<br />
- playable in one room <br />
<br />
- Most do not require an organiser to play (but can be run with one to present the material)<br />
<br />
- Play with strong emotional content<br />
<br />
- often draw inspiration in design either for psychological models (e.g. the five stages of grief) or more general paradigms taught in pschology (e.g. social identity theory, social constructionism)<br />
<br />
- are replayable<br />
<br />
- are scene based<br />
<br />
Because replayability is a feature, this scenarios do not have preset characters. Character creation is included as a warm-up exercise.<br />
<br />
Psychodrama scenarios use a variety of meta-techniques appropiate to each scenario, such as pre-game guided mediation, card mechanics to control scene flow, and phantom players. More invasive meta-techniques, such as breaking a scene for a monologue are generally not used.<br />
<br />
[[Nathan Hook]] discussed the second scneario [[Black Dog]] in the Nordic Larp Talks 2014 (not yet online)<br />
<br />
[[category:Concepts]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=4708Pan2014-05-19T16:11:01Z<p>Nath: </p>
<hr />
<div>Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013. [[Nathan Hook]] and Kielo Maria Blomqvist presented an updated version to an international audience in Finland in April 2014. Future runs for late 2014 in other european countries are planned but not yet announced. It is also intended to the first of a trilogy (but not a direct continuation) of larps.<br />
<br />
Pan is a horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. It is a mixture of gothic horror based on classic literature, and psychological horror, with a modern setting. <br />
<br />
The main inspiration is the 1890's short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on posession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
<br />
== Info ==<br />
<br />
Players: 8-10, 2 organisers.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 danish KR for the original runs. 30 euro for the international run.<br />
<br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is hee: http://bjarkep.com/larp/pan/<br />
<br />
A review of the design was written by one of players of the internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. (not yet online)<br />
<br />
<br />
[[category:Larps]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Nathan_Hook&diff=4707Nathan Hook2014-05-19T16:02:52Z<p>Nath: Created page with "Nathan Hook is a British larp designer and academic. Nathan first became involved in the nordic scene with Dragonbane in 2006, for which he wrote parts of the culture br..."</p>
<hr />
<div>Nathan Hook is a British larp designer and academic. <br />
<br />
Nathan first became involved in the nordic scene with [[Dragonbane]] in 2006, for which he wrote parts of the culture briefings and metaphysics. He regularly attends Knutpunkt and Fastaval. <br />
<br />
Nathan is currently a distance PhD student at Tampere University, Finland, researching identity theory in roleplaying. Prior to this, he compeleted MSc Psychological Research Methods with the Open University, UK with a dissertation researching larpers. <br />
<br />
Nathan has published 4 scenario books, developing the 'psychodramatic scenario' form, drawing inspiration from psychological models to create replayable freeforms with strong emotional play. He has also published Heart's Blood, a literary scenario adapting Dracula to jeepform. His books are available online from lulu.com<br />
<br />
In April 2014, he co-organised an international run of [[Pan]].<br />
<br />
In May 2015, he published the board game Magus. https://www.thegamecrafter.com/games/magus<br />
<br />
[[category:People]]</div>Nathhttps://nordiclarp.org/w/index.php?title=Pan&diff=4706Pan2014-05-19T13:26:46Z<p>Nath: Created page with "Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013. Nathan Hook and Kielo Maria Blomqvist presented an updated version to an i..."</p>
<hr />
<div>Pan was written by Linda Udby & Bjarke Pedersen. They presented it twice in Denmark in January 2013. Nathan Hook and Kielo Maria Blomqvist presented an updated version to an international audience in Finland in April 2014. Future runs for late 2014 in other european countries are planned but not yet announced. It is also intended to the first of a trilogy (but not a direct continuation) of larps.<br />
<br />
Pan is a horror scenario dealing with the themes of identity and nature. Players play couples attending a relationship therapy for the weekend, and are encouraged to book with a friend to play a couple. The therapist-couple use a mixture of classical techniques and esoteric methods. It is a mixture of gothic horror based on classic literature, and psychological horror, with a modern setting. <br />
<br />
The main inspiration is the 1890's short story 'The Great God Pan' by Arthur Machen. This is available as a free download here: http://www.gutenberg.org/ebooks/389<br />
<br />
Pan makes light use of meta-techniques to play on posession. More details in the review (link below). <br />
<br />
Pan can be a heavily physical event in which players are encouraged to test and push their limits.<br />
<br />
<br />
== Info ==<br />
<br />
Players: 8-10, 2 organisers.<br />
<br />
Length: approx 36 hours player time. Short pre-game and post-game workshops.<br />
<br />
Player fee: 800 danish KR for the original runs. 30 euro for the international run.<br />
<br />
<br />
== Links ==<br />
<br />
The website (in Danish) of the original run is hee: http://bjarkep.com/larp/pan/<br />
<br />
A review of the design was written by one of players of the internatonal run (in French): http://www.electro-gn.com/7463-critique-de-gn-pan<br />
<br />
A facebook group titled 'Pan' also exists. It is not tied to a particular run: https://www.facebook.com/groups/172274392912858/<br />
<br />
Pan was discussed by writer Bjarke Petersen in the Nordic Larp Talks for 2014, as an example of sketching. (not yet online)<br />
<br />
<br />
[[category:Larps]]</div>Nath