https://nordiclarp.org/w/api.php?action=feedcontributions&user=Kaisak&feedformat=atomNordic Larp Wiki - User contributions [en]2024-03-28T18:50:11ZUser contributionsMediaWiki 1.34.2https://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22992Tuhannen viillon kuolema2019-03-23T13:37:52Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at a company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform to incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. After the larp, many players said that simulating social media on Kin made them reflect about the ways in which we use real life social media. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor or middle class characters could murder people. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically pretending to stab the other person, but no knife props were allowed. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
*www.flickr.com/photos/darkismus/sets/72157700606827551/ Photo set by [[Tuomas Puikkonen]]<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
<references /></div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22991Tuhannen viillon kuolema2019-03-23T13:35:53Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at a company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform to incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. After the larp, many players said that simulating social media on Kin made them reflect about the ways in which we use real life social media. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor or middle class characters could murder people. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically pretending to stab the other person, but no knife props were allowed. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
<references /></div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22990Tuhannen viillon kuolema2019-03-23T13:33:54Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at a company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform to incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. After the larp, many players said that simulating social media on Kin made them reflect about the ways in which we use real life social media. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically stabbing the other person without a knife prop. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
<references /></div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22989Tuhannen viillon kuolema2019-03-23T13:33:33Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at a company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform to incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. After the larp, many players said that simulating social media on Kin made them reflect about the ways we use real life social media. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically stabbing the other person without a knife prop. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
<references /></div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22988Tuhannen viillon kuolema2019-03-23T13:32:30Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at a company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform to incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically stabbing the other person without a knife prop. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
<references /></div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22987Tuhannen viillon kuolema2019-03-23T13:31:44Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at a company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform tp incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically stabbing the other person without a knife prop. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
<references /></div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22986Tuhannen viillon kuolema2019-03-23T13:30:27Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at a company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of the poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform tp incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically stabbing the other person without a knife prop. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
<references /></div>Kaisakhttps://nordiclarp.org/w/index.php?title=Ghost_Express&diff=22985Ghost Express2019-03-23T11:40:46Z<p>Kaisak: </p>
<hr />
<div>Ghost Express was an occult themed city larp campaign run by [[Kaisa Kangas]] and [[Dare Talvitie]] in Turku, Finland, during 2001-2002. It was loosely based on the Swedish tabletop role-playing game Kult. It was originally designed to be a five-part campaign, but due to organiser fatigue, it ended after the three first parts, ''Goodwill Among Men'' (2001), ''Murder Ballads'' (2002), and ''Mark of the Beast'' (2003). In addition to these, players organised a small interlude between the second and third parts.<br />
<br />
The two first larps were played in different locations (apartments, bars, cafes, etc.) in the city of Turku, with the idea of the whole city as play area. The second larp featured e.g. an in-game police station, and there were plans for an in-game taxi and an in-game hotel for the latter larps that were never organised. The idea was to have many of the same characters in the different parts of the campaign, and that the actions of characters during (and possibly also in-between) the larps would affect what would happen in the next larp.<br />
<br />
For this larp series, [[Dare Talvitie]] wrote [[Kaupunkipelaajan opas]] (Eng. A Guide to City Larping) with general guidelines and tips on how to play in the city environment (including taking bystanders into account). The guide has been used in many other Finnish city larps as well, and some updated versions are still in use in Finland.<br />
<br />
Ghost Express was included on the wish list <ref><nowiki>https://nordiclarp.wordpress.com/process/</nowiki></ref> of larps for the Nordic Larp book, but no article pitch was submitted because of lack of good photographs.<br />
<br />
<br /><br />
<references /><br />
[[Category:Larp]]<br />
[[Category:Larps]]<br />
[[Category:Larps from Finland]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Ghost_Express&diff=22984Ghost Express2019-03-23T11:39:00Z<p>Kaisak: </p>
<hr />
<div>Ghost Express was an occult themed city larp campaign run by [[Kaisa Kangas]] and [[Dare Talvitie]] in Turku, Finland, during 2001-2002. It was loosely based on the Swedish tabletop role-playing game Kult. It was originally designed to be a five-part campaign, but due to organiser fatigue, it ended after the three first parts, ''Goodwill Among Men'' (2001), ''Murder Ballads'' (2002), and ''Mark of the Beast'' (2003). In addition to these, players organised a small interlude between the second and third parts.<br />
<br />
The two first larps were played in different locations (apartments, bars, cafes, etc.) in the city of Turku, with the idea of the whole city as play area. The second larp featured e.g. an in-game police station, and there were plans for an in-game taxi and an in-game hotel for the latter larps that were never organised. The idea was to have many of the same characters in the different parts of the campaign, and that the actions of characters during (and possibly also in-between) the larps would affect what would happen in the next larp.<br />
<br />
For this larp series, [[Dare Talvitie]] wrote [[Kaupunkipelaajan opas]] (Eng. A Guide to City Larping) with general guidelines and tips on how to play in the city environment (including taking bystanders into account). The guide has been used in many other Finnish city larps as well, and some updated versions are still in use in Finland.<br />
<br />
Ghost Express was included on the wish list <ref><nowiki>https://nordiclarp.wordpress.com/process/</nowiki></ref> of larps for the Nordic Larp book, but no article pitch was submitted because of lack of good photographs.<br />
<br />
<br /><br />
<references /><br />
[[Category:Larp]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tinderbox&diff=22983Tinderbox2019-03-23T10:35:00Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tinderbox<br />
|date={{start date|1996}}<br />
| duration = around one day<br />
| location = YO-kylä, Turku, Finland<br />
| last_larp = [[Evolution]]<br />
| next_larp = [[Burn]]<br />
| series=[[Sheol]]<br />
|designers=[[Jori Virtanen]]<br />
}} <br />
<br />
Tinderbox was a cypberpunk larp by [[Jori Virtanen]] run in Finland in 1996. It was about two street gangs - the booster gang Rednails and the biker gang O-Zone - on the brink of war and set in a gloomy future Detroit in the year 2015 (19 years in the future at the time the larp was run). The design was character based; potential storylines were written into the characters as conflicts, plans, goals and motivations. It was also open-ended in the sense that there was potential of drama and conflict build into the setting but the players could take the larp into the direction they felt right. Some characters were trying to inflame the conflict between the gangs, and others were speaking against it. It was likely but not certain that the situation would escalate (eventually it did). According to a player, the larp was "full of action and very visual". <br />
<br />
The larp was set in a cyberpunk world called [[Sheol]], created by [[Jori Virtanen]]. He ran a couple of larps and several tabletop roleplaying campaigns there.<br />
<br />
Tinderbox was run largely outdoors at a student housing area in Turku, Finland. At one point, the play area was visited by real-world police, since bystanders had been worried about the gang members with their real-looking weapons. <br />
<br />
A short description of Tinderbox (in Finnish) can be found from a list of larps that [[Dare Talvitie]] played during the time period 1993-2009<ref>{{cite web<br />
|url=http://karmavector.org/dare/roolipelaaja/larplista.html<br />
|title=roolipelaaja<br />
|last=Talvitie<br />
|first=Dare<br />
|date={{date|2009}}<br />
|access-date={{date|2019-1-6}}<br />
}}</ref>.<br />
<br />
In 1997, [[Mike Pohjola]] made a fantasy adaptation of the larp under the name [[Anglor II]], replacing the conflicting gangs with two fantasy tribes. In this version, the conflict did not escalate.<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
[[Category:1996 larp runs]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22982Tuhannen viillon kuolema2019-03-23T10:26:52Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of the poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform tp incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically stabbing the other person without a knife prop. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation<ref>Kangas, K.: "Class Privilege and Conflict Escalation". In Koljonen, J. & al (eds): Larp Design. Creating Role-play Experiences.</ref>. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22981Tuhannen viillon kuolema2019-03-23T10:24:59Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver. The larp feautured a large cast of NPCs that could be used for various scenes.<br />
<br />
Various design choices had been made to make sure that some murders would actually happen at the end of the larp. There was a whole group of poor characters determined to kill some rich people. They had already murdered somebody in the backstory, and they were determined to kill more people during the larp. [[Massi Hannula]] had come up with the idea of an in-game radio channel called ''Murharadio'' (Eng. ''Murder Radio''), that was run during the larp by a group of the poor characters. On the radio shows, they had angry discussions on inequality, interviewed murderers, and speculated on who should be murdered next. They also held a poetry competition, where listeners were asked to send them "murder poems" through social media.<br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media. Players were very active on it during the larp. The rich and the poor were involved in flame wars about social inequality, and some characters and NPCs used the social media platform tp incite violence. Meanwhile, the middle class characters were posting pictures of their after work drinks and composing carefully worded descriptions of their pastimes to make their lives look more glamorous and to hide the fact that they were unsatisfied with work and on the verge of burnout. <br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. Rich characters were wearing small badges so that others would recognise them. Murders were not allowed before the last hours of the larp. They were acted out by theatrically stabbing the other person without a knife prop. The larp also used a "richsplaining" mechanic to portray class privilege: when a rich character held the palm of their hand up in a rejecting gesture while speaking, the poor characters could not speak, unless they physically touched the rich character. According to [[Kaisa Kangas]] who invented the mechanic, the idea was that in order to have their voice heard, a poor character would have to cross the boundary of touching the other person (which is a clear transgression in Finland where the larp was run), which could lead to escalation. <br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22980Tuhannen viillon kuolema2019-03-23T10:04:39Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
The characters were divided in three social classes: the poor, the middle class, and the rich. Many of the middle class characters were working at company called New Life that marketed climate change survival solutions for the rich. The poor tried to survive on what they could, and the middle class characters were on the verge of burnout, while the rich led comfortable lives. The idea was that towards the end of the larp, the poor would be so wound up that they would start murdering the rich.<br />
<br />
The larp happened in several locations around the city of Helsinki (New Life office, an apartment of a poor person, a party apartment for the rich, etc), and the players moved between the locations during runtime. Characters were created through the online system [[Larpweaver]], where players could choose various attributes for their characters (e.g. social class, core group, etc) and scenes where their characters would take part in (e.g. a talk show on poverty on the national media, a job interview, a party). This way, each player had a personal timetable that was built out of the scenes that they had chosen on Larpweaver.<br />
<br />
The rules of the larp stated that only rich characters could get murdered, and only poor characters could murder others. <br />
<br />
''Tuhannen viillon kuolema'' used the social media platform ''Kin'' for in-game social media.<br />
<br />
Kin<br />
<br />
Murharadio<br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuhannen_viillon_kuolema&diff=22979Tuhannen viillon kuolema2019-03-23T09:52:38Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
| title = Tuhannen viillon kuolema<br />
|date={{start date|2018}}<br />
| duration = 10 hours<br />
| location = Helsinki<br />
| <br />
|designers=[[Juhana Pettersson]]<br />
|producers=[[Massi Hannula]]<br />
|workshops=[[Kaisa Kangas]]<br />
|npc coordinator=[[Tonja Goldblatt]]<br />
|documentation=[[Tuomas Puikkonen]]<br />
|player support=[[Eeva Järvi]]<br />
|location managers=Samu Iiskola, Ami Koiranen, Sanne Aro-Heinilä, Arja Soininen, Muura Parkkinen, Kjell Hedgard Hugaas, Pinja Eskola, Emi Maeda, Irrette Ciezerski, Mirva Alakarhu<br />
|npcs=Maiju Tarpila, Mika Loponen, Kaisa Kangas, Elmeri Seppänen, Paula Pennanen, Erik Eriksson, Santeri Virtanen, Teemu Rantanen<br />
}} <br />
<br />
<br />
'''Tuhannen viillon kuolema''' (Finland, 2018, Eng. ''Death by a Thousand Cuts'') was a larp about climate change and class war designed by [[Juhana Pettersson]] and produced by [[Massi Hannula]]. It was run in Helsinki, Finland, and based on [[Juhana Pettersson]]'s novel with the same title.<br />
<br />
Tuhannen viillon kuolema was financially supported by The Finnish Cultural Foundation.<br />
<br />
==Credits==<br />
<br />
'''Designer:''' [[Juhana Pettersson]]<br />
<br />
'''Producer:''' [[Massi Hannula]]<br />
<br />
'''Workshops:''' [[Kaisa Kangas]]<br />
<br />
'''Npc coordinator:'''[[Tonja Goldblatt]]<br />
<br />
'''Documentation:''' [[Tuomas Puikkonen]]<br />
<br />
'''Player support:''' [[Eeva Järvi]]<br />
<br />
'''Location managers:''' [[Samu Iiskola]], [[Ami Koiranen]], [[Sanne Aro-Heinilä]], [[Arja Soininen]], [[Muura Parkkinen]], [[Kjell Hedgard Hugaas]], [[Pinja Eskola]], [[Emi Maeda]], [[Irrette Cziezerski]], [[Mirva Alakarhu]] <br />
<br />
'''Npcs:''' [[Maiju Tarpila]], [[Mika Loponen]], [[Kaisa Kangas]], [[Elmeri Seppänen]], [[Paula Pennanen]], [[Erik Eriksson]], [[Santeri Virtanen]], [[Teemu Rantanen]] <br />
<br />
==External Links==<br />
<br />
*{{URL|tuhatviiltoa.com}} Official website, in Finnish.<br />
<br />
[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:2018 larp runs]]<br />
[[Category:Larp runs in Finland]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22978Proteus: Sotakarjujen synty2019-03-23T09:38:47Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare in order to spare human soldiers. The warhogs have been trained by transferring human memories to their brains. The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of an anti-government terrorist group. On the other hand, the warhog could just suddenly remember how it was to be a little girl and eat ice cream at the beach, and such a memory could create massive body dysphoria. <br />
<br />
In the larp, players didn't play the warhogs. Instead, they portrayed various people who were involved in the Proteus project that created the human-pig hybrids, and the hybrids themselves were NPCs. Thus, the larp was set in the recent past of the tabletop role-playing game. The larp materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the hybrids: trying to adjust their hormonal balance and making them behave in right ways. <br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, bioengineers tried to adjust the hormonal balance of the warhogs, brain scientists implanted memories on them, and so on. The play experiences could vary from satirical to serious. The Minister of Defence could order the warhogs to serve whiskey, whereas a low level soldier working at the complex could build a personal relationship to a warhog that she was assigned to guard.<br />
<br />
According to the designers, the larp aimed to be a political satire of the military-industrial complex. It treated questions such as should the warhogs' lifespans be genetically shortened, and what kind of rights the warhogs should have compared to human soldiers. The main themes included ethics of warfare, ethics of science, dehumanisation, and drawing a line between animal and human.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar was used as a huge meta room, where all the players had a chance to play a meta scene where they became warhogs sent on a mission to a hostile planet. The meta scene was run again and again throughout the larp, and played in teams of 4-5 players. According to the organisers, the idea behind these flashes to future was to give the players a glimpse of the project's consequences. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Set designer:'' [[Tanja Ylitalo]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22977Proteus: Sotakarjujen synty2019-03-23T09:34:25Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare in order to spare human soldiers. The warhogs have been trained by transferring human memories to their brains. The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of an anti-government terrorist group. On the other hand, the warhog could just suddenly remember how it was to be a little girl and eat ice cream at the beach, and such a memory could create massive body dysphoria. <br />
<br />
In the larp, players didn't play the warhogs. Instead, they portrayed various people who were involved in the Proteus project that created the human-pig hybrids, and the hybrids themselves were NPCs. Thus, the larp was set in the recent past of the tabletop role-playing game. The larp materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the hybrids: trying to adjust their hormonal balance and making them behave in right ways. <br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, bioengineers tried to adjust the hormonal balance of the warhogs, brain scientists implanted memories on them, and so on. The play experiences could vary from satirical to serious. The Minister of Defence could order the warhogs to serve whiskey, whereas a low level soldier working at the complex could build a personal relationship to a warhog that she was assigned to guard.<br />
<br />
According to the designers, the larp aimed to be a political satire of the military-industrial complex. It treated questions such as should the warhogs' lifespans be genetically shortened, and what kind of rights the warhogs should have compared to human soldiers. The main themes included ethics of warfare, ethics of science, dehumanisation, and drawing a line between animal and human.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar was used as a huge meta room, where all the players had a chance to play a meta scene where they became warhogs sent on a mission to a hostile planet. The meta scene was run again and again throughout the larp, and played in teams of 4-5 players. According to the organisers, the idea behind these flashes to future was to give the players a glimpse of the project's consequences. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22976Proteus: Sotakarjujen synty2019-03-23T09:33:37Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare in order to spare human soldiers. The warhogs have been trained by transferring human memories to their brains. The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of an anti-government terrorist group. On the other hand, the warhog could just suddenly remember how it was to be a little girl who was having ice cream at the beach, and such a memory could create massive body dysphoria. <br />
<br />
In the larp, players didn't play the warhogs. Instead, they portrayed various people who were involved in the Proteus project that created the human-pig hybrids, and the hybrids themselves were NPCs. Thus, the larp was set in the recent past of the tabletop role-playing game. The larp materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the hybrids: trying to adjust their hormonal balance and making them behave in right ways. <br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, bioengineers tried to adjust the hormonal balance of the warhogs, brain scientists implanted memories on them, and so on. The play experiences could vary from satirical to serious. The Minister of Defence could order the warhogs to serve whiskey, whereas a low level soldier working at the complex could build a personal relationship to a warhog that she was assigned to guard.<br />
<br />
According to the designers, the larp aimed to be a political satire of the military-industrial complex. It treated questions such as should the warhogs' lifespans be genetically shortened, and what kind of rights the warhogs should have compared to human soldiers. The main themes included ethics of warfare, ethics of science, dehumanisation, and drawing a line between animal and human.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar was used as a huge meta room, where all the players had a chance to play a meta scene where they became warhogs sent on a mission to a hostile planet. The meta scene was run again and again throughout the larp, and played in teams of 4-5 players. According to the organisers, the idea behind these flashes to future was to give the players a glimpse of the project's consequences. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22975Proteus: Sotakarjujen synty2019-03-23T09:19:06Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare in order to spare human soldiers. The warhogs have been trained by transferring human memories to their brains. The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of an anti-government terrorist group. On the other hand, the warhog could just suddenly remember how it was to be a little girl who was having ice cream at the beach, and such a memory could create massive body dysphoria. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the warhogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the warhogs: trying to adjust their hormonal balance and making them behave in right ways. <br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The warhogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were warhogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22974Proteus: Sotakarjujen synty2019-03-23T09:18:25Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare in order to spare human soldiers. The warhogs have been trained by transferring human memories to their brains. The idea is that during the game, these memories start haunting the warhogs and affecting their behaviour. For example, an implanted memory could be a "Trojan" that makes the warhog act in the interests of anti-government terrorist groups. On the other hand, the warhog could just suddenly remember how it was to be a little girl who was having ice cream at the beach, and such a memory could create massive body dysphoria. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the warhogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the warhogs: trying to adjust their hormonal balance and making them behave in right ways. <br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The warhogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were warhogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22973Proteus: Sotakarjujen synty2019-03-23T09:13:57Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng. ''Proteus: Origin of the Warhogs'') was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. ''Warhogs'', Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead to body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the warhogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the warhogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The warhogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were warhogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22972Proteus: Sotakarjujen synty2019-03-23T09:13:19Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of the Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''warhogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead to body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the warhogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the warhogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the warhogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the warhogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The warhogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were warhogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Markus_Montola&diff=22971Markus Montola2019-03-22T21:13:42Z<p>Kaisak: </p>
<hr />
<div>{{Infobox person<br />
| name = Markus Montola<br />
| nationality = Finland<br />
| website = http://www.markusmontola.fi/<br />
}}<br />
{{Stub}}<br />
'''Markus Montola''' is a games researcher from Finland. With [[Jaakko Stenros]] he has edited [[Nordic Larp (Book)|Nordic Larp]], [[Beyond Role and Play]] and [[Playground Worlds]]. His academic writing on Nordic Larp can be found [http://www.markusmontola.fi/publications/ here] He designed the larp [[Proteus: Sotakarjujen synty]] (Finland, 2018, Eng. Proteus Origin of War Hogs) together with [[Simo Järvelä]].<br />
[[Category:People]]<br />
[[Category:Finnish people]]<br />
[[Category:Larp academics]]<br />
[[Category:Larp authors]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22970Proteus: Sotakarjujen synty2019-03-22T21:10:42Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''war hogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead to body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the war hogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the war hogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the war hogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and high ranking officers of the delegation, the characters included bioengineers and brain scientists working on the war hogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The war hogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were war hogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22969Proteus: Sotakarjujen synty2019-03-22T21:09:47Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''war hogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead to body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the war hogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the war hogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the war hogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and generals of the delegation, the characters included bioengineers and brain scientists working on the war hogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The war hogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were war hogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22968Proteus: Sotakarjujen synty2019-03-22T21:09:12Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''war hogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the war hogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the war hogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the war hogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and generals of the delegation, the characters included bioengineers and brain scientists working on the war hogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The war hogs were NPCs. The larp focused on in-game work. Various committees held meetings, the PR consultants did brainstorming sessions and created memes, the scientists worked in a laboratory, and so on.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were war hogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22967Proteus: Sotakarjujen synty2019-03-22T21:07:21Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{Oct 12-14, 2018|}} in Kauhava, Finland<br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=75<br />
<nowiki>|</nowiki>duration=12 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}Markus Montola, Simo Järvelä}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''war hogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the war hogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the war hogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the war hogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and generals of the delegation, the characters included bioengineers and brain scientists working on the war hogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The war hogs were NPCs.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were war hogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22966Proteus: Sotakarjujen synty2019-03-22T20:59:33Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''war hogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the war hogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the war hogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the war hogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and generals of the delegation, the characters included bioengineers and brain scientists working on the war hogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The war hogs were NPCs.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. The larp had high production values, and lots of effort was put into technological solutions, building laboratories, etc. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were war hogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22965Proteus: Sotakarjujen synty2019-03-22T20:58:18Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs) was a larp based on [[Miska Fredman]]'s tabletop roleplaying game ''Sotakarjut'' (Eng. War Hogs, Ironspine 2017). The tabletop game is set in year 2310, in a world where ultracapitalist hypercorporations control most of the resources, and humanity is in war against aliens. The player characters are ''war hogs,'' human pig hybrids created for the purpose of warfare. They have been trained by transferring human memories to their brains. This can lead body dysphoria when a war hog suddenly remembers having ice cream at the beach as a little girl. <br />
<br />
The larp was set in the recent past of the tabletop role-playing game, and it was about the Proteus project that created the war hogs. The materials instructed players to play it as political satire. The larp featured one important day at a top-secret research base. A military-political delegation arrived to the base to decide whether the government should buy the war hogs for military purposes. However, the project was behind in schedules, and the scientists were still working on various aspects of the war hogs: trying to adjust their hormonal balance and making them behave in right ways.<br />
<br />
In addition to the politicians and generals of the delegation, the characters included bioengineers and brain scientists working on the war hogs, PR consultants who tried to come up with ways to market them to the voting population, and soldiers who were stationed at the base. The war hogs were NPCs.<br />
<br />
The location was LSK Business Park, a former training facility for Finnish air forces. A former airplane hangar worked as a huge meta room, where all the players had a chance to play a scene where they were war hogs on a mission. The idea was to bring the consequences of the Proteus project on the table and to give the players a chance to reflect the project from another angle. After playing the meta scene, the players were instructed that their characters would now start having moral concerns about the project.<br />
<br />
The people behind the original idea for the larp were [[Vera Schneider]] and [[Miska Fredman]]. It was organised in collaboration with the Finnish larp association [[Illusia ry]].<br />
<br />
<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22958Proteus: Sotakarjujen synty2019-03-20T14:23:39Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]], [[Markus Koivisto]], [[Jarno Ahlström]], [[Ari Rekonen]] <br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22957Proteus: Sotakarjujen synty2019-03-20T14:20:37Z<p>Kaisak: /* External links */</p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]]<br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website (in Finnish):<br />
<br />
proteus.sotakarjut.com<br />
<br />
Photoset by [[Tuomas Puikkonen]]:<br />
<br />
www.flickr.com/photos/darkismus/albums/72157674878700628/page1</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22956Proteus: Sotakarjujen synty2019-03-20T14:18:22Z<p>Kaisak: /* External links */</p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]]<br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==<br />
<br />
<br />
Original website<br />
<br />
proteus.sotakarjut.com</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22955Proteus: Sotakarjujen synty2019-03-20T14:13:57Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Warhog NPC players:''' [[Miska Fredman]], [[Miika Säynevirta]], [[Mikko Heikura]]<br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''Producer:'' [[Vera Schneider]]<br />
<br />
''Director & screenplay:'' [[Valtteri Niskanen]]<br />
<br />
''Assistant director:'' [[Ronja Raitio]]<br />
<br />
''Narrators:'' [[Vera Schneider]], [[Valtteri Niskanen]]<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]] <br />
<br />
''Camera & editing:'' [[Valtteri Niskanen]] <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22954Proteus: Sotakarjujen synty2019-03-20T14:09:51Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
''Communications, visual style, graphics:'' [[Sara Kananen]] <br />
<br />
<br />
'''Players & location:'''<br />
<br />
''Location:'' [[Olli Nuopponen]]<br />
<br />
''Player support:'' [[Antti Kumpulainen]]<br />
<br />
''Workshops:'' [[Marko Taiminen]]<br />
<br />
<br />
'''Characters:'''<br />
<br />
''Character coordinator'': [[Ville-Eemeli Miettinen]]<br />
<br />
''Character writers:'' [[Ruska Koski]], [[Nonna Laeslehto]], [[Mika Loponen]], [[Saara Honkanen]], [[Sirian Holappa]]<br />
<br />
<br />
'''Technology & props:'''<br />
<br />
''In charge of tech:'' [[Pekka Wallendahl]]<br />
<br />
''Tech team leader:'' [[Martti Laakso]]<br />
<br />
''Audiovisual team:'' [[Petteri Pesonen]], [[Dani Ikonen]], [[JP Venttola]], [[Ossi Miikkulainen]]<br />
<br />
''Software team:'' [[JP Venttola]], [[Mika Isomaa]], [[Timo Kellokoski]]<br />
<br />
''Props:'' [[Carolin Piotrowski]], [[Lotta Laukkanen]], [[Mikko Heikura]], [[Mikko Asunta]]<br />
<br />
''Building the set on location:'' [[Tanja Ylitalo]]<br />
<br />
''Consultant:'' [[Sanna Hautala]]<br />
<br />
<br />
'''Photography:''' [[Tuomas Puikkonen]]<br />
<br />
<br />
'''Trailer:'''<br />
<br />
''In roles:'' [[Hanna Viitanen]], [[Paula Pennanen]], [[Arttu Kurttila]], [[Heikki Ahonen]], [[Ruska Koski]], [[Janita Seppälä]], <br />
<br />
''Sound:'' [[Mikko Aspelin]]<br />
<br />
''Lights:'' [[Ilari Nenonen]], [[Atte Pulkkinen]]<br />
<br />
<br />
<br />
<br />
Tech & props:<br />
In charge of tech: Pekka Wallendahl<br />
In charge of the tech team: Martti Laakso<br />
Audiovisual team: Petteri Pesonen, Dani Ikonen, JP Venttola, Ossi Miikkulainen<br />
Software team: JP Venttola, Mika Isomaa, Timo Kellokoski<br />
Props: Carolinen Piotrowski, Lotta Laukkanen, Mikko Heikura, Mikko Asunta<br />
Building the set: Tanja Ylitalo<br />
Consultant: Sanna Hautala <br />
Photography: Tuomas Puikkonen<br />
<br />
Trailer: Vera Schneider (producer, narrator), Valtteri Niskavaara (director, screenplay, camera, editor)<br />
Hanna Viitanen – Rosie Riveter<br />
Paula Pennanen – Tutkija 1<br />
Arttu Kurttila – Tutkija 2<br />
Heikki “Heikkihei” Ahonen – Tutkija, sotilas<br />
Ruska Koski – Tutkija<br />
Janita Seppälä – Tutkija<br />
Mikko Aspelin – Äänet<br />
Ronja Raitio – 2. ohjaaja<br />
Ilari Nenonen – Valaisu<br />
Atte Pulkkinen – Valaisu<br />
<br />
<br />
<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22953Proteus: Sotakarjujen synty2019-03-20T13:54:11Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
<nowiki>|</nowiki>first_run={{start date|}} in <br />
<nowiki>|</nowiki>name=Proteus: Sotakarjujen synty<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=<br />
<nowiki>|</nowiki>duration=<br />
<nowiki>|</nowiki>website={{}}<br />
<nowiki>|</nowiki>designers={{}}<br />
<nowiki>|</nowiki>techniques={{}<nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
<br />
==Credits==<br />
<br />
'''Lead producer:''' [[Vera Schneider]]<br />
<br />
'''Content director, immaterial rights, source material:''' [[Miska Fredman]]<br />
<br />
'''Game design:''' [[Markus Montola]]''',''' [[Simo Järvelä]]<br />
<br />
'''Marketing & communications:'''<br />
<br />
''Trailer & documentation:'' [[Valtteri Niskavaara]]<br />
<br />
Designers: Markus Montola, Simo Järvelä<br />
<br />
Lead producer: Vera Schneider<br />
<br />
Immaterial rights, content direction, source material: Miska Fredman<br />
<br />
Marketing & communications:<br />
<br />
Valtteri Niskavaara (marketing, trailer, documentation)<br />
Sara Kananen (communications, visual style, graphics)<br />
<br />
Players & location:<br />
<br />
Olli Nupponen (location)<br />
Antti Kumpulainen (player support)<br />
Marko Taiminen (workshops)<br />
<br />
Characters:<br />
<br />
Character coordinator: Ville-Eemeli Miettinen<br />
Character writers: Ruska Koski, Nonna Laeslehto, Mika Loponen, Saara Honkanen, Sirian Holappa<br />
<br />
Tech & props:<br />
In charge of tech: Pekka Wallendahl<br />
In charge of the tech team: Martti Laakso<br />
Audiovisual team: Petteri Pesonen, Dani Ikonen, JP Venttola, Ossi Miikkulainen<br />
Software team: JP Venttola, Mika Isomaa, Timo Kellokoski<br />
Props: Carolinen Piotrowski, Lotta Laukkanen, Mikko Heikura, Mikko Asunta<br />
Building the set: Tanja Ylitalo<br />
Consultant: Sanna Hautala <br />
Photography: Tuomas Puikkonen<br />
<br />
Trailer: Vera Schneider (producer, narrator), Valtteri Niskavaara (director, screenplay, camera, editor)<br />
Hanna Viitanen – Rosie Riveter<br />
Paula Pennanen – Tutkija 1<br />
Arttu Kurttila – Tutkija 2<br />
Heikki “Heikkihei” Ahonen – Tutkija, sotilas<br />
Ruska Koski – Tutkija<br />
Janita Seppälä – Tutkija<br />
Mikko Aspelin – Äänet<br />
Ronja Raitio – 2. ohjaaja<br />
Ilari Nenonen – Valaisu<br />
Atte Pulkkinen – Valaisu<br />
<br />
<br />
<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22952Proteus: Sotakarjujen synty2019-03-20T13:51:19Z<p>Kaisak: /* External links */</p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
|first_run={{start date|}} in <br />
|name=Proteus: Sotakarjujen synty<br />
|image=<br />
|tagline=<br />
|participants=<br />
|duration=<br />
|website={{}}<br />
|designers={{}}<br />
|techniques={{}<nowiki>}</nowiki><br />
}}<br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
<br />
==Credits==<br />
<br />
<br />
<br />
Designers: Markus Montola, Simo Järvelä<br />
<br />
Lead producer: Vera Schneider<br />
<br />
Immaterial rights, content direction, source material: Miska Fredman<br />
<br />
Marketing & communications:<br />
<br />
Valtteri Niskavaara (marketing, trailer, documentation)<br />
Sara Kananen (communications, visual style, graphics)<br />
<br />
Players & location:<br />
<br />
Olli Nupponen (location)<br />
Antti Kumpulainen (player support)<br />
Marko Taiminen (workshops)<br />
<br />
Characters:<br />
<br />
Character coordinator: Ville-Eemeli Miettinen<br />
Character writers: Ruska Koski, Nonna Laeslehto, Mika Loponen, Saara Honkanen, Sirian Holappa<br />
<br />
Tech & props:<br />
In charge of tech: Pekka Wallendahl<br />
In charge of the tech team: Martti Laakso<br />
Audiovisual team: Petteri Pesonen, Dani Ikonen, JP Venttola, Ossi Miikkulainen<br />
Software team: JP Venttola, Mika Isomaa, Timo Kellokoski<br />
Props: Carolinen Piotrowski, Lotta Laukkanen, Mikko Heikura, Mikko Asunta<br />
Building the set: Tanja Ylitalo<br />
Consultant: Sanna Hautala <br />
Photography: Tuomas Puikkonen<br />
<br />
Trailer: Vera Schneider (producer, narrator), Valtteri Niskavaara (director, screenplay, camera, editor)<br />
Hanna Viitanen – Rosie Riveter<br />
Paula Pennanen – Tutkija 1<br />
Arttu Kurttila – Tutkija 2<br />
Heikki “Heikkihei” Ahonen – Tutkija, sotilas<br />
Ruska Koski – Tutkija<br />
Janita Seppälä – Tutkija<br />
Mikko Aspelin – Äänet<br />
Ronja Raitio – 2. ohjaaja<br />
Ilari Nenonen – Valaisu<br />
Atte Pulkkinen – Valaisu<br />
<br />
<br />
<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Proteus:_Sotakarjujen_synty&diff=22951Proteus: Sotakarjujen synty2019-03-20T13:50:23Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
|first_run={{start date|}} in <br />
|name=Proteus: Sotakarjujen synty<br />
|image=<br />
|tagline=<br />
|participants=<br />
|duration=<br />
|website={{}}<br />
|designers={{}}<br />
|techniques={{}<nowiki>}</nowiki><br />
}}<br />
<br />
'''Proteus: Sotakarjujen synty''' (Eng Proteus: Origin of Warhogs)<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Mr%26Mrs_Unscripted&diff=22947Mr&Mrs Unscripted2019-03-19T20:51:55Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{start date|}} May 7-13, 2018. <br />
<nowiki>|</nowiki>name=Mr&Mrs Unscripted<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=22<br />
<nowiki>|</nowiki>duration=5-6 days<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}} </nowiki>[[Mia Häggström]], [[Petra Lindve]]<br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Mr&Mrs Unscripted''' was a larp about reality TV. It was run in Lillkyrka, Sweden. It was designed and produced by [[Mia Häggstörm]] and [[Petra Lindve]]. During the larp, the characters filmed the first episode for a fictional reality show called ''Mr&Mrs Unscripted'' where couples compete over a mansion and a dream wedding. The players took the roles of the six contestant couples and eight members of the production team – producers, camera crew, an assistant, and an intern. The designers played the showrunners who were charge of everything at the set. During the larp, the production team was actually filming, and their players arrived to the site one day before the contestant players so that they could learn to use the equipment.<br />
<br />
<br />
The in-game schedules consisted of similar parties and competitions that are common in actual reality shows. At the end of the larp, the contestants had to vote one couple out. The showrunners – played by the designers – had the last word on the production, and every morning they held a meeting with the rest of the crew and told them what they would expect to happen during the day. Each one of the three producers were in charge of two contestant couples, and they would then manipulate the contestants and make things happen according to the general instructions from the showrunners. Through this design, the showrunners /designers could introduce new events to the larp whenever they felt it was needed. This could include scenes for everybody or just some of the contestants.<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Mr%26Mrs_Unscripted&diff=22946Mr&Mrs Unscripted2019-03-19T20:42:18Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
<nowiki>|</nowiki>first_run={{start date|}} May 7-13, 2018. <br />
<nowiki>|</nowiki>name=Mr&Mrs Unscripted<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants=22<br />
<nowiki>|</nowiki>duration=5-6 days<br />
<nowiki>|</nowiki>website={{}}<br />
<nowiki>|</nowiki>designers={{}} Mia Häggström, Petra Lindve<br />
<nowiki>|</nowiki>techniques={{}<nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Mr&Mrs Unscripted''' was a larp about reality TV. It was run in Lillkyrka, Sweden. During the larp, the characters filmed the first episode for a fictional reality show called ''Mr&Mrs Unscripted'' where couples compete over a mansion and a dream wedding. The players took the roles of the six contestant couples and eight members of the production team – producers, camera crew, an assistant, and an intern. The designers played the showrunners who were charge of everything at the set. During the larp, the production team was actually filming, and their players arrived to the site one day before the contestant players so that they could learn to use the equipment.<br />
<br />
<br />
The in-game schedules consisted of similar parties and competitions that are common in actual reality shows. At the end of the larp, the contestants had to vote one couple out. The showrunners – played by the designers – had the last word on the production, and every morning they held a meeting with the rest of the crew and told them what they would expect to happen during the day. Each one of the three producers were in charge of two contestant couples, and they would then manipulate the contestants and make things happen according to the general instructions from the showrunners. Through this design, the showrunners /designers could introduce new events to the larp whenever they felt it was needed. This could include scenes for everybody or just some of the contestants.<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Mr%26Mrs_Unscripted&diff=22945Mr&Mrs Unscripted2019-03-19T20:41:15Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
|first_run={{start date|}} May 7-13, 2018. <br />
|name=Mr&Mrs Unscripted<br />
|image=<br />
|tagline=<br />
|participants=22<br />
|duration=5-6 days<br />
|website={{}}<br />
|designers={{}} Mia Häggström, Petra Lindve<br />
|techniques={{}<nowiki>}</nowiki><br />
}}<br />
<br />
'''Mr&Mrs Unscripted''' was a larp about reality TV. It was run in Lillkyrka, Sweden. During the larp, the characters filmed the first episode for a fictional reality show called ''Mr&Mrs Unscripted'' where couples compete over a mansion and a dream wedding. The players took the roles of the six contestant couples and eight members of the production team – producers, camera crew, an assistant, and an intern. The designers played the showrunners who were charge of everything at the set. During the larp, the production team was actually filming, and their players arrived to the site one day before the contestant players so that they could learn to use the equipment.<br />
<br />
<br />
The in-game schedules consisted of similar parties and competitions that are common in actual reality shows. At the end of the larp, the contestants had to vote one couple out. The showrunners – played by the designers – had the last word on the production, and every morning they held a meeting with rest of the crew and told them what they would expect to happen during the day. Each one of the three producers were in charge of two contestant couples, and they would then manipulate the contestants and make things happen according to the general instructions from the showrunners. Through this design, the showrunners /designers could introduce new events to the larp whenever they felt it was needed. This could include scenes for everybody or just some of the contestants.<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22943Krusadis: Punainen Aurinko2019-03-17T12:18:12Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
<nowiki>|</nowiki>name=Krusadis: Punainen Aurinko<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants= about 50<br />
<nowiki>|</nowiki>duration= runtime 15 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Krusadis: Punainen aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor. <br />
<br />
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.<br />
<br />
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.<br />
<br />
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp’s website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.<br />
<br />
<br /><br />
==Credits and info==<br />
<br />
'''Game masters''': Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
<br />
'''Auxiliary game masters''': Aki Honkanen<br />
<br />
'''Duration:''' 15 hours of runtime + workshops + debrief<br />
<br />
'''Run:''' Helsinki, Feb 23-25, 2018.<br />
<br />
'''Number of players:''' ~50<br />
<br />
'''Participation fee:''' 45 e<br />
<br />
==External links==<br />
<br />
Original website (in Finnish):<br />
krusadis.wixsite.com/krusadis/punainenaurinko</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22942Krusadis: Punainen Aurinko2019-03-17T12:15:59Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
<nowiki>|</nowiki>name=Krusadis: Punainen Aurinko<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants= about 50<br />
<nowiki>|</nowiki>duration= runtime 15 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Krusadis: Punainen Aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor. <br />
<br />
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.<br />
<br />
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.<br />
<br />
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp’s website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.<br />
<br />
<br /><br />
==Credits and info==<br />
<br />
'''Game masters''': Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
<br />
'''Auxiliary game masters''': Aki Honkanen<br />
<br />
'''Duration:''' 15 hours of runtime + workshops + debrief<br />
<br />
'''Run:''' Helsinki, Feb 23-25, 2018.<br />
<br />
'''Number of players:''' ~50<br />
<br />
'''Participation fee:''' 45 e<br />
<br />
==External links==<br />
<br />
Original website (in Finnish):<br />
krusadis.wixsite.com/krusadis/punainenaurinko</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22941Krusadis: Punainen Aurinko2019-03-17T12:15:33Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
<nowiki>|</nowiki>name=Krusadis: Punainen Aurinko<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants= about 50<br />
<nowiki>|</nowiki>duration= runtime 15 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Krusadis: Punainen Aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor. <br />
<br />
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.<br />
<br />
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.<br />
<br />
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp’s website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.<br />
<br />
<br /><br />
==Credits and info==<br />
<br />
'''Game masters''': Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
<br />
'''Auxiliary game masters''': Aki Honkanen<br />
<br />
'''Duration:''' 15 hours of runtime + workshops + debrief<br />
<br />
'''Run:''' Helsinki, Feb 23-25, 2018.<br />
<br />
'''Number of players:''' ~50<br />
<br />
'''Participation fee:''' 45 e<br />
<br />
==External links==<br />
<br />
<br />
krusadis.wixsite.com/krusadis/punainenaurinko Original website (in Finnish).</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22940Krusadis: Punainen Aurinko2019-03-17T12:14:00Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
<nowiki>{{Infobox larp design</nowiki><br />
<nowiki>|</nowiki>first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
<nowiki>|</nowiki>name=Krusadis: Punainen Aurinko<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants= about 50<br />
<nowiki>|</nowiki>duration= runtime 15 hours<br />
<nowiki>|</nowiki><nowiki>website={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>designers={{}}</nowiki><br />
<nowiki>|</nowiki><nowiki>techniques={{}</nowiki><nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Krusadis: Punainen Aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor. <br />
<br />
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.<br />
<br />
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.<br />
<br />
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp’s website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.<br />
<br />
<br /><br />
==Credits and info==<br />
<br />
'''Game masters''': Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
<br />
'''Auxiliary game masters''': Aki Honkanen<br />
<br />
'''Duration:''' 15 hours of runtime + workshops + debrief<br />
<br />
'''Run:''' Helsinki, Feb 23-25, 2018.<br />
<br />
'''Number of players:''' ~50<br />
<br />
'''Participation fee:''' 45 e<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22939Krusadis: Punainen Aurinko2019-03-17T12:13:17Z<p>Kaisak: /* Credits and info */</p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
<nowiki>|</nowiki>first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
<nowiki>|</nowiki>name=Krusadis: Punainen Aurinko<br />
<nowiki>|</nowiki>image=<br />
<nowiki>|</nowiki>tagline=<br />
<nowiki>|</nowiki>participants= about 50<br />
<nowiki>|</nowiki>duration= runtime 15 hours<br />
<nowiki>|</nowiki>website={{}}<br />
<nowiki>|</nowiki>designers={{}}<br />
<nowiki>|</nowiki>techniques={{}<nowiki>}</nowiki><br />
<nowiki>}}</nowiki><br />
<br />
'''Krusadis: Punainen Aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor. <br />
<br />
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.<br />
<br />
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.<br />
<br />
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp’s website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.<br />
<br />
<br /><br />
==Credits and info==<br />
<br />
'''Game masters''': Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
<br />
'''Auxiliary game masters''': Aki Honkanen<br />
<br />
'''Duration:''' 15 hours of runtime + workshops<br />
<br />
'''Run:''' Helsinki, Feb 23-25, 2018.<br />
<br />
'''Number of players:''' ~50<br />
<br />
'''Participation fee:''' 45 e<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22938Krusadis: Punainen Aurinko2019-03-17T12:11:07Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
|first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
|name=Krusadis: Punainen Aurinko<br />
|image=<br />
|tagline=<br />
|participants= about 50<br />
|duration= runtime 15 hours<br />
|website={{}}<br />
|designers={{}}<br />
|techniques={{}<nowiki>}</nowiki><br />
}}<br />
<br />
'''Krusadis: Punainen Aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor. <br />
<br />
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.<br />
<br />
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.<br />
<br />
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp’s website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.<br />
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==Credits and info ==<br />
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Game masters: Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
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Auxiliary game masters: Aki Honkanen<br />
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==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22937Krusadis: Punainen Aurinko2019-03-17T12:08:53Z<p>Kaisak: </p>
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<div>{{Stub}}<br />
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{{Infobox larp design<br />
|first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
|name=Krusadis: Punainen Aurinko<br />
|image=<br />
|tagline=<br />
|participants=<br />
|duration=<br />
|website={{}}<br />
|designers={{}}<br />
|techniques={{}<nowiki>}</nowiki><br />
}}<br />
<br />
'''Krusadis: Punainen Aurinko''' (Eng. Krusadis: Red Sun) was a science fiction larp about an encounter between two cultures. It was set on two spaceships, the warship Punainen aurinko (Finnish for Red Sun) and the trade vessel Hóng tàiyáng (Chinese for Red Sun) that represented these two cultures. The game was designed so that both of the ships could move rather freely in space using the computer game Artemis Bridge Simulator. However, the setting was designed so that an encounter between the two ships would become more and more likely as the larp advanced. Punainen aurinko was at war with the Jinrei Dynasty, and Hóng tàiyáng carried Jinrei refugees who had been sentenced to death by their own emperor. <br />
<br />
The larp was played at a school. The two spaceships were built on two separate floors, and the gymnastics hall on the bottom floor hosted one big meta room that could become e.g. a friendly space station with a bar, a bazaar, and an embassy, or a planet where the characters would face an enemy ambush. The elevator had been propped to become an airlock that the characters could use to get in and out of their ships. When the two spaceships eventually met, it could also be used to travel between the ship. The players of the bridge crews could quite freely decide where the ships would go, and the game masters would use the travelling time to build the relevant environment in the meta room. There were also separate meta rooms on each ship, and a 12-person npc team to portray various personae that the player characters could meet. Before the larp, the organizers said it would strive for 360 degree illusion but consciously fail.<br />
<br />
The organizers had come up with many ways to simulate various functions on the space ships. In the engine room, there was a screen with the Artemis engineering simulator. However, each control had a physical counterpart that the players had to adjust before they were allowed to touch the Artemis controls. There were levers you had to physically pull, cords that you needed to connect, and a container where you poured “liquid coolant”. Sometimes you would have to crawl into a maintenance tunnel to do “repairs” by changing worn-out glow sticks into fresh ones. To do repairs, the players had to use duct tape and cardboard on the walls, and there were less and less of these available as the characters ran out of resources.<br />
<br />
''Krusadis: Punainen aurinko'' was the third larp in the setting of the science fiction world Krusadis. It was, however, designed to work as an independent whole. According to the larp’s website, it was a partial rerun of an earlier Finnish larp called ''Tehtävä: punainen aurinko'' (2015, Eng. Mission: Red Sun) and set in another universe.<br />
<br />
<br /><br />
==Full credits==<br />
<br />
Game masters: Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
<br />
Auxiliary game masters: Aki Honkanen<br />
<br />
==External links==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22936Krusadis: Punainen Aurinko2019-03-17T11:25:05Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
|first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
|name=Krusadis: Punainen Aurinko<br />
|image=<br />
|tagline=<br />
|participants=<br />
|duration=<br />
|website={{}}<br />
|designers={{}}<br />
|techniques={{}}<br />
}}<br />
<br />
'''Krusadis: Punainen Aurinko'''<br />
<br />
== Full credits ==<br />
<br />
Game masters: Janne Vilen, Kirsi Oesch, Kalle Rantanen, Thomas Ruotsalainen<br />
<br />
Auxiliary game masters: Aki Honkanen<br />
<br />
== External links ==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Krusadis:_Punainen_Aurinko&diff=22935Krusadis: Punainen Aurinko2019-03-17T11:21:27Z<p>Kaisak: </p>
<hr />
<div>{{Stub}}<br />
<br />
{{Infobox larp design<br />
|first_run={{23.-25.2.18.|}} in Helsinki, Finland<br />
|name=Krusadis: Punainen Aurinko<br />
|image=<br />
|tagline=<br />
|participants=<br />
|duration=<br />
|website={{}}<br />
|designers={{}}<br />
|techniques={{}}<br />
}}<br />
<br />
'''Krusadis: Punainen Aurinko'''<br />
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== External links ==</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Homefront&diff=22912Homefront2019-02-21T20:31:57Z<p>Kaisak: </p>
<hr />
<div>{{Infobox larp run<br />
|date={{start date|2015|3|28}}<br />
|location=Villa Bokvillan, Helsinki, Finland<br />
|name=Homefront<br />
|tagline=Kotirintaman sota neljässä näytöksessä<br />
|english_name=Homefront<br />
|participants=50<br />
|duration=8 hours<br />
|website={{URL|homefront.harmaasudet.fi}}<br />
|designers={{plainlist|*[[Minna Heimola]], main organizer<br />
*[[Iida Heikkari]]<br />
*[[Mikko Heimola]]<br />
*[[Anniina Kero]]<br />
*[[Maarit Neuvonen]]<br />
*[[Hannu Niemi]]<br />
*[[Jukka Oksanen]]<br />
*[[Jenni Sahramaa]]<br />
*[[Tiuku Talvela]]<br />
*[[Anu Varjo]]}}<br />
|budget=~{{currency|1250|EUR}}<br />
|participation_fee={{currency|30|EUR}}-{{currency|35|EUR}}<br />
|techniques={{plainlist|*[[Act structure]]<br />
*[[Time jump]]s<br />
* [[Meta room]]<br />
* [[Pre-larp workshop]]<br />
* [[Playing to lose]]<br />
* [[Pre-written characters]]}}<br />
}}<br />
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'''Homefront''' was a historical larp set in a British country manor acting as a convalescent home during the Second World War. The larp examined effects of the war on individuals and society, portraying both psychological and physical traumas as well as social transformation such as change in the status of women and liberalization of social norms. Homefront was divided into four acts, each portraying a specific period of the war: 1940 (Phoney war), 1941 (Blitz), 1942 (turn of the tide), and 1945 (outcomes of the war).<br />
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The characters were pre-written including patients and medical staff of the nursing home, local aristocrats, heroic pilots, and members of the Women's Land Army. A Black Box with lighting and sound equipment was used to play out scenes that happened in the war front; each character that had experiences from the front spent one act (from 1 to 3 depending on the arm of service) in the Black Box.<br />
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==Photo Documentation==<br />
Photos from the game by [[Tuomas Puikkonen]] (pre-game and diegetic) https://www.flickr.com/photos/darkismus/sets/72157651188895897/<br />
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==External links==<br />
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*Website: http://homefront.harmaasudet.fi/ (in Finnish)<br />
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[[Category:Larps]]<br />
[[Category:Larp runs]]<br />
[[Category:Larp runs in Finland]]<br />
[[Category:2015 larp runs]]</div>Kaisakhttps://nordiclarp.org/w/index.php?title=Tuomas_Puikkonen&diff=22911Tuomas Puikkonen2019-02-18T13:35:42Z<p>Kaisak: </p>
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<div><br />
Tuomas Puikkonen is a Finnish larp photographer. He focuses on documenting larps but has also photographed various events such as conventions, parties, book launches, and Pride marches.<br />
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His Flickr-page can be found here: www.flickr.com/people/darkismus<br />
[[Category:People]]</div>Kaisak