Ludo-narrative dissonance seems like a pompous term but actually defines a simple concept that appears when gameplay and narration diverge or oppose.
Knutepunkt 2017 starts tonight with the opening ceremony at 17:00 CET. We will be on location to report as much as we can.
There are many ways to tell character stories. Nordic larp design often implies that characters are written by the larpwrights. That's not always the case.
Ask not what you can do for your character, ask what your character can do for you? Charles Bo Nielsen looks at how we perceive and use characters in larp.
This text aims to present the romanesque style larp in relation to other similar larp styles in Europe & establish some tools that are use to create them.
Mo Mo O'brien shares how she accidentally became a YouTube celebrity and offers some tips on how you can successfully create videos about larp.
Larps that treat social issues often aim to create empathy for real people who live in circumstances different from ours by putting us in their shoes.
Food is an essential part of culture. Taste and smell may be more abstract senses but they have the power to bring strong experiences, no less so in larp.
History, Herstory and Theirstory: Representation of Gender and Class in Larps with a Historical Setting
History can be an amazing source of settings for larp! Here are some ways to make sure you're doing justice to the underprivileged of the past and of today.
Most larp war stories have been provoked by moments of intense experience, of intense emotion. How can we design larps to create these moments?