European sources from the 18th and 19th centuries describe phenomena occurring during, or as a result of roleplaying, that we might now recognize as bleed.
A summary of the history of larping and the current larp scene in three European countries, as learned from local larpers, taken from the author's collection of articles on larping around the world.
Knowing the answers to what motivates adults to spend time, money, and emotional energy on a game seemingly not valued, may provide insights into developing roleplay further as pedagogy beyond recreation.
In Kaisa Kangas's larp Hyvät museovieraat (Eng. Dear Museum Visitors), in the Amos Rex museum, artworks came alive and possessed the bodies of the participants.
By weaving empathy, safety, and self-awareness into the fabric of larp, participants can transform grief from an overwhelming experience to an opportunity for collective healing and deeper connection, says Lyssa Greywood.
The larp Eclipse "was like a simulated near-death experience, an attempt to convince players they were on the brink of unimaginable transformation," reflects Adrian Hon, in this detailed and thoughtful article: spoiler warning!
The Star Wars: Galactic Starcruiser was an admirable foray into creating a larp-like experience for mass audiences on a gargantuan scale. It was not perfect, but it was far from a disaster.