This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
The transition from larp to everyday life can be messy sometimes. Some thoughts on aftercare in a larp context: how to do it and why.
Solmukohta 2020, the Finnish edition of the international Nordic larp conference Knutepunkt, is over and you can find all the talks here.
Thomas B covers some larp-like events. Mélanie & Michael co-wrote The Lost Generation, an immersive theatre party focused on seamless narrative design.
A proposal, and a prototype, for a larp clearinghouse named Peacock. It includes standards for larp data and a website to share that information.
This panel brings together NGOs, companies and other entities that run magic schools for kids and youth; presenting themselves and their work.
A talk about the larp/theatre crossovers currently emerging in NYC, based on projects Lindsay has been part of in the past year as a professional actor.
Have you ever thought about what you actually do when you larp? This talk tries to make sense of how manage information & make decisions during play.
Solmukohta 2020: Shearing Sheep and Holding Ballots – Community Building in a Post-Apocalyptic Campaign
A talk about Second Year (Toinen vuosi), a 4-part larp campaign about building a community of survivors immediately following an apocalyptic pandemic.
Usva discusses how larp is becoming commodified, what that means, and what the repercussions of this for specific events as well as the community at large.